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You need to progress the Empire's crisis chain.
Seriously, what's the point of playing this mod if you can't construct the Death Star?
We are still tackling district things, I'm working on some new events and moving the hero roster around a little bit. Oh, and Hapan heroes are being added. We still need to take a look at the pre ftl crash thing. And we're waiting on Paradox to do some ai_economy fixes that prevent it from actually doing anything after it reaches a certain point.
When its done.
i got a question whats the fastest way to get "Advanced Battle Droids" as a research? i got a run once where i got the research really early then i had a run with 7 hours playtime and i didnt got it is there like a special way to get it fast or is it just luck?
thx for any help
@HellPaul:
Well, its technically the Prethoryn scourge crisis but reskinned and some events removed from its chain.
Still works on "Pi" versión.
An "illuminatus" should speak that way, no doubdt...
I found a work around. While playing sandbox as empire i just gunned it for Nest of Nests and wiped them out asap. Havent had any issues since, in this save at least
would appriciate some help thx
The only suggestions i can think of are two resource sinks, being able to construct Darth Vader's fortress on Mustfar and rebuilding the destroyed clone facilities on Kamino.
And from the looks of Bosmeri's comment, there is not going to be a timeline or an ETA. So be patient and they'll get it done when they get it done.
I got this.
@Ali if you don't know how to roll back your game, do the following:
Right Click on your game > Select Properties > Click on Betas (On the Left) > In the dropdown where it will currently say None (Assuming you haven't done this before) select 3.14.1592653 > Then let your game do its thing.
NOTE: It will say it's incompatible. This is a bug on the PDX Launcher. The mod will still work.
The mod is not updated to 4.0. Roll back to 3.14. Go back a couple pages if you need help with that.
@HalseySpartan2
Cheers thanks for that. You guys have made an awesome mod, whenever stellaris is mentioned among my friends I always bring up this mod
Post-Endor stuff is something we are definitely interested in, although we're only going up to the end of Thrawn's campaign in both continuities.
I think it might be something with the Killiks waking up and trying to take the Vagaari. I remember looking at a save related to that before 4.0 came out. Not quite sure what the player can do to prevent it, if I find something on the dev server about it I'll try and post it here but it might be something we'll have to look at.
@hyperwoke_degenerate:
There is no New Republic option yet. We are still scratching the surface of the GCW era.