Stellaris

Stellaris

Animated Shark Portraits: Revisited
20 Comments
Blue Froot Loop 17 Feb, 2024 @ 2:43am 
i like sharks :steamthumbsup:
corsairmarks  [author] 6 Dec, 2022 @ 8:47pm 
Updated for 3.6 "Orion"
Prestobone 6 Dec, 2021 @ 8:36am 
Never mind, I found the line for putting the modded species portrait in the vanilla game file. It works. Thanks.
Prestobone 6 Dec, 2021 @ 4:54am 
Okay, so I understand about the first answer and I tweaked it. But I don't understand about the second one. Do I have to copy the file or just the code? And where do I have to paste the code/file so this species will appear in aquatic category for example?
corsairmarks  [author] 5 Dec, 2021 @ 8:03pm 
@Prestobone yes. In the Sharkanian species class, set it to randomized = { always = no }

As for moving it into a vanilla special class, that is possible - but it requires overriding a base game file. Only one mod at a time can override a particular file, so most species packs (like this one) add a new species class instead of editing the built-in ones. The code changes are really simple: copy the species class you want to override (such as as AQUATIC) into its own file in a mod, then add "sharkanian" to the portraits section. Last caveat - make sure your new file starts with "02_" so that it will load after the game's file and cause an overwrite.
Prestobone 5 Dec, 2021 @ 5:39pm 
Hey, so I have 2 more questions. It appears while the empire do not spawn. The mod portrait does spawn with vanilla empire name. Is there any way to make sure the species don't spawn at all? Also is it possible to move the modded species to an existing vanilla species category?
Prestobone 30 Nov, 2021 @ 2:49am 
Thanks. I just decided to make the species mods not spawning at all.
corsairmarks  [author] 29 Nov, 2021 @ 8:08pm 
@Prestobone You can edit the file for it directly "sharkanian_prescripted_countries.txt" - it's in the "prescripted_countries" folder inside of the mod's folder. If you want to turn it off, either delete the file or edit it to say "spawn_enabled = no" and "spawn_as_fallen = no" or you can change the origin from "origin_default" to "origin_ocean_paradise" and use it directly.

It uses the "default" advisor based on its ethics - you can add the line "advisor_voice_type = l_aqu_vir" or just change it in-game - if you didn't know, you can change your advisor at any time by clicking on your county's logo in the top left and going to the "Advisor" tab.
Prestobone 29 Nov, 2021 @ 2:42pm 
Hey, can you help me on how to edit this species file? I'd like its default setting to change its origin to ocean paradise, and also change its advisor voice to aquatic. I could just edit and save its duplicate in the game. But there's a chance the almost exact same species will pop up during gameplay. Which would be immersion breaking.
Starkwolf 27 Nov, 2021 @ 5:30pm 
I'll look into it. Not the greatest with modding but once I find the file locations it shouldn't be too bad I guess.
corsairmarks  [author] 27 Nov, 2021 @ 3:10pm 
@Starkwolf the water background is available as a diplomatic screen. If you want to use it a city background, I believe you needs to 1) replace the city rank 1 with the image and 2) add blank images for all other city levels. It should just be a matter of renaming files locally - Silfae's original mod has most of what you need, you'll just have to create a blank dds for the 4th slot size.
Starkwolf 27 Nov, 2021 @ 1:07pm 
Any chance of just that water background? I am planning on getting the Aquatic DLC, but I feel that the background is lacking in flavor. Looking for a mod to make the Aquatic DLC more immersive.
corsairmarks  [author] 31 Aug, 2021 @ 9:55am 
@1jovemtr00 I forgot to add the required dependency to Steam. Be sure to download Silfae's original mod and then everything will work.
1jovemtr00 30 Aug, 2021 @ 8:19pm 
Not working! Updates soon?
Fallen Sky 27 Aug, 2021 @ 5:32pm 
cool
corsairmarks  [author] 27 Aug, 2021 @ 5:58am 
No worries. With all these Revisits, I'm just bringing the original gameplay forward. I didn't design any of it - just brought it up to current script standards. I'm happy to look at other mods (especially those that have been abandoned).
Fallen Sky 26 Aug, 2021 @ 11:37pm 
Yeah, thats fine I just thought it looked bare bones im sorry.
corsairmarks  [author] 26 Aug, 2021 @ 5:59pm 
@Fallen Sky if you mean this one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1401309277 it already works with no changes needed.
Fallen Sky 26 Aug, 2021 @ 5:36pm 
Can you revisit the Dromaeosauridae mod?