Transport Fever 2

Transport Fever 2

[uep2]_040b_ Chemical plant_(5_in_1) v2.1
27 Comments
rafbird82 14 Aug, 2023 @ 5:45am 
is it possible, somehow, to have the railway tracks of the station longer?
hugedragonyk  [author] 18 Mar, 2023 @ 10:49am 
EN:

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V2.1 version update instructions:
(2023/03/18)
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(Compatible with TPF2-35300 and later versions)
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Note 1:
After the MOD is updated, loading the game through the archive will prompt that the model file is missing and unavailable. Please delete the old model from the game map and re-place the updated mod.
Note 2:
After the MOD is updated, it will not work on the old version of TPF2. Users of the old version of the game, please go to the TPF2 forum to download the old version of the MOD file I reserved.
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-1. Updated the new vehicle model of TPF2.
-2. Optimized part of the MOD code, and adjusted the placement of model assets according to the size changes of the new version of the vehicle model after the TPF2 upgrade.
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hugedragonyk  [author] 18 Mar, 2023 @ 10:49am 
CHN:

V2.1 版本更新说明:
2023/03/18
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(兼容TPF2-35300及以后版本)
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注意1:
MOD更新后,通过存档加载游戏会提示模型文件丢失不可用,请从游戏地图上删除旧的模型,重新放置更新后的模组即可。
注意2:
MOD更新后,将无法在旧版本的TPF2上运行。旧版本游戏用户请自行前往TPF2论坛下载我预留的旧版本MOD文件。
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-1. 更新了TPF2的新版载具模型。
-2. 优化了部分MOD代码,根据TPF2升级后新版载具模型的尺寸变化调整了模型资产的摆放位置。
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GrumpyZade 8 Jul, 2022 @ 12:59pm 
I love you lol, I genuinely can't wait to play today
hugedragonyk  [author] 8 Jul, 2022 @ 7:33am 
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Update V1.2: 2022.07.08 -
1. Optimized some modules.
2. Modified the storage capacity of the warehouse, on average each station can store 868-902 units of products.
3. When the industry level is automatically upgraded, the depot can purchase vehicles normally, this problem has been fixed.
4. Click the mouse on the UEP2 industrial building corresponding to the game, open the MOD menu, and click any option to complete the MOD update in the game.
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更新 V1.2: 2022.07.08 -
1. 优化了一些模块。
2. 修改了仓库的存储容量,平均每个站台可以存放868-902单位产品。
3. 当产业等级自动提升时,depot可以正常购买车辆,此问题已修复。
4. 在游戏对应的UEP2产业建筑上单击鼠标,打开MOD的菜单,任意点击一个选项即可完成MOD在游戏里的更新。
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have fun ~ 2022. 07.08 v1.2 :lunar2020halodragon:
GrumpyZade 7 Jun, 2022 @ 4:35pm 
For some reason it only holds 28 for the rail pickups and 58 for the terminal sizes? Please tell me that ain't right
hugedragonyk  [author] 5 Apr, 2022 @ 11:24am 
Dear players:
Recently, UG released the TPF2 updated beta version on STEAM, and some players reported that the beta version and some UEP2-MOD had compatibility problems.
After get off work tomorrow night, I will start to use my free time to debug of UEP2-MOD that has been released now.
If you have used the TPF2-beta version and find any compatibility issues with the uep2-mod, please let me know in time.
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You can also provide feedback through the TPF forum:
https://www.transportfever.net/index.php?thread/13178-tpf2-wip-urban-expansion-project-package-for-tpf2-lol/&postID=374816#post374816
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hugedragonyk  [author] 5 Apr, 2022 @ 10:52am 
@guapo298 @songoten1 @Bravura Lion
Tomorrow night I will find time to debug the compatibility of TPF2 beta and UEP2-MOD.
It takes time, and every update and upgrade of the game can be a hassle for modders. .
guapo298 5 Apr, 2022 @ 5:23am 
correct

same Error
Exception type: Configuration error

This error is usually caused by modding. Some game resources contain semantically incorrect data.

Details:

