RimWorld

RimWorld

[XND] Proper Shotguns (Continued)
100 Comments
Jellypowered  [author] 6 hours ago 
I wonder if loading after V Combat Reloaded makes a difference, I'll look into this when I have more spoons.
Farbott 6 hours ago 
for the love of all that is holy do NOT run this with vanilla combat reloaded every pellet gets the damage of a full blast, this will rip you and everything else apart
Rulet 8 hours ago 
You guys forgot to change damage value so each pellet feels like all of them at the same time
Brandon12340987 11 Jul @ 11:37pm 
if your on mac it could be a harmony issue, saw in the smart speed mod discussions mention a problem
Fungus Kreeman .$ 11 Jul @ 11:06pm 
Good afternoon,

I'm getting the following error when booting up this mod:

Error in static constructor of ProperShotguns.HarmonyPatches: System.TypeInitializationException: The type initializer for 'ProperShotguns.HarmonyPatches' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Void ProperShotguns.CanStartFleeingBecauseOfPawnAction::Postfix(Verse.Pawn p, System.Boolean& __result)

I can't post the rest due to comment character limits, and HugsLib has yet to be updated.
Brandon12340987 22 Jun @ 12:04am 
iirc you should be able to modify the damage numbers via the mod settings if that part still works, if its totally broken then it could be a mod incompatibility
Cr0ssley 21 Jun @ 8:54pm 
Really weird, but the damage isn't being divided, So its dealing full damage with each and every bullet. Any ideas as to how to fix or solve this? Like any known incompatibilities?
Shira 18 Jun @ 5:29am 
amazing
Jellypowered  [author] 17 Jun @ 9:55pm 
1.6 update!
Shira 13 Jun @ 7:43am 
1.6 please?
hardbrocklife 19 Mar @ 4:34pm 
This is a criticism of the mod in anyway, just an inquiry. Im running quite a few mods, like most people, and running a colony of probably 30 pawns.

Large raids are a snail fest, which is to be expected to a degree with what I am doing. I am using rocketman and see what I can gain from it, but also looking over other mods that would increase overhead in combat. What are the odds that the math for the shotgun pellets could make a mild to moderate impact on performance during raids? Im an FFL irl and love the greater realism of this mod as it acts like proper buckshot should. Just curious of the likelihood that it could cause enough overhead to impact performance during large raids.

Thank you for the mod!
Brandon12340987 30 Nov, 2024 @ 12:22pm 
"FlamingLlama's Proper Shotgun Patches" adds militor proper shotguns linked at the bottom of the mods description be warned militors become extremely lethal with that small change with so many wounds its hard to save pawns
cubicPsycho 23 Nov, 2024 @ 5:46pm 
Does this work for the shotgun militors use?
Brandon12340987 24 Aug, 2024 @ 10:29am 
if the gun is only firing 1 3-4 damage pellet and not many then you have a mod conflict or are using a unsupported shotgun
michallenik8 20 Aug, 2024 @ 1:13am 
Pallets deal ridicilously little damage. It is nearly impossible to down anyone. No matter how many times he got hit he is still standing. this mod makes even chain shotgun wielded by skilled pawn almost uselss in the face ofa single guy with poor autopistol.
interdimensional shpongler 7 Jun, 2024 @ 11:37pm 
It's a small request, but the high-quality guns of Misstal's Armory https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3250588215
has a nice looking shotgun I would love for this mod to work with.
StoicLemming 16 May, 2024 @ 9:46pm 
Just as a note, this WeaponTech is no longer compatible.
Content *******ed 13 May, 2024 @ 10:27am 
some of the guns arent marked as shotguns
i noticed the aa-12 doesnt work as a shotgun
Unverified 16 Apr, 2024 @ 7:44am 
seems funny to me that irl the shotguns are actually pretty accurate, though in rimworld bullet can leave your pawn's gun in a 65' degree angle so that seems more then accurate here
Farbott 9 Apr, 2024 @ 4:42pm 
time to see if this works in 1.5
Lexlag 5 Mar, 2024 @ 10:39am 
I tried to make a patch for a turret but when I try to put the turret it doesn't appear.
mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2009766414&searchtext=more+vanilla+turrets%2B
Brandon12340987 6 Feb, 2024 @ 10:29pm 
linked in mods description is a patch for the militor's mini shotgun, warning they become scary then if you throw on mods that add on more militors they become an army
Rulet 6 Feb, 2024 @ 10:15pm 
really wish this mod worked for militors
#1 Kestrel Fan 21 Oct, 2023 @ 5:27am 
@Jellypowered Hello?
#1 Kestrel Fan 26 Aug, 2023 @ 8:23am 
Could you make compatible with "Guns Galore" please

