Cortex Command

Cortex Command

Carnage (Sandbox Activity)
28 Comments
feakytoelicker 7 Jun, 2021 @ 4:17am 
idk if I setup the settings wrong, but all the ai are set to patrol, yet when they get dropped in, they're all in sentry mode. pls help
MS.PAINT 15 May, 2018 @ 6:33am 
Hi can you also make a mod similar to this that lets you have these options on any game mode like 'campaign' or 'Skirmish' (Basically a cheat one).

Tip: A tool or weapon that gives you this options like how other modders does.

If its too hard atleast the "Go to edit mode" only, really need this because selecting one modded faction on campaign that I specifically liked has limited stuff on it that you'll need the other factions weps and actors to die and get what they drop. And on the skirmish, well, when you built an awesome base then 10 min later only the brain bunker is left.

(What I'm asking is similar to what you can do on the 'Wave Mode' that allows you to go to 'edit mode' after a certain wave. this time we want to be able to do it anytime with just a click of a button)
mercy 24 Apr, 2017 @ 12:51pm 
How do i spawn in the teams and enemy brains?
Casual Lunatic  [author] 31 Mar, 2017 @ 9:18am 
I just gave it a try, everything seems to be working. Just press b and it should be among the list.
Nine, The Swordbreaker 29 Dec, 2016 @ 8:14am 
Nevermind, found it.
Nine, The Swordbreaker 29 Dec, 2016 @ 7:50am 
Where does it even sit?

I look on the dots and NOTHING of this map is there! HALP!
imperatus 24 Sep, 2016 @ 11:21pm 
Tenouttaten
I run out of ideas for what factions to send to fight eachother
Nathan the Dwarven Shark 23 Sep, 2016 @ 10:40am 
This Is Soo Fun :D
Magolor_bro 7 Nov, 2015 @ 11:10am 
P.S. @Darkfighter6x:if you refresh the workshop page you will (i think) have it
Magolor_bro 7 Nov, 2015 @ 11:07am 
@Darkfighter6x:if you subscribe to the map on the maps page if you go back to the workshop using the back button the map may not be subscribed (i had not seen it for myself) so yeh its that
zotheender 6 Aug, 2015 @ 9:26am 
Perfect mod thx!
DrLulu シ 3 Jun, 2015 @ 1:12pm 
How to open the menu pls
SnoflerSmasher86 21 Apr, 2015 @ 12:08am 
@RenLou You can enable friendly fire now with build 31.
SnoflerSmasher86 21 Apr, 2015 @ 12:07am 
Dude... If we combined the carnage mod with the RPG mod... We could make like a last stand map, and if we added C4K (Cash for kills) it would be amazingly amazing!~
RenLou 15 Jan, 2015 @ 12:59am 
Oh wow, they're still doing patches? Didn't know about this. That's great. And nah, it's completely fine. I myself have worked on a few mods for gmod and I know what you mean when you say it's complicated haha
Casual Lunatic  [author] 14 Jan, 2015 @ 1:01pm 
Glad you like it. The upcoming patch for CC will have a way to toggle friendly fire. And sorry but no, I probably won't do anything like being able to switch teams while buying actors, it's just a bit too complicated. I might make another option for the mouse controls, that you can just click on an actor to change their team, that should at least be easier than throwing bombs on everything.
RenLou 14 Jan, 2015 @ 8:34am 
Wish you could toggle friendly fire in this game, would make so much easier to screw around with killing own team. Also if you're still developing this, would it be easy to add an option in edit mode to switch teams while placing actors? That would prevent having to throw the switch team bomb every time. Great mod though! Love it
RenLou 14 Jan, 2015 @ 6:13am 
This is great. I love you! You just saved me from never playing cortex command again. This game is so much more fun as a mindless sandbox than as a serious action game.
seija kijin 30 Jun, 2014 @ 11:37am 
i have a problem... i have the thing subsribed but it doesnt work. can anyone help me?
Casual Lunatic  [author] 18 Jun, 2014 @ 2:51pm 
New version is up. Now you can spawn actors using your mouse, just switch to page 3 in the menu.
Casual Lunatic  [author] 7 Jun, 2014 @ 12:31pm 
Like I thought, this is a problem with those old mods. They don't have the weapons added to the new weapon groups. There isn't much I can do about it. I did make it so that pre-equipped actors dont get any weapons added to them, but normal actors from those old mods will still get the base weapons.
Collective Mind 6 Jun, 2014 @ 7:57pm 
There's all the War to End All War mods, and Wermacht if I'm remembering correctly. Oddly, the Redcoat Coalition seems to work just fine.
Casual Lunatic  [author] 5 Jun, 2014 @ 11:10am 
Hmmm, this is probably a problem with the specific tech, which one are you using? The code works with weapon groups (Primary, Secondary, Sniper, Explosive Weapons, etc) so as long as the tech has weapon added to the groups included in base cortex command, it should just work.
Collective Mind 4 Jun, 2014 @ 9:37pm 
Techs that have actors already loaded out with guns seem to run into a glitch: bodies in that tech that don't already come with weapons, use the 'default' tech weaponry (SMGs, blunderbusses, etc.)
Casual Lunatic  [author] 1 Jun, 2014 @ 9:20am 
Nice to see someone enjoys it. I fixed the tech selectors. I somehow managed to break them in the release build. Oopsie.
Collective Mind 31 May, 2014 @ 10:12pm 
This is wonderful, however, it doesn't look like the tech selectors work on any team other than red.
[GDSAF] Sillifjonka 10 May, 2014 @ 11:41am 
batman
Sharky 10 May, 2014 @ 11:17am 
Looks confusing