Rusted Warfare - RTS

Rusted Warfare - RTS

Major Experimentals
435 Comments
No more 7 Jul @ 8:09am 
Good mod, hope yall will add playable bugs
小彬 6 Jul @ 2:03am 
太脆了
Rystiya  [author] 5 Jul @ 8:15pm 
用要塞炮加高级武器设施吧
小彬 5 Jul @ 1:44am 
那么我们该如何解决 没有山王我们很难抵挡大单位 :steamfacepalm:
Rystiya  [author] 4 Jul @ 8:36pm 
我不确定。。。有其他玩家遇到了同样的问题,但是我无法在本地复现这个BUG。
小彬 4 Jul @ 5:22am 
为什么我和我朋友在游玩时候 会遇见“见山王”游戏就崩溃的问题 且该问题多发生于三级及以上山王的身上?我们游玩的是steam版本 且均已升级至最新版本
Rystiya  [author] 25 Jun @ 7:48am 
It's WIP. It will have a proper icon when it's ready.
Is fourth map is doesnt broken? It has lots of resource deposits but option selector is not allowed on that map and extractor building is also not allowed
Hunter 495 23 Jun @ 10:57pm 
I think something in the AI changed with the last update, because it tends to turtle fairly often and I don't know why. Only thing I've noticed about this is that it doesn't do it as often when it starts with extra credits.
OUTRAGEOUS! 19 Jun @ 2:50pm 
Very fun mod, lots of fun units and new mechanics. Plays very differently between vs humans and vs bots. Also works well on different size maps, lower resource maps let you appreciate the lower tier units more and get more use out of the command vehicle, big maps with lots of money let you spam big units, airstrikes, and commander upgrades.
Lyspie 17 Jun @ 3:59am 
ah, that's a shame. Thanks for responding anyway
Rystiya  [author] 16 Jun @ 8:49pm 
No, it's impossible to implement the recursive build feature without re-writing the factory's ini.
Lyspie 16 Jun @ 12:59pm 
could you possibly release the recursive build feature as a standalone mod for vanilla factories? Or just send me the relevant code?
B.I.G German Guy 16 Jun @ 8:17am 
ok
VoidsCalling 16 Jun @ 8:09am 
is there a guide for this? This is soooo full! I can figure it out a little bit but man,I am so lost and getting my butt kicked!
Rystiya  [author] 16 Jun @ 8:09am 
I have no idea, I already re-worte its ini...
B.I.G German Guy 16 Jun @ 7:17am 
mountian lord cashes the game!!!!
Moe 9 Jun @ 11:52pm 
:steamhappy:
Rystiya  [author] 9 Jun @ 11:37pm 
Maybe there will be more bugs, but likely not anytime soon.
Moe 6 Jun @ 3:00pm 
will there be a bug expansion update soon?
Fernite learnite 2 Jun @ 10:26pm 
Whats the best way to do a AI only playthrough?
Rystiya  [author] 2 Jun @ 5:16am 
Try re-download and see if the issue persists.
Kziriaaa 2 Jun @ 4:22am 
this mod always crashes in my laptop. the FPS and other stuffs isn't the issue, do anyone know how do I resolve this?
Alt 24 May @ 3:27am 
@Amadeus
Меня вообще выгнали из-за моего ника "Alt", так как админ считает, что это альтернативный аккаунт (не основной), а они запрещены в дискорде. Причём я изначально доказал и вопрос был решён, но где-то через полгода память админа обнулилась и меня таки выгнали. Странные правила, странное суждение о моём аккаунте, странный админ. Хотя там было удобно читать список изменений. :TheRooster:
Amadeus 4 May @ 8:40am 
этот мод позволил мне снова почувствовать маштабность примерно 200ч из были потарчены именно на этот мод печально что не могу нормально пользоваться дискордом и следить за обновлениями , ваш мод лучший!!!:steamthumbsup:
Rystiya  [author] 2 May @ 9:59am 
Maybe delete the file manually and re-download, or check whether there's duplicate copies of this mod.
Styxonir 2 May @ 8:42am 
checked everything and the mod used to work just fine end of last year
Rystiya  [author] 1 May @ 6:28am 
Maybe try check file integrity.
Styxonir 1 May @ 6:07am 
Heyy i have a problem, i keep gettign a message when i try to load the mod: Error loading mod 'Major Experimentals