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2817581053
GwenBlanketSpecter 27 Jul, 2023 @ 11:56am 
would you consider adding support for the makeshift shotgun in vanilla weapons expanded: makeshift or the reapting shotgun in vanilla weapons expanded: frontier? ? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2419690698&searchtext=
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2454918139&searchtext=
Billy Idol 13 Jul, 2023 @ 6:20am 
oh sorry didnt see th epatch in the comments. anyway greate mod thx for the patch:steamthumbsup:
Billy Idol 13 Jul, 2023 @ 6:18am 
does not vork with VE mods (exept the ones in the description)
Andromeda 26 Jun, 2023 @ 9:44pm 
Its weird work with yayo combat ammo system. 1 bullet per pellet its ok, can be deal with it, but mechanoid militors cannot reload if in yayo settings not checked "Refill mech ammo" and otherwise they dupes full stack of ammo everywhere on reload
TIIKKETMASTER 10 Mar, 2023 @ 2:23pm 
wondering if there is a combat extended patch?
莫名某某 8 Feb, 2023 @ 4:11am 
Does this mod work with yayo's combat system?
Or in what order should they be loaded?
Jboy9786 30 Dec, 2022 @ 7:52pm 
Noice
Jellypowered  [author] 30 Dec, 2022 @ 6:51pm 
Added a link in the mods description, Tysm @FlamingLlama !
FlamingLlama 30 Dec, 2022 @ 4:08pm 
Hello! I made a quick little series of patches for this mod to bring VWE Frontier, Quickdraw, and the Charge Shotgun from VWE Core into this mod's framework. I also brought in the Militor's mini-shotgun as well.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2909790590
Jboy9786 29 Dec, 2022 @ 9:11pm 
just look it up on the wiki (maybe ? idk)
Jellypowered  [author] 29 Dec, 2022 @ 6:34pm 
I don't have Biotech, so I can't even see the militor's mini shotgun... :ffvighost:
Jboy9786 29 Dec, 2022 @ 5:59pm 
just sayin, it doesn't work for the militor's mini shotgun (the 4 ft roomba with a gun from Biotech DLC)
Brandon12340987 10 Dec, 2022 @ 10:04pm 
"modular weapons" mod added a modular shotgun somewhat recently when i shot it once it fired 1 pellet at 1 damage would be nice if it functioned using this system
HDnfbp 7 Dec, 2022 @ 1:14pm 
Pellets aren't hitting, i'm using Yayo ammo system
Luigipunch 23 Nov, 2022 @ 11:04am 
This should probably be updated to support the militor mini-shotguns from biotech
Leaguenet 18 Nov, 2022 @ 1:39am 
A question: does this natively support VWE: Frontier and VWE: Quickdraw? There used to be a patch for it (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2782295556) but it didn't get updated to 1.4 (though I suspect there's nothing to break there)
Martina 27 Jul, 2022 @ 5:40pm 
anybody else having a issue of pallets hitting thigns litterly tile right infront of themselve . uncluding allways frendly fire no matter the position?
t0m4s1t0 16 Jul, 2022 @ 7:33pm 
I just tested them all, the shotguns from Rimworld Westernization Project all fire a single projectile, there's no spread.
t0m4s1t0 12 Jul, 2022 @ 10:25am 
The coach gun from Rimworld Westernization Project fires a single shot.
Gerewoatle 16 May, 2022 @ 4:49pm 
@Jenk ...Mate, get off your 81mm Persecution Complex and learn to parse.

I'm not calling you religious because you're apparently religious, I'm saying you all act like a bunch of cultists spreading the Holy Word of CE to all corners of the Workshop, whether anyone asked you to blather about your janky Godmod or not.
Jenk 16 May, 2022 @ 3:29pm 
@Gerewoatle arent you being a bit of a bigot? CE is pretty great. I only use CE , because of all that it adds. Aint not a reason to say that nonsense. but hey, i guess you could say i am "religious" because being a a Christian and all...i suppose that should only make you even more angry..that im playing CE which you accuse of CE users being "religious" and stuff, rofl, but hey, dont let them ruin your play which you seem so keen to attack and want to bring them down to your level
Max Power 1 Apr, 2022 @ 12:13pm 
I and others have very good reasons not to use combat extended (not counting compatibility) and I don't see people judging CE users like the other way around, just play what you want man :/
Gerewoatle 29 Mar, 2022 @ 1:36pm 
Ah, CE users. The annoying religious evangelists of RimWorld.
Scout Gaming 29 Mar, 2022 @ 1:26pm 
If you want actual good shotguns and combat, just use CE at this point, and not assemble this frankenstein with different mini mods that do the same thing CE does except worse (and these mini mods still require patches like CE does LMAO)