Cities: Skylines

Cities: Skylines

Solar Network
28 Comments
Nickayz  [author] 24 Jun, 2024 @ 4:41am 
Cool, that looks great! Well, hopefully he will port it to CS2, too 😅
AmiPolizeiFunk 6 Jun, 2024 @ 10:26am 
Nickayz  [author] 5 Jun, 2024 @ 3:26pm 
Yeah. I'm there from time to time or at the airport. :) Probably just the Futurium, because it's the only building I can think of that fits in with my futuristic ideas.
Looks great! Thanks for the mention!
AmiPolizeiFunk 22 May, 2024 @ 2:24pm 
You live near Berlin? Awesome. Maybe you'll make some Berlin assets :) Here are some W-I-P pics of your panels https://x.com/AmiPolizeiFunk/status/1791453047261897108
Nickayz  [author] 21 May, 2024 @ 2:34am 
Thanks! Glad you appreciate it! When you are finished, I will compare your result with the real one, as I live near Berlin. 😜
AmiPolizeiFunk 17 May, 2024 @ 4:38am 
These are so freaking cool. Thank you! I'm using them to make a masssssive solar farm in Marzahn, near Berlin. You got the size and separation distances perfect :hardhat::highlvl:
KRYTERION 23 Aug, 2022 @ 6:54am 
ok. I will keep looking. thanks for the tip. If i find it. I will let you know. have a great day
Nickayz  [author] 23 Aug, 2022 @ 1:13am 
I don't know it by heart. I haven't used it myself for a very long time and I don't have time to go through all of it right now.
KRYTERION 22 Aug, 2022 @ 8:47am 
I have never used that tool before, where would I find that option to change it. I have looked and can't seem to see it? Thanks for the help.
Nickayz  [author] 22 Aug, 2022 @ 1:21am 
You must use ModTools in the asset editor. It's not possible in the game.
KRYTERION 20 Aug, 2022 @ 6:31pm 
Hello. I am just wondering if there is a way to change how much power it generates? Cant seem to find that option. Can you point me in the right direction please.
Madisonian 10 Feb, 2022 @ 3:48am 
I had to use a pillar template and change it to solar power rather than vice versa to make it work.

The stat is batteryFactor but it's only accessible with ModTools. The vanilla Solar Plant is .7 and the Solar Updraft Tower is 1, but I want all my solar assets to be 0 so they don't produce any power at night and then use the Power Storage mod.
Nickayz  [author] 5 Feb, 2022 @ 2:44am 
"Fascinating...the Electricity Wire ItemClass version I made doesn't give the option for road tools, but after placing the first initial straight segment, it's automatically free-form drawing so you can make curves."
Cool, but I guess I rather leave it unchanged. I like the option to lower / elevate it.

"What I can't figure out is how you added the solar plant as a bridge pillar."
First I made the solar pillar, then I chose it in the road editor as a bridge pillar.

"Also, is the solar battery stat set to 0 or the default Solar Plant's 0.7?"
I released it half a year ago so I don't remember. What is the setting called exactly? Something with battery?
Madisonian 28 Jan, 2022 @ 8:52pm 
Fascinating...the Electricity Wire ItemClass version I made doesn't give the option for road tools, but after placing the first initial straight segment, it's automatically free-form drawing so you can make curves. Guessing because it has Enabled Bending Segments on. So it seems like it can work as intended in the Electricity menu, the only thing I'm not sure about is whether the solar cleaner vehicle will work on a non-road ItemClass but I don't use them anyway. Pic: https://imgur.com/a/i4NWbAs
Madisonian 28 Jan, 2022 @ 6:40pm 
What I can't figure out is how you added the solar plant as a bridge pillar...when I tried creating a SolarPowerPlantAI with Small Roads item class and UI category it wasn't showing up as an option for a pillar after reloading the Editor, was wanting to lower the MW slightly. Also, is the solar battery stat set to 0 or the default Solar Plant's 0.7?
Madisonian 28 Jan, 2022 @ 6:27pm 
Actually I may have spoken prematurely. In Asset Editor it allowed me to use the curve or freeform tool, but while in game, it behaves like a power line even though it's still RoadBridgeAI, meaning it can only be placed in straight segments. So I may just keep it as is and put it in my industrial roads tab instead. ItemClass Electricity Wire + UI Category Electricity Default (and another copy as just Default): https://imgur.com/a/BzXkdDM
Nickayz  [author] 28 Jan, 2022 @ 4:47pm 
Thanks for the hint! I tried that before and several times now.. When I change the ItemClass to Electricity Wire it doesn't appear in a category at all and I can only find it in game with FindIt! Mod.
When I change the ItemClass+Service to "Electricity" it shows addionally Electricity in the content manager.
But after I uploaded it, it still shows up only as "Road". Do you have a screenshot or something?
Madisonian 28 Jan, 2022 @ 2:42pm 
Using ItemClass ElectricityWire and UI Category of Default while keeping the RoadBridgeAI allows it to be sorted into the default Electricity menu instead.
TheKillerChicken 18 Sep, 2021 @ 7:38pm 
This is impressive! I am using it heavily in my cities which I love to power on green electricity.
Nickayz  [author] 10 Sep, 2021 @ 5:45am 
I'll see. I would have to exchange many local assets before publishing.
Nickayz  [author] 5 Sep, 2021 @ 8:48am 
It's not on the workshop. This is my own map.
Nickayz  [author] 5 Sep, 2021 @ 5:54am 
@没心没肺不会累 English please 😊
LemonsterOG 27 Aug, 2021 @ 8:51am 
@Nickayz -- I *think* you can add any tag you want, but don't hold me to that.

If you'd like to ask other notable asset creators, you can join my Discord server. Most of today's active modders and several asset creators are already members. It's been a great place to brainstorm and support one another. If you're interested, there's a link in my profile in the 'about me' section at the top, near my name and avatar. (You'll need to click on "View more info" in order to see everything and find the Discord link. Or...you can send me a friend request and I'll send you a link directly. If you become a member, you'll be granted the "Notable Asset Creators" role, which will give you more access/features on the server than other folks may have.
Nickayz  [author] 27 Aug, 2021 @ 8:43am 
I can't add tags, can I? I thought the workshop chooses tags automatically depending on the template. There is no electricity generating road template in the game. This is a regular road (slightly modified obviously), so it only shows the "road" tag.
LemonsterOG 27 Aug, 2021 @ 8:29am 
I mean, it's your asset and your choice. I'm just sharing my thoughts. It may not be what you want to do. :smileyflag:
LemonsterOG 27 Aug, 2021 @ 8:28am 
@Nickayz -- Yes, but it produces electricity, so I thought it would have tags like all of these that have both "Road" and "Electricity":

Click to See Other Examples
Nickayz  [author] 27 Aug, 2021 @ 8:24am 
What do you mean with electricity tag? This is a road template.
LemonsterOG 27 Aug, 2021 @ 8:21am 
Should this also have the Electricity tag like telephone pole 'roads' do? Just a thought.