Portal 2

Portal 2

Portals Through Time - Collision
55 Comments
ForsacaZ 28 Jul, 2024 @ 6:29am 
Very good puzzle, i loved the last part where you need to figure out how to get to the exit with all the cubes. Also the little use of no elements genre was quite nice. Definetly the best in the series.

8.4/10
Caerbannog 13 Jun, 2022 @ 4:34pm 
I legit got to the exit door in the past and it wouldn't open..... had to come here to read someone pointing out map title.
thewiz1969 1 Jun, 2022 @ 3:37pm 
ooo the light bridge was a mislead!!! love
CoffeeCoder 22 Mar, 2022 @ 7:40am 
The light bridge isn't even needed. Very fun map
s36e175 6 Aug, 2021 @ 11:19pm 
I can recommend @SethDufrene's solution
jevans17 5 Nov, 2020 @ 10:48pm 
Great map! The title is a big hint. Thanks
7777killian7777 23 Feb, 2020 @ 5:34am 
last one is hard:steamsad:
Andy T 21 Feb, 2020 @ 12:12am 
Last part is a bit of roll-of-dice.
United Stealth 2 Jan, 2020 @ 4:01pm 
Clever, wouldn't have solved it if people didn't hint to the title.
Jeepdigger89 23 Oct, 2019 @ 12:59am 
Great map :steamhappy: really good challengeing puzzles and the map looks great . i needed use a trick with one of the boxed in the last part, had a hunch and it worked,
Ali 5 Aug, 2019 @ 11:33am 
very nice map
c4shurik 21 Nov, 2018 @ 7:12am 
Best as allways!
Xeotroid 6 Jul, 2018 @ 10:04am 
I had to put it down for a while because I really couldn't figure it out the first time. The title of the map is a pretty good hint on how to solve it. Probably the longest time ever for the aha moment to still work without the map getting aggravating.
Eris Vizierre 26 Jun, 2018 @ 10:47am 
Wow, I was stumped. Now I get it! The solution was even in the title!
Jmcgee1125 9 Mar, 2018 @ 5:56pm 
Not as good as part 2 IMO, but still a really good and difficult chamber. Wish there were more!
chris2point0 1 Jan, 2018 @ 5:24am 
Really creative. The last one had me stumped for a bit, but I figured it out.
Gilles1946 15 Nov, 2017 @ 7:42pm 
Raely nice one again. Did'n use the light bridge.
CoolDudeClem 16 Aug, 2017 @ 8:12pm 
Thanks for makig a level thats un-beatable. I can see what to at the end, you have to lanuch yourself into the air from either of the 2 faith plates, and use the light bridge to stop you from overshooting the ledge where the exit door is. BUT, because there is a fizzler at each end in the "past" and there no way to avod them, that means any portals you made will be erased as you go through, so bye bye light bridge, AND theres NO way ANYONE could shoot 2 new portals in the short amount of time you're in the air AND at exactly the right place needed to place a fresh light bridge in your path to stop you from overshooting the exit. As for in the "present"... well the fizzlers are gone BUT now there's water at the bottom and you can't portal onto water!
soufi 30 Jul, 2017 @ 3:55am 
How to make a rain which you have on this map? please write in a personal chat.
soufi 30 Jul, 2017 @ 3:30am 
How to make a rain which you have on this map? please write in a personal chat.
benx 7 Jul, 2017 @ 2:37am 
Booksds 1 Jul, 2017 @ 8:54pm 
At the moment I realized that you had to gain momentum in the past to shoot out of a portal in the present , I had the giddiest expression on my face for a solid minute. This was an excellent and creative series of puzzles, and it required me to think with portals in a way I never had before.
76561198060997660 8 Apr, 2017 @ 1:36pm 
I took ur Advice Neon and it worked (Although it took me about a few tries but i did it
Seth Dufrene 5 Feb, 2017 @ 6:59am 
The actualy solution is very cool, the way how I did it was super cheese. I just held the cube out in front of me and let go of it when I stepped on the aerial faith plate. the cube moved at a slower speed than me, and I collided with it halfway through the jump.
Kiserian 1 Jan, 2017 @ 1:07pm 
Nice map bud. Last solution got me thinking a couple of minutes. I love when maps getme to that point. Liked a lot the concept of time travel.
chaosvortex 15 Nov, 2016 @ 1:46pm 
Really nice use of a new element; portalling back between past and future (or, as I now call it to avoid breaking my brain, shiny and shitty) works well, though I'd like to see touches like connecting some trigger states in the past to the future but not the other way, so it feels like you're genuinely changing the past (not sure if it's possible to e.g. link turrets so X dies if Y dies but not vice versa).

