Total War: WARHAMMER II

Total War: WARHAMMER II

Glacierheart's Unit Mod - High Elves (V.4) *51 Units*
61 Comments
Wilhelm1247 22 Jul, 2023 @ 11:46am 
is there a mod where i only get the chracian theme?
Sigmar 12 Jul, 2023 @ 4:22am 
Will this be ported to game 3, it was an absolute must have mod and would be nice to see it back if you ever got the chance
n.pedrazalis 31 Oct, 2022 @ 2:06pm 
Hello could you port it to warhammer 3 please ?
niqs98 22 Sep, 2022 @ 12:12am 
Is this coming to Immortal Empires?
m_ig_uelon 14 Feb, 2022 @ 12:39pm 
as a lore hore i need to mention that i miss the unit descriptions :P
Last-Aztec-Descendant 13 Jan, 2022 @ 1:41pm 
Your mod is awesome I am a big Chrace Fan and was just wondering if you could make some Chracian Warriors with axe and shield
Over_Ruled 24 Oct, 2021 @ 9:14am 
@dafrandle agreed, second that.
1170993354 13 Oct, 2021 @ 5:52am 
SFO?
dafrandle 9 Oct, 2021 @ 8:59am 
is a sub mod that locks recruitment to the relevant area on the map possible?
Xenidis 3 Oct, 2021 @ 2:47pm 
do the units get buffed by the red tree line?
Pyrodysseus 2 Oct, 2021 @ 4:58pm 
"what's this, another pack of like 4 units for high elves?"
"51?!! what the fuck is happening"
very cool
Syn 30 Sep, 2021 @ 2:01pm 
@Glacierheart Awesome ! I'll wait for it to start a new HE campaign then :p
alexej 22 Sep, 2021 @ 3:55am 
Non-thematic units in all HE factions? Last time I played this, all units were for player only. Was it changed for AI too?
Glacierheart  [author] 20 Sep, 2021 @ 3:48am 
@Synarius - That sounds perfect for a sub-mod. :]

Should be pretty easy aswell, I'll work on trying to get that out for you. ^^
Syn 17 Sep, 2021 @ 6:55pm 
The units are great, good job, but in campaign it feels weird to see non-thematic units in all high elves factions.

In my opinion the mod would be perfect if the thematic units were only recruitable by the faction they come from (maybe with an exception for some cothique units because that fits the coastal mercenary theme).
Dramn 17 Sep, 2021 @ 1:13am 
Yea the Nagarythe units are very strong and it was wise to give them limited ammo; usually I tried to put them in a forest or covered their retreat with cav or something. I did notice that the Chrace Hunters are more powerful than I think most of the other archers and I'm unsure of why, honestly. <3
Glacierheart  [author] 16 Sep, 2021 @ 8:28pm 
*continuation of post below*

Regardless of these factors though, a lack of power in the Tier 1 Units does seem to be the most common complaint I have seen.

I am certainly no master of balancing Units. I've been using a mod to remove any external factors from the fight when I balance Units. Like Using a mod with a flat battle map with no obstacles, so that neither unit is more tired or has some form of advantage, and another mod to remove "Lords" from the equation by making basic Units be able to fill the Lord slot in Custom Battles.

But the people using them in campaigns I still feel have an advantage over me for seeing the Unit in real action! I have read the comments and want to make sure I listen to feedback, so I will most definitely be looking into all previous Tier 1 Units cost on the next Update alongside the "Dragon Guard of Caledor" Unit Roster! :]
Glacierheart  [author] 16 Sep, 2021 @ 8:21pm 
@Dramn - Thank you very much for the feedback! :D

Yes the Militia Tier Units are intended to be weak, roughly on par with the High Elf Spearmen if the are Tier 1 Melee, or with the High Elf Archer or Light Armored Archer if they are Tier 1 Ranged. In the Files, the lowest Ranked Cavelry for the High Elves are considered like Tier 3 I believe, so Tier 1 Cavalry are balanced around the Dark Rider of the Dark Elves since it is considered Tier 1.

If you pit any of them in an even fight with the corresponding Unit, it should have the desired cost to efficiency. Sometimes it can be difficult to place a price on other factors that make a unit excel in a specific circumstance though, for example the price on "Nagarythe Warband". If they are given time to fire all of there ammunition, they have a significant advantage against other Tier 1 infantry. But if they only fire 1 or 2 times, they dont.
Dramn 16 Sep, 2021 @ 10:19am 
So I just wanted to give a bit of feedback as I'm about 150~ turns into my campaign; I feel as though the militia units are all very weak (which I think is what you wanted) but I think for their price they're too weak. Maybe they should receive a very small buff or have their price reduced very slightly.

My absolute favorite units are the White Lion units as they entirely complete Alastar and let me make an actual army for him, which I LOVE<3. So far besides those two things the units are great. I think that trying to put an emphasis on where the units come from (like chrace unites having strider) is an excellent idea as well.
Glacierheart  [author] 14 Sep, 2021 @ 3:42am 
Hey everyone! I'm excited to announce that "Glacierheart's Unit Mod - Dark Elves" has officially launched with a bundle of 11 Units.

