Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Antioch
6 Comments
joao_atx 23 Jun, 2014 @ 9:07pm 
muito loco....
Rooibos_dos  [author] 17 May, 2014 @ 8:59am 
OK Every comment has asked for a king objective so that's what I will add in the next few days.
Captain Willyblast 16 May, 2014 @ 4:02pm 
Hey, i think this is a really cool map. It captures that classic medivel crusade feel. Maybe consider making it a massive seige map where you have to destroy the walls or something.
Really good job keep it up!
Stefinger (SVK) 16 May, 2014 @ 9:19am 
I think it woud be nice to have a kill a king objecive in that caslte behind that bridge which goes over a river maybe as last objective after the tower is burned down -
Rooibos_dos  [author] 16 May, 2014 @ 9:00am 
Hey thanks for the comment Stefinger, I wanted the last objective to be quick but have potential to go on for a long time if defended properly since there is only 1 route to the tower and its fairly narrow. I will test out some alternate final objective scenarios or at least require a few more torch hits to light the tower if it just seems lame.
Stefinger (SVK) 16 May, 2014 @ 12:30am 
HI man i just uploaded your map on my server and iam giving you feedback about it.First Agatha shoud attack and Mason shoud defend but it works exactlly the other way around when you play it fix that first.Last objective dont know only one torch has to be throw on that tower really short objective.In my opinion you shoud use that castle on the right where the bridge is which goes over a river as a last objective with kill a king objective and use those two frist objective as a capture point and then when its done ballistas can destroy the main gate which goes into a castle.it woud be much more fun i guess.Map layout is really nice by the way :)