Total War: WARHAMMER II

Total War: WARHAMMER II

SFO: Grimhammer II - Slow Battles SUBMOD
28 Comments
Flying Red Rooster 6 Jul, 2022 @ 6:51am 
@Venris

Ok, thanks for letting me know!
Venris  [author] 5 Jul, 2022 @ 1:09am 
@Judge Dredd: It supports only SFO and Vanilla units.
Flying Red Rooster 4 Jul, 2022 @ 4:11pm 
Does anyone know if OVNs extra factions are affected by this mod? I can't check rn because I don't have my PC yet but I'm putting together my mod list in anticipation. Thanks!
wyattprivilege 10 Jun, 2022 @ 4:06pm 
My only thing is that wow, heroes and specifically LL's are so unbelievably tanky.
lwhのsama 25 Mar, 2022 @ 10:29pm 
but good mod:steamthumbsup:
lwhのsama 25 Mar, 2022 @ 10:28pm 
不包括一些模组修改的单位 比如添加了坐骑,没有上调血量
Venris  [author] 24 Mar, 2022 @ 9:00am 
@DerKreepero: No, health values can be changed only for each unit separate, cant apply it to everyone at once.
Konkursipe 24 Mar, 2022 @ 8:38am 
There's really no way to programmatically apply the modifier to every unit? Or to add it as a faction modifier to every faction?
Venris  [author] 10 Mar, 2022 @ 3:19pm 
@Joangar_Wrathfal: That would require to change HP values of EVRY submod that adds such units :).
Joangar_Wrathfal 10 Mar, 2022 @ 2:10pm 
Could you consider doing a version works with custom units? I only even assume such could be theoretically possible because other mod descriptions saying something about affecting global variables. So I assume they wouldn't work with SFO but maybe a global changing one intended to work with SFO could be possible to make.
Venris  [author] 26 Jan, 2022 @ 11:51am 
@Order667: Only if it does not edit units health.
Order667 26 Jan, 2022 @ 11:50am 
Can I use this mod with the sfo 200% unit size increase?
Venris  [author] 10 Jan, 2022 @ 12:34am 
@Order667: Nope.
Order667 9 Jan, 2022 @ 6:10pm 
Can I use this mod and the SFO proper combat sub-mod at the same time
Wirbelwind 1 Dec, 2021 @ 9:50am 
Thank you for the update ! :)
Crazyivan 27 Nov, 2021 @ 2:06pm 
as i found out this and other's like it will need update first
PeeV 27 Nov, 2021 @ 10:46am 
I think this needs an update for the last kiss. The game crashes with this submod on.
Venris  [author] 9 Nov, 2021 @ 7:21am 
@Psychooll: Its full mod submod so of course.
Psychooll 9 Nov, 2021 @ 7:08am 
"Pink Horrors of Tzeentch" are included in this mod ?
Normon 11 Sep, 2021 @ 7:09am 
I'm aware, just unfortunate it doesn't work for unit submods.
Venris  [author] 10 Sep, 2021 @ 6:54am 
@Normon: Add wardsave was buffing and nerfing a lot of units. Health increase is fair. Old one was stupid unbalance.
Normon 10 Sep, 2021 @ 6:41am 
Unfortunately, this mod doesn't work with additional unit mods, whereas the old ward save mod did. Dunno if there's any way to have it work like that submod, but make it the health boost.
Venris  [author] 10 Sep, 2021 @ 12:54am 
@Orobis: Yes.
Orobis 9 Sep, 2021 @ 10:08pm 
@Venris Will this work with the newly released SFO: Grimhammer II - Battles Only?
Venris  [author] 7 Sep, 2021 @ 1:59am 
@mutu1: No because it was uber unbalanced.
mutu1 6 Sep, 2021 @ 5:22pm 
dear venris can u make again ward save 25% increase mod?
FABIEN VID 1 Sep, 2021 @ 11:12am 
Super mod that would be cool 100% right ? :steamhappy:
=[NK]= Col. Jack O'Neil 1 Sep, 2021 @ 4:30am 
Wouldn't this be a nerf to ranged units if you're only giving extra health?