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Looks great! Thanks for the mention!
The stat is batteryFactor but it's only accessible with ModTools. The vanilla Solar Plant is .7 and the Solar Updraft Tower is 1, but I want all my solar assets to be 0 so they don't produce any power at night and then use the Power Storage mod.
Cool, but I guess I rather leave it unchanged. I like the option to lower / elevate it.
"What I can't figure out is how you added the solar plant as a bridge pillar."
First I made the solar pillar, then I chose it in the road editor as a bridge pillar.
"Also, is the solar battery stat set to 0 or the default Solar Plant's 0.7?"
I released it half a year ago so I don't remember. What is the setting called exactly? Something with battery?
When I change the ItemClass+Service to "Electricity" it shows addionally Electricity in the content manager.
But after I uploaded it, it still shows up only as "Road". Do you have a screenshot or something?
If you'd like to ask other notable asset creators, you can join my Discord server. Most of today's active modders and several asset creators are already members. It's been a great place to brainstorm and support one another. If you're interested, there's a link in my profile in the 'about me' section at the top, near my name and avatar. (You'll need to click on "View more info" in order to see everything and find the Discord link. Or...you can send me a friend request and I'll send you a link directly. If you become a member, you'll be granted the "Notable Asset Creators" role, which will give you more access/features on the server than other folks may have.
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