Garry's Mod

Garry's Mod

GGN40 Skullsmasher v2.0 Fixed Edition Nerf Version
20 Comments
テクノモンキーDJ  [author] 31 Dec, 2022 @ 1:29am 
in shared.lua under line 1402 to 1449 i think where you edit or add the recoil lines you need, https://developer.valvesoftware.com/wiki/Main_Page or https://wiki.facepunch.com/gmod/ there is the website you will need for documents for lua, It's a pane in a ass but you'll get the hang of it. It's mostly trial and error.
SirShanova 30 Dec, 2022 @ 8:05pm 
Terribly sorry to bother you for the billionth time, but where in the lua file can I find a recoil modifier? It performs a little *too* well in that regard and I am trying to modify it without bothering you again, but alas I never can seem to desist, can I?
SirShanova 14 Apr, 2022 @ 12:42pm 
Hey man, I just want to come back and thank you again. This mod has really made my gmod experience so much better. You really are an amazing dude!
VinierAardvark1 3 Sep, 2021 @ 5:48pm 
Ahh, interesting… I wonder why it works better in multiplayer.
Ah well, I’ll remember that next time I try using it!
テクノモンキーDJ  [author] 3 Sep, 2021 @ 8:25am 
@VinierAardvark1 Did a little more testing it's not very consistent in single player, I tried to fix it by making it more consistent but it made it too unstable and prone to crashing, I tested it in multiplayer mode and it works perfectly that's what is in the preview thumbnail video.
VinierAardvark1 2 Sep, 2021 @ 11:39pm 
Huh… I’ll have to see if it’s a mod conflict or something…
テクノモンキーDJ  [author] 2 Sep, 2021 @ 10:58pm 
VinierAardvark1 Just added a video showing it working to the preview thumbnail
VinierAardvark1 2 Sep, 2021 @ 10:31pm 
With as much testing I have done with all 3 of these, I have not been able to shoot through any props
テクノモンキーDJ  [author] 2 Sep, 2021 @ 10:05pm 
@VinierAardvark1 Unfortunately it never could shoot through walls but it could shoot through props, Fortunately you can still shoot through props E.G you can shoot through those giant blocks in the original video and you can still shoot through unbreakable glass
VinierAardvark1 2 Sep, 2021 @ 11:00am 
None of the Skullsmasher addons have it's ability to shoot through anything like the original one showcased. Is that just old code that can't be fixed or something?
SirShanova 31 Aug, 2021 @ 5:00pm 
You my friend are an absolute legend. Thank you so so so much. If I find anyone requesting balanced simfphys armed counters, i'll have this on speed dial. Thank you once again!
テクノモンキーDJ  [author] 30 Aug, 2021 @ 11:47pm 
😂
テクノモンキーDJ  [author] 30 Aug, 2021 @ 11:47pm 
@SirShanova Is now compatible with GGN40 Skullsmasher v2.0 Fixed Edition I add a second weapon name GGN40 Skullsmasher Little Monster to this pack, it does what you want.
SirShanova 30 Aug, 2021 @ 10:37pm 
In case you're curious what I'm trying to balance this gun around, it's to three shot this vehicle: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2529575624
テクノモンキーDJ  [author] 30 Aug, 2021 @ 8:32pm 
@SirShanova It's OK it help me to find bugs and finally excuse to find the invisible world model bug and fix it, I wanted the fix it but I didn't really have a reason to, since it wasn't a major problem.
テクノモンキーDJ  [author] 30 Aug, 2021 @ 8:18pm 
@SirShanova 50 Damage any less then that it doesn't do any damage to certain AI vehicles E.G AI what are vehicles.
SirShanova 30 Aug, 2021 @ 11:42am 
It is doing damage to simfphys gd again. 3 damage per shot, which is still way more than most weapons could ever do. What value did you change so I can fine tune it without constantly annoying you?
テクノモンキーDJ  [author] 30 Aug, 2021 @ 2:06am 
@SirShanova I gave it a minor buff give that a try
SirShanova 29 Aug, 2021 @ 9:22pm 
wish to reiterate: you are exceptionally kind to retool this gun for me and make a brand new workshop page. I simply wish to inform you that the incredibly useful and unique feature from v2 no longer works.

Thank you so much for your valuable and generous time.
SirShanova 29 Aug, 2021 @ 9:20pm 
So, in the less OPing of this gun, and I apologize so so so so so much for sounding so choosy, it now lacks the ability that no other gun on the workshop has. The original (v2 by you) version is able to one shot simfphys Gredwich, specifically the M1A2 by Shelby. This is an impressive feat as no other explosive or anti-material rifle on the workshop does above 150 damage on this 12000 hit point tank. The reason why I am commenting such a massive thing is because