Stellaris

Stellaris

Animated Octee-lan Portraits: Revisited
16 Comments
G_S_Palmer 30 Mar, 2024 @ 5:18pm 
I've been running into a bug with this mod where you can't select your leader portraits, so I've made a fork that should fix the issue until corsairmarks updates this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3207109077
corsairmarks  [author] 28 Dec, 2021 @ 9:24pm 
CaptainClown No worries - questions help me understand the mod through fresh eyes.
HeavyMetalClown 28 Dec, 2021 @ 4:02am 
Fair enough. Thanks for taking the time to even respond to my none-too-bright questions :)
corsairmarks  [author] 27 Dec, 2021 @ 9:23pm 
@ClownofWisdom The added gameplay from this mod is optional; it's the updated version of gameplay by the original author from the original mod. With this mod, the customized gameplay applies only to empires using the special starting system "Tsukimi Pool." The prescripted Octee-lan empire uses this system. You can make your own empire that uses the portraits but doesn't use the scripted homeworld system, or make a copy of the prescripted empire which doesn't.
HeavyMetalClown 27 Dec, 2021 @ 1:30pm 
Turns out that one works just fine. Thanks for your time, anyhow!
HeavyMetalClown 27 Dec, 2021 @ 1:08pm 
I'd REALLY love a version of this without any added or changed gameplay. If you're willing and able, of course. If not I might have to try and update the old version, just for personal use.

Fat chance though, I've tried creating the Lumas as seeen in Mario galaxy as a species/portrait but I can't even get a custom portrait to work. :(
corsairmarks  [author] 26 Dec, 2021 @ 7:19pm 
@Proxicute if I did that, this mod would literally not be compatible with that one. It's just how overrides work.

I could overwrite the entire 01_base_species_classes.txt file (how the C6 mod does it; that file defines most built-in species classes), or I could overwrite just the AQUATIC species class - but either way it would make this mod incompatible with that one. Instead, by having the Octee-lan in their own species group, you can use the C6 mod and this one together.
Penguin Joe 25 Dec, 2021 @ 10:41pm 
You could try to look at this mod made by a paradox staff member and implement it in a similar way? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2689020223
corsairmarks  [author] 25 Dec, 2021 @ 2:01pm 
@Proxicite in a perfect world yes. However it requires overwriting the Aquatic species class in order to add their portraits. Which would mean it wouldn't work with other mods that want to do the same thing. That's why most species mods add new species classes as opposed adding to existing ones.
Penguin Joe 24 Dec, 2021 @ 6:09pm 
Shouldn't the portraits be under aquatics collection now?
greensniperhat 10 Sep, 2021 @ 11:05pm 
ay, thanks man. Much appreciated.
corsairmarks  [author] 10 Sep, 2021 @ 9:57pm 
@greensniperhat I just uploaded version 1.1.1 that fixes the faux outpost issue going forward. It seems the game has some hidden conditions for picking which outpost is built when you choose to build one with a construction ship. I had always assumed it was hard-coded.
corsairmarks  [author] 10 Sep, 2021 @ 9:45am 
If you're willing to use the console, you can fix it with:

[code]
effect every_galaxy_fleet = { limit = { is_ship_size = starbase_faux_outpost } starbase = { set_starbase_size = starbase_outpost } }
[/code]

You can copy and then paste (ctrl-v) this into the console. The console is opened/closed in the game with the ~ (`) key.
greensniperhat 10 Sep, 2021 @ 9:17am 
Yep, I noticed it kinda late because I wanted to upgrade my starbases. Every single one I built, it says 'Planetary Starport' instead of 'Outpost'.
corsairmarks  [author] 10 Sep, 2021 @ 8:56am 
@greensniperhat

That sounds like a bug. I recommend disabling this mod until I can create a fix.

To make sure I'm understanding you - any time you build an outpost with a construction ship, it results in a starbase_faux_outpost instead?
greensniperhat 10 Sep, 2021 @ 7:05am 
Hoo boy, why do all my outposts aside from my starting one became planetary starports (starbase_faux_outpost from your mod)? This doesn't make sense, since I don't play as Octee-lans.