These first Units are not tied to a particular Culture, and as a result do not have a Unit Cap.

I hope everyone who has enjoyed these Units will give the Dark Elf ones a try! Thanks to everyone who has subscribed so far! I really hope you all like the units!
Glacierheart  [author] 14 Sep, 2021 @ 12:46am 
@Dramn - Much appreciated! :D

Hopefully I can add to it a bit by saying I'm only a couple hours away from releasing my first bundle of Dark Elf Units! After that I will be bouncing back over here, to add another bundle of Units for the High Elves within the next few days. :]
Dramn 13 Sep, 2021 @ 9:33pm 
This is absolutely amazing oh my god
Glacierheart  [author] 11 Sep, 2021 @ 12:48pm 
@HomicidalRex - Hey thanks alot! :D
I hope you enjoy the Units so far.

I'm working on more as we speak! :]

Im hoping to have them done by tomorrow night possibly!
HomicidalRex 11 Sep, 2021 @ 3:44am 
This mod adds 51 new Units

Dont even need to read ater that. A massive upgrade over the base units.
These are the mods we need more of, expansion of rosters. Thanks:steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup:
Glacierheart  [author] 9 Sep, 2021 @ 9:08pm 
@Everyone - Hey! The Sapherian Militia Update is now live everyone! :]

I really hope you all enjoy. I'll be bouncing over to the Dark Elves for my next Unit Pack, but I will post updates over here until the mid is released and they have their own page.
Glacierheart  [author] 9 Sep, 2021 @ 9:08pm 
@Mr. Totally War - Yeah that all sounds just fine, but what is actually funny is that one of the new units is actually recruited from "Mine" resourse buildings haha
Mr. Totally War 9 Sep, 2021 @ 7:06pm 
as your command my lord...
will make make sumod based on your requested format but will hold the submod release until your saphery update :steamhappy:

this submod is pretty simple actually and what it change is...
- remove all unit additional requirement building and also their unit cap
- move all unit recruitment to landmark and resource building only
Glacierheart  [author] 9 Sep, 2021 @ 3:00pm 
@Mr. Totally War - Thanks buddy I'm trying! :]

Yes sub-mods are most definitely okay! However it is requested that the submod requires the original mod in order to work and is not essentially a re-upload of the original.

To throw it out there aswell, I do maintain the right to release an official version of a submod someone else has created. For example, I plan to eventually release an official rebalance of the Units for SFO and Radious Total War. If someone else has already made a submod that does this, I will still release the one that I have made.

As long as those 2 things are not a problem, it is certainly okay! :D
Mr. Totally War 9 Sep, 2021 @ 2:26pm 
Keep the good stuff COMING!!!
and btw can i make submod for this mod? of course with full credit and all permission are yours
Glacierheart  [author] 9 Sep, 2021 @ 11:00am 
Hey everyone! :D

I hope you have been enjoying the new Elite Units in the last update.

I'm excited to announce that the next update will be dropping later today!

It will feature 6 new Militia Units with a Saphery Theme:
• Squires of Hoeth
• Squires of Lileath
• Sapherian Apprentices (Life)
• Spellbreaker Militia
• Spellsword Militia
• Shadow Peak Prospectors

After this update, this mod will still receive regular updates until I feel like I have completed my High Elf Roster, however I will begin alternating between Races each update, in an effort to create Units for each person's favorite Warhammer Race!

The first additional Unit Mod will be "Glacierheart's Unit Mod - Dark Elves", and will start with an expansion of the Black Arks Militia Roster.
Glacierheart  [author] 9 Sep, 2021 @ 10:42am 
@Alcthelm - I'm glad you have enjoyed the Units so far! :D

I will look into seeing if there are any available unused textures for the High Elves. That is something interesting that I had not thought about.
Alecthelm 9 Sep, 2021 @ 5:57am 
Ah, forgot one Thing: Polls and userinfluence is great, but- your inspiration, Time and Fun by doing it, is what bring this mods to the SSDs, and so, do what makes you happy, and when its crossing taste with us, great:) my 2 cents.
Alecthelm 9 Sep, 2021 @ 5:50am 
im on an Imlradric ME , turn 87, and so far i really like the 19 seperate ones i did come to see, lack of diversity texture and colour related, is base game fact ill think. balancing to cost is ok, and all over fielding an somewhat multi coloured army of elvs of every corner of ulthuan and else against the vamps in lustria really is fun for me, did get lost more then one time in battle record rescreening:) thx for it!

mentions: i am no modder so i cant say if its also fact with elves, but Snek did mod variants by unused assets from basegame - perhaps bcs of performance impacts- into Empire, andf if this Items exist also for Elves, would be an great addition in my eyes.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2584199628
Glacierheart  [author] 8 Sep, 2021 @ 7:00am 
@Kyris - Yeah the Asrai have alot of Units that aren't elves, and then alot of similar looking Units. I di think that I will be able to come up with something though. :]

