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Меня вообще выгнали из-за моего ника "Alt", так как админ считает, что это альтернативный аккаунт (не основной), а они запрещены в дискорде. Причём я изначально доказал и вопрос был решён, но где-то через полгода память админа обнулилась и меня таки выгнали. Странные правила, странное суждение о моём аккаунте, странный админ. Хотя там было удобно читать список изменений.
Error loading Unit: Ballista/ballista.ini
(projectile_missleDisruptor)@copyFromSection: Could not find keys in target section: Template_disruptorWeapon
Can you tell me what this means? I tried reloading it, deinstalling it etc etc, but nothing works. I can load all toher mods together or seperately without problems except this one.
Thanks
If you don't like them being very strong, you can just play with more starting credits, so that ACVs become vulnerable sooner.
If you are having issues such as enemy ACV can shoot missiles from their base into your base, maybe you should just try a bigger map.
in supcom the commander is not as strong, nor does he has artillerry range missile system (as an upgrade only and for the FTU.).
i did play all TA like games and am actually a casual BAR and zero-k player.
but what i played should not matter.
what matter is the balance of your mod and the flow of battles.
the way your mod is, right now, is not good for either a competitive or chill PvP experience.
massively op neutral building that wins the tech game.
unbelievable turret ranges that kill units before they can approach from a km away.
a pretty mod that only plays well vs AI or with massive maps with tons of ressources everywhere.
pvp is clearly not the focus of the mod.
Could you tell me how to create it?