Error loading Unit: Ballista/ballista.ini
(projectile_missleDisruptor)@copyFromSection: Could not find keys in target section: Template_disruptorWeapon


Can you tell me what this means? I tried reloading it, deinstalling it etc etc, but nothing works. I can load all toher mods together or seperately without problems except this one.
Ax0sTierIX_Deluxe 29 Apr @ 9:37pm 
@Rystiya
Thanks
Rystiya  [author] 29 Apr @ 7:52pm 
Just choose it in the starting unit list
Ax0sTierIX_Deluxe 29 Apr @ 6:40pm 
I mean start with SCB, my bad
Ax0sTierIX_Deluxe 29 Apr @ 6:32pm 
How do I spawn with SCB? I wanna try it
Rystiya  [author] 28 Apr @ 11:00pm 
You can have a look at the "warp" folder under the major experimental mod root folder.
NovaGamingBird 28 Apr @ 8:58pm 
I know the description says I can learn from the ini templates but... I dont know how I can see those. I am more particularly interested in the warp effect cus I wanted to make a warp effect for my raid boss mod I plan to rework later.
Rystiya  [author] 28 Apr @ 8:46pm 
I'm not sure what exact gameplay problem you are talking about. Yeh the ACV is strong, but your enemy has one too, so it's pretty fair.

If you don't like them being very strong, you can just play with more starting credits, so that ACVs become vulnerable sooner.

If you are having issues such as enemy ACV can shoot missiles from their base into your base, maybe you should just try a bigger map.
Rystiya  [author] 28 Apr @ 8:33pm 
Those ACV missiles are unguided and they can be stopped by those basic laser defense available right from the beginning of the game.
steelwork 28 Apr @ 8:45am 
@Rystiya
in supcom the commander is not as strong, nor does he has artillerry range missile system (as an upgrade only and for the FTU.).
i did play all TA like games and am actually a casual BAR and zero-k player.
but what i played should not matter.
what matter is the balance of your mod and the flow of battles.
the way your mod is, right now, is not good for either a competitive or chill PvP experience.
Rystiya  [author] 27 Apr @ 8:27pm 
Also, have you noticed that neutral buildings spawns symmetrically (north-east VS south-west)?
Rystiya  [author] 27 Apr @ 8:25pm 
Have you played supreme commander? You probably haven't, because it has exactly the command unit and artillery thing you just described, and it's an excellent game with a PvP community still active 15+ years after its initial release.
steelwork 27 Apr @ 4:04pm 
having the mcv/acv (your commander unit) right at the start which can wreck bases and kill any little t1 armies so easily kinda ruin pvp.
massively op neutral building that wins the tech game.
unbelievable turret ranges that kill units before they can approach from a km away.

a pretty mod that only plays well vs AI or with massive maps with tons of ressources everywhere.
pvp is clearly not the focus of the mod.
Rystiya  [author] 26 Apr @ 8:59pm 
I just fixed it
Rystiya  [author] 26 Apr @ 8:31pm 
刚刚修复了,更新一下
为啥acv炮和升级全没了
SpinoDummkopf 26 Apr @ 1:03pm 
My ACV cant be upgraded or have guns
urhtome 26 Apr @ 1:00pm 
ACV is bugged
Zirfe 26 Apr @ 12:55pm 
Do you know similar mods?
Rystiya  [author] 26 Apr @ 9:21am 
You mean the satellites? They are spawned by the upgrades of some late game units. When their spawning unit is destroyed, they will die along with it.
Сосал ? 26 Apr @ 8:58am 
It's a cool mod, but I don't understand how to make an immortal drone that can't be reached by air defense.
Could you tell me how to create it?
chelovechek 26 Apr @ 5:42am 
Hmm, I think I found a way how to fix dumb AI: how about build condition under which AI will do what we need(for example spawn entities that will be visible and needed only for unit we work with)