Error message: ERROR: roadVehicle/configs/fakeBogies: fakeBogie group '11' is out of bounds (max group size: 11, lod: 1).
=== Model Name: asset/uep2_america_truck_359.mdl
=== Mod Name: !hugedragonyk_uep2_40b_chemical plant(version: 1)
songoten1 5 Apr, 2022 @ 3:40am 
Hi, I have that same. All mods stop working after update. That same problem: ERROR: roadVehicle/configs/fakeBogies: fakeBogie group '11' is out of bounds (max group size: 11, lod: 1)
Model Name: asset/uep2_america_truck_359.mdl
Mod Name: *2586071405(version: 1)
Bravura Lion 5 Apr, 2022 @ 3:22am 
This mod also doesnt work with the latest Beta. Out of bounds crash.
hugedragonyk  [author] 10 Feb, 2022 @ 7:56am 
@jurreb
No, I just considered the ratio of finished product to resource requirement. This is also the setting of the TPF1 era, which requires 2 units of resources and produces 1 unit of product.
At the same time, this MOD is also the initial version of the UEP2 - Industrial Integration MOD series, which was my verification and exploration of the various integration functions that this game could achieve at that time.
After the release of all UEP2 - Industrial Integration MOD series, I will upgrade some functions and settings of these MODs.
jurreb 10 Feb, 2022 @ 7:16am 
I've noticed that the factory in the mod consumes 2 units of Oil to produce 1 unit of plastic. This ratio is 1:1 in the vanilla version of the Chemical Plant. Is there a reason for this of is it a mistake?
hugedragonyk  [author] 10 Feb, 2022 @ 1:38am 
@Denair
I have answered your question here:
https://steamhost.cn/steamcommunity_com/id/hugedragonyk
Denair 9 Feb, 2022 @ 11:07am 
good day!
I wanted to clarify how the levels of the industry are changing?
in automatic mode? or only manually?
and what are the jobs of citizens needed for?
tormenter6666 31 Dec, 2021 @ 12:10pm 
Thank you for the reply! It turns out the "problem" (more like my own user errors) was that factories that take in higher than usual amounts of materials, will require suppliers that can meet that high requirement. So if a factory needed 1600 materials to make plastic, then the vanilla suppliers that only produce 200 materials will not be nearly enough for the factory. So upgrading that gets the production chain back to operating. Hopefully I explained that well. It was all my misunderstanding of the game. Your mod is wonderful, thank you for creating it!
hugedragonyk  [author] 31 Dec, 2021 @ 3:02am 
@tormenter6666
MOD is made based on the game's default industry chain.
Modifying the MOD with the maximum output, or directly replacing the game's default rail/road parameter module may make this MOD unusable.
It is not recommended to use any MOD that replaces the game’s default settings, as it will affect other authors’ MODs.
tormenter6666 30 Dec, 2021 @ 5:22pm 
For some reason, whenever I plop one of these buildings, they never accept any freight. They seemingly disable all freight income not only for that building, but also for all industries of the same type, in this instance being oil to plastic. Deleting and replacing with a vanilla industry doesn't fix the problem; the industry will continue to not accept any freight. I would really like to use these mods, so hopefully there is something yall can do to help me. Thank you!
Hushey 8 Dec, 2021 @ 12:48pm 
when does this unlock?
Tsubame ⭐ 29 Aug, 2021 @ 8:03pm 
Very nice. Hopefully TpF 3 will bring industries like this, with inbuilt truck bays at a minimum, like in real life, instead of some "truck stations" that somehow can cover the shipping/receiving needs of multiple industries...
hugedragonyk  [author] 29 Aug, 2021 @ 3:32am 
@Oldhip
Ah, sorry, the English part of the name is written as a food processing plant.:lunar2019piginablanket:
This MOD is available in 5 languages, and I will update it together next time I release a new industry MOD.:lunar2019crylaughingpig:
Oldhip 28 Aug, 2021 @ 11:44pm 
When I go to place it in game it comes up labelled as a food factory.
hugedragonyk  [author] 27 Aug, 2021 @ 7:06am 
You can learn about the production and release progress of all industry MODs through this post.

https://www.transportfever.net/index.php?thread/13178-tpf2-wip-urban-expansion-project-package-for-tpf2-lol/&postID=360099#post360099

Industry MODs released:
uep2_40a_new_food_processing_plant (DONE)
uep2_40b_new_chemical_plant_1 (DONE)
uep2_40c_new_Tools_factory (DONE)

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uep2_40d_new_Goods_factory (WIP)
uep2_40e_new_machines_factory (WIP)
UEP2_40f_new_fuel_refinery (WIP)
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Description of remaining industry MOD:
The remaining industrial MODs cannot add stations and depots due to original size problems, and require structural modification or re-3D modeling, which takes a long time and is updated gradually.
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mongolteiko 27 Aug, 2021 @ 7:02am 
Great work!
Fado 27 Aug, 2021 @ 5:23am 
i said it on the previous mod you released and ill say it again...this is how industries should be...i cant wait to start a game and replace all default industries with your mods...looking forward to the rest of them
hugedragonyk  [author] 27 Aug, 2021 @ 4:39am 
illustrate:
At present, the UEP2 industry MODs are all released separately.
Because in the TPF2 game, the overall structure of some industries is not suitable for adding station and route modules. So I need to modify their structure or even re 3Dmodel them.
This requires me to use my spare time to complete.:lunar2020confidentrooster:
poyouko ;) 27 Aug, 2021 @ 4:32am 
ET voila 101 mods merci