X4: Foundations

X4: Foundations

Teladi Kea VRO
42 Comments
Axeface  [author] 20 Apr @ 11:42am 
@Frosted Flake Yes it works.
Yo Gabba Gabba! 20 Apr @ 9:53am 
Is this working with 7.5?
Stroichik 7 Mar @ 4:48pm 
Does it require update for 7.5 or can be used safely as is?
The Adversary 9 Jan @ 8:46am 
soo where do i get it since im at a MIN wharf but there is no option to buy the KEA, or is it only company?
acymetric 6 Nov, 2024 @ 3:13pm 
Is this different from the Kea in SVE?
Jeffbacca 30 Sep, 2024 @ 1:08pm 
Has anyone used this since 7.00?
Poacher886 24 Oct, 2023 @ 8:29am 
P.s Im still hoping you might give a bit of your love and skills to a few new fighter models. Currently Factions have a choice of 100+ Capitals and 2 fighters......
Poacher886 24 Oct, 2023 @ 8:26am 
Thanks, ill give it a whirl
Axeface  [author] 23 Oct, 2023 @ 5:51pm 
@Poacher886 Cant see why not, I havent heard of any problems apart from a slight issue for people that dont own KE.
Poacher886 23 Oct, 2023 @ 8:41am 
So are we good to go with 6.2 and VRO with this MOD?
Mycu 1 May, 2023 @ 12:21pm 
Didn't start proper 6.0/KE playthrough yet - I'm in the process of configuring new throttle and checking if all of essential mods (like this one) got updates :)
Axeface  [author] 30 Apr, 2023 @ 3:35pm 
@Mycu Np. All ok with the mod?
Mycu 30 Apr, 2023 @ 11:59am 
thanks @Axeface
Vollhov 28 Apr, 2023 @ 7:05am 
:steamthumbsup:
Axeface  [author] 27 Apr, 2023 @ 8:02pm 
@Vollhov Updated.
Vollhov 27 Apr, 2023 @ 12:31pm 
VRO updated to nexusmod.
Roadie 10 Oct, 2022 @ 2:33pm 
Does this version *require* VRO or can it also be used without it? I'm not entirely sure what separates this version from the Non-VRO one besides one being VRO compatible
redeyedraven 31 May, 2022 @ 6:11pm 
it works fine, always has
Axeface  [author] 31 May, 2022 @ 2:07pm 
@NiGhTWoLF I havent heard of any issues with it so i think so
NiGhTWoLF 31 May, 2022 @ 12:34pm 
can i add this mod even with a save in version 5.10?
redeyedraven 9 Dec, 2021 @ 10:05pm 
I think they meant that in the way of waiting for the update of VRO before trying it.^^
Axeface  [author] 4 Dec, 2021 @ 3:10pm 
@g0jira This version is for VRO? I'm not sure what you mean.
g0jira 30 Nov, 2021 @ 12:05pm 
ohhhh its really nice, looking for it in next vro :)
redeyedraven 14 Nov, 2021 @ 5:32pm 
Well, ships have no 'capacitor' in X4.
In X3 there were weapon-generator (which is not needed anymore since weapons have their own 'battery' now) and shield-power, but that was mostly useless. Below a certain threshold a ship would just recharge shields slower.
knightphantom420 20 Oct, 2021 @ 1:19pm 
hi,, i was wondering if you could possibly make a mod to change how boost works..Its really freaking stupid and annoying that boost drains the shields ...instead of a capacitor or using one of the gases that is mined ...something that makes sense you know... not egosoft logic,,,ugh...
Axeface  [author] 18 Oct, 2021 @ 6:46am 
@NiGhTWoLF If you remove the mod I think any already built ships will just disappear. Im not sure though.
NiGhTWoLF 17 Oct, 2021 @ 8:23pm 
Save Compatible?
EagleDelta 27 Sep, 2021 @ 8:32am 
Nice work! I love your ships.... my only complaint is a selfish one:

I have to update the VRO patch for @Luca's Ship Variation Expansion to rename that mod's Kea so I can use this one :D
saglhauns 18 Sep, 2021 @ 12:31am 
Highpower main weapons would just give more variation, what would be nice. The all time go to ship is the Nemesis anyway :P
Meme Turtle 17 Sep, 2021 @ 2:36pm 
I think it's ok balance wise. So far it seems to be the go to interceptor corvette: as fast as dragon and as durable as terran ships. Damage is a bit lower but not that significant.

In brief it's a strong air(space??) superiority corvette.
saglhauns 17 Sep, 2021 @ 7:59am 
"Q. Any more ships planned?
A. Yes. Paranid Hyperion (excited about this one). Paranid Agamemnon/Odysseus replacement. Xenon Q frigate. Argon Cyclops 'Sentinel' (Rework of Cyclops), and quite a few more." OMG how cool is that <3
saglhauns 17 Sep, 2021 @ 7:57am 
If you compare here to other M ships she falls of a little bit, just 1 turret and no high energy slots for your main gun quite hurt.
Axeface  [author] 14 Sep, 2021 @ 5:49am 
@Meme Turtle I spoke to shuulo while making this about balance nad he thought that 4 normal mounts was ok, considering the other benefits of this ship. Do you think its really underpowered? I dont want to outclass other ships.
Meme Turtle 13 Sep, 2021 @ 6:22pm 
Thanks, I'd rather refrain from touching XML files unless my life depends on it :)

Only wanted to point out this observation as high-power slots are an important factor in VRO balance. I wanted to be sure it's intentional and not a mistake. I am fine with ship stats either way.
Axeface  [author] 13 Sep, 2021 @ 5:27pm 
@Meme Turtle Yeh thats intended im afraid, if you want to change it I can give instructions how to do that.
Meme Turtle 11 Sep, 2021 @ 9:01pm 
It looks like VRO version has only standard weapon slots and is underpowered compared to other M ships. Is this intended? All of M ships in VRO have at least 2 high-power weapon slots.
Lazareth 5 Sep, 2021 @ 5:20pm 
Looking through your concept design images and I have to say that they are amazing and you need to get hired like right now.
Vollhov 27 Aug, 2021 @ 10:55am 
Hmm ... I thought so. The design of this ship is more suitable for L class than M. Add L turrets and make the ship longer and larger. :steamhappy:
[TAR] BarricadePrime 25 Aug, 2021 @ 9:46am 
coult you bring an gladius mod out with more guns? would be nice
Medes 25 Aug, 2021 @ 9:13am 
This thing is a beaut!:steamthumbsup:
Zethiark 24 Aug, 2021 @ 3:54pm 
Thanks for the VRO Version. Also I wish you luck with the Hyperion as I am excited for that as well, although I wasn't too fond of most of the Paranid designs in X3 but that ship was actually quite nice compared to most of the other faction's ships of that class/size. :steamhappy: