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https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2583989249/3204869541740931002/
In X3 there were weapon-generator (which is not needed anymore since weapons have their own 'battery' now) and shield-power, but that was mostly useless. Below a certain threshold a ship would just recharge shields slower.
I have to update the VRO patch for @Luca's Ship Variation Expansion to rename that mod's Kea so I can use this one :D
In brief it's a strong air(space??) superiority corvette.
A. Yes. Paranid Hyperion (excited about this one). Paranid Agamemnon/Odysseus replacement. Xenon Q frigate. Argon Cyclops 'Sentinel' (Rework of Cyclops), and quite a few more." OMG how cool is that <3
Only wanted to point out this observation as high-power slots are an important factor in VRO balance. I wanted to be sure it's intentional and not a mistake. I am fine with ship stats either way.