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I also have a bit the feeling, that mass in TW W2 works not like in TW W3. High mass units should be able to just stomp through anything in their way to snipe whatever unit they want. That was my intention for the Mournfang Colossus. But I also realized that it seems not to work like this in TW W2. For TW W3 I will most probably create completely new units and then I will have to see to the balancing again.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2719321794
That's the only AI army with Ogre units that I have seen so far, but at least they are definitely able to recruit ER units.
Until TW W3 I will not add anymore units!
From patch notes:
"Ogres; in campaign they gain +3% to all damage per chevron because they don't benefit from any skills/tech. Upkeep lowered by -50% for Beastmen and Tomb Kings"