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You can confirm if it loaded correctly by processing 1 wheat in the reagent grinder. It should give you 20 flour instead of just 5
It seem the base game has a 10 times bigger water consumption on plants than the mod expects. Maybe a change in the near past?
Mod says vanilla = 0.000006 per tick (5 Zeros)
Reality = 0.00006 per tick (4 Zeros)
The PlantWaterConsumptionLimit prevented a complete escalation of consumption. When i removed the limit, the ConsumptionMultiplier worked as intended. It should be on 50 now instead of 500. I put it to 15 to reduce my water consumption. The ConsumptionLimit should stay the same or if someone decrease the Multiplier, decrease the Limit by the same relativ amount.
On the wiki its still 0.043mol per hour
Ingame Wiki tells 0.43mol per hour
then I deleted the StationeersMods folder and replaced it with the nutrition dll from this mod, and it worked a lot better, except that now the reagent processing doesn't work, it's just the same as in vanilla
Also make sure to only chose 1 of the install methods (not both)
About the hydration and hunger low after loading the mod, this is normal. It's because the mod greatly increases your character max hydration and nutrition, and when you first load an existing save with the mod, you need to eat some high caloric food and drink a lot of water to fill up.
nullreferenceexception: object reference is not set to an instance of an object
and every time I eat or drink, I get the same message. I get the hydration for drinking or eating, but the water in a water bottle doesn't go down. also, when I load in, my hydration and hunger are super low, even if I saved with nearly full meters
I can confirm this multiplier does not work.
Also set it to 10 but plants growth time did not change.
Actually perhaps it should be this way. I mean, life on Mars is hard after all ;)
The name suggests it's for plants.
I changed this value to 1 but still I consume a lot of water.
I mean this are realistic values, about 2-3 l per day, but I don't have much water from ice.
I keep running for water ice with this mod.
OK I get the idea. Very not realistic but it's not an issue.
But it's intentional. You only need to eat like once a week, so when you do it takes a huge amount of food to refill.
For example baked potatoe replenish only about 1% of hunger. In real world I'm fead up after eating about 6 of this.
Hopefully there is config file :)
Make sure the mod is really loading for you. Open BepInEx.cfg and in the [Logging.Console] section, change enabled to true. An text console will start with the game and you should see some log entries there when the mod is loaded. If you're sure the mod is loaded, try to delete the mod .cfg file and let it regenerate (maybe your config file is borked somehow). If nothing of that works, letme know.
Yeah, the PlantGrowthTimeMultiplier does not work at all. It also seems like the plant growth is the same as in vanilla game. It grows too fast and you can get a ton of food in a few days with 9 starting seeds (3 potato, 3 wheat, 3 soybeans). Also the water usage seems off. I remember struggling with water, but now, I can grow a lot of food with one stack of ice.
Playing on Europa with modified longer days.
Bottled water, hydration and hunger seems to work as intended.
Nice mod by the way!
Thanks! I'll take a look at said mod.
Your intend with sun/orbit 2 was to get a 40 min day/night cycle?
@Thalendor Devs removed the option to set sun/orbit after they added the new orbit system (I'll update the description to reflect that). Now you can use a console command to set the orbit time to be longer, but it will get reset to default every time you relaunch the game, so i suggest you to use the mod "Orbit Timescale Persistence"(the plants and nutrition mod should work if you either use the persistence mod or stay with vanilla 20 min day cycles).
Great mod btw! Don't want to play without it anymore!
But, as usual, if someone sees something odd or errors, let me know.
@Whiplash @Sazamaki Huge thanks for the feedbacks
btw, no problems so far
it's not working to me
@xceled it should be working in the latest 2 versions of the mod. Make sure to update the mod, try it out and let me know if it's working (egg needs to be colder than 10ºC)
Hopefully no lies about cake, I can't take that kind of bait&switch again 😭
You can make more efficient food and it will fill you much more. I recommend making Bread when you can and then go to egg based food, they are the best ones.
To not die, you need ~15 plants growing in Stationeers difficulty or 10 in normal. If you find this too difficulty, can also adjust the HungerRate in WorldSettings.xml in your save, or several other mod parameters in the config file to make it easier for you.
@everyone they changed a lot of things related to survival, food and water, but i've not had time to play a lot with this version, so it's possible some balance issues slipped through. But if someone sees something odd, let me know.