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thanks
Pointless, useless mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2850585250
Thanks dude this is fantastic
<steam directory>/workshop/content/108600/2584211049/mods/Weapon Mods/Media/lua/server/items/WPNMOD_Silence.lua:18
`if item:getCanon() == nil then return end`
after you remove the Silence, the canon was not exist, the function will return directly at here. so sound would keep low until next starting game.
You can fixed code like this:
```lua
if item:getCanon() == nil then
item:setSoundVolume(item:getScriptItem():getSoundVolume)
item:setSoundRadius(item:getScriptItem():getSoundRadius)
item:setSwingSound(item:getScriptItem():getSwingSound)
return
end
```
!!! CAUTION: it might be AFFECTED other mods setting.
If you do not want to modify the code, you can keep another canon part (Laser, GunLight etc.) in you package. remove the silancer, equip it. the sound will be OK.