@Farmed - Hey thank you very much! :D
Farmed 8 Sep, 2021 @ 2:08am 
Modders like you keep this game replayable, fantastic work
Kyris 7 Sep, 2021 @ 3:36am 
Cool ! I realize isn't a huge amount of variety of models to choose from with Wood elves. Though custom uniform colour from WH1 wood elf campaign and the faction crests which I think are still loaded into wh2 could help custom shield look etc , abilities / traits you could probably do.
Glacierheart  [author] 7 Sep, 2021 @ 3:18am 
@Kyris - I definitely plan to visit the other elf races don't worry! :]

In fact, Dark Elves are winning in the poll to be the next race actually, even though from what it sounds like, the asrai may have more lore for me to look through.

Now that I have the foundation if the mod laid out, I think I can make units even quicker. Hopefully I can get to every race as soon as possible. I may start bouncing around from race to race, so that everyone gets a little of what they are hoping for. :]
Kyris 7 Sep, 2021 @ 2:54am 
I do hope Druchii and Asrai get their respective units. For Asrai in particular you have the Eonir of Laurelorn and the other Asrai realms not featured in the ME campaign. such as Arranoc , Modryn , Cavaroc , Atylwyth , Anmyr , Tirsyth , Fyr Darric , Cythral they all have their own flavour.
Glacierheart  [author] 7 Sep, 2021 @ 2:30am 
New Update is now live everyone! :D

I hope you enjoy these 18 new Elite Units from the "Lion Guard of Chrace" and the "Storm Guard of Cothique:! :]
Glacierheart  [author] 7 Sep, 2021 @ 1:23am 
@Mr. Totally War - Oh ofcourse I wont forget about Bretonnia! That would be another good one since there is a lot of lore available for them! :]
Mr. Totally War 6 Sep, 2021 @ 4:41pm 
dont forget bretonnia too... cause they the only free race faction that probaly will not get any more unit because they are free stuff... please give em love they deserve :steamthumbsup:
Glacierheart  [author] 5 Sep, 2021 @ 6:19pm 
@Wauthan - Hey thanks! :D

Norsca would be a really fun one to do as well, everything from Clansmen of the various tribes to Norscan Half-Giants. I've always really liked the look of their units. I fell like I have a lot of ideas for them. (Plus they could have some easy crossover with Warriors of Chaos)

I wish I could pump these units out faster! Haha xD
Wauthan 5 Sep, 2021 @ 2:37pm 
My vote went to Norsca, because man that faction could use your skill and vision. :lunar2020gigglemonkey:
Glacierheart  [author] 5 Sep, 2021 @ 2:17pm 
@AnsarHolyWarrior - I will actually be moving on to another race at some point! :]

There is a poll in the description of this mod to decide which race I do next, but I do plan to visit every race at some point!

I'll look into some lore on the Dark Elves and start thinking of some ideas. :]
AnsarHolyWarrior 5 Sep, 2021 @ 11:29am 
Wish u could do something like that for the Dark Elves
Glacierheart  [author] 5 Sep, 2021 @ 10:08am 
I hope everyone has been happy with the fixes and new units in the last update! :D

I believe that my first Elite Units should be coming out tonight or tomorrow. I'm in the final balancing stages, with only 4 Units left o balance, and then after creating some new unit cards, they should be ready. :]

I'm excited to get some feedback on these Elite Units. I am attempting to create an Elite set of Soldiers from each of the different cultures starting with Cothique and Chrace. The rosters will feature a core set of units shared across all cultures, but with a couple of unique Units for each one. For example, the Storm Guard of Cothique will have unique Unit called "Thunder Bolt Crew", while the Lion Guard of Chrace will have a unique Unit called "War Lion Beastmaster".

(Continues in the post below due to character limits)
Glacierheart  [author] 5 Sep, 2021 @ 10:08am 
The Units will also have different looks to match their culture, and some unique abilities that each culture will share across only their units. For example, the Storm Guard of Cothique and Lion Gaurd of Chrace will both have a "Legionnaires" Unit using a sword and shield, the Storm Guard variant will have the abilities "Aquatic" and "Sea Dragon Cloak", while the Lion Guard Varient will have the abilities "Forest Strider" and "Lion Cloak".

The following update after that will feature both a new militia roster (either Yvresse or Saphery) and a new elite roster (either Avelorn or Caledor).
justinfrancis62 4 Sep, 2021 @ 2:00pm 
@glacierheart hey man can’t wait. The models look great and are good niches to fill.
Glacierheart  [author] 4 Sep, 2021 @ 12:55pm 
@Alecthelm - Thank you for giving it a try! :D

Please let me know what you think, or if you find anything amiss! :]
Alecthelm 4 Sep, 2021 @ 12:41pm 
hm. 27? ok....together with the other units mod i use, no army of the longears should have double entries:) ill give it an try thx for your efforts!