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And really annoying one - disinherit button. When my friend got first son who somehow didn't have genius he just disinherit or choose younger one becouse he has high crown authority and can choose heir. It's stupid. In medieval times order of succesion was regulated by tradition and violating it would cause civil disorder for sure. Im for removing those disinherit and choose heir actions altogether. You could also keep them but script events which would encourage civil war in defence of disinherited son. He should definitely become rival of a king and rival of a chosen heir and likely rise arms in the future to defend his rights.
Could you also remove overpowered perks like meritocracy and sanctioned loopholes?
Also diplomacy perks are overpowered. Last time I played with a friend and he was constantly picking up diplomacy education and lifestyle. He rarely had a civil war, he could have like 11 friends through this stupid action "make friend" - there should be a limit how many friends you can have. Also often HRE collapsed and he as a king of France diplomatically vassalised whole Italy, Burgundy, Sicily and even catholic duke in Tripolitania. It's ridiculous. I would love the mod who make vassalisation of a lord who is outside of your de iure impossible like it was in Ck2. They all were strong dukes, had different culture, were outside of de iure but becouse he had diplomatic perks they accepted vassalage.
It's true, falsifyng is still happening now and then...
To me it's a little weird that everytime I ask my archibishop to create a claim, it's just a matter of time and I get the claim without any problem.
The percentage of success to get it is 100%.
It would be good simply just decreasing it to 50%, as it was in CK2 if I'm not wrong...
So I have a question for you: do you think your mod is more realistic than the current way to create claims? If you think YES, I would subscribe your mod for sure.
Because I remember that in CK1 and CK2 it was more difficult to claim titles than now in CK3.
Ai just uses it as a cope to get around a reason to be aggressive to the player rather than what they'd actually do and that is cut off all ties and put pressure on you to change or fuel plots to overthrow you instead.