One note with this one - it's actually possible, though difficult, to get to the door without using the cube as intended in either the past or future chambers, by just scraping underneath the lasers. I made it first time just jumping into the pit in the future chamber and falling out the side in the past chamber, which made me think I was missing something as the light bridge hadn't come into play and there wasn't a 'collision'. I wasn't able to replicate that jump with subsequent tries though, so it's obviously just a few pixels difference.
cochetmichel49 24 Sep, 2016 @ 4:37am 
Very very nice suite. I love all, except the end of the third, a bit difficult.
Thanks
AernPiler 14 Jun, 2016 @ 2:27am 
final part of puzzle is easy for who completed co-op campaign:p2chell:
Setito 24 May, 2016 @ 6:10pm 
I have passed it in using other way. It's possible getting on the platform though a portal that link the floor of the "past" chamber with the lateral of the "modern". If you create the lateral portal down enough, you can avoid the red laser .
tiny_poofball 21 May, 2016 @ 10:49am 
another portal 3 idea :D valve pls
Bag of Sand 30 Jan, 2016 @ 11:16am 
Very good. I didn't figure out the intended solution, that was very original, but did it through a less elegant method.
Trensposys 13 Dec, 2015 @ 10:04am 
that last part was brilliant. No so for me because i couldn't figure it out :steamfacepalm:
sup 18 Sep, 2015 @ 7:57pm 
Well done map. Finished in 3 minutes
Captain Epsilon 27 Jul, 2015 @ 9:53am 
This series was very well done. Not only did you factor in a new mechanic, but the test chambers were brilliantly designed too. This is exactly what the Pepertual Testing Initiative was created for :D
Prunes 12 Jul, 2015 @ 11:48pm 
spoiler! just read the title
otahitie 21 Apr, 2015 @ 4:13am 
Attention : SPOIL !

Collision, well named !
I admit my brain was boiling at the end, before reading attentively the title
Nice map and clever.
Thanks !
tu7650x 12 Apr, 2015 @ 4:12pm 
Nice!! A very interesting challenge.... Had me thinking for a good while. Thanks for a map well done and great visuals too!!
Petutski 11 Mar, 2015 @ 2:11am 
Nice map, well done. The last jump with the cube borders on the edge of pure luck!
Regretro 1 Mar, 2015 @ 12:29pm 
Managed to get to the door in the non-overgrown time.
Scoundrel 10 Feb, 2015 @ 11:51am 
I didn't even think about using the cube to block my flight in mid-air, because I swear in other maps I have caught cubes in mid-air and kept flying. Maybe the physics on these things can be changed?
PiFFFko' 20 Dec, 2014 @ 1:22pm 
Прошел вообще нестандартный способом)
lfairban 31 May, 2014 @ 1:50pm 
I finished it a different way without the cube block. Just portal high above the spring board in later room, and jump off the bridge or edge in the older zone.
beardoof 16 May, 2014 @ 4:31pm 
oh, that flight block in-air was absolutely awesome. thanks for this great map, it's been a while since I don't feel this much challenged!
big red foot 16 May, 2014 @ 7:26am 
Wonderful
snekky 15 May, 2014 @ 7:03pm 
AWESOME
quat 14 May, 2014 @ 3:59pm 
Ohhhh that's a good one.
Truggy 13 May, 2014 @ 12:05pm 
I was stuck on the ending for ages - scratching my head. Then I died, and saw the map title while it was reloading. Thanks for the hint
The Sojourner 12 May, 2014 @ 9:00pm 
Also, as Risona noticed, the bridge was a redundant element. Those couple of issues aside, the test is great.
The Sojourner 12 May, 2014 @ 8:51pm 
I got trapped behind the laser field (clean area, where the cube drops).
risona-kamo 12 May, 2014 @ 12:35pm 
Did not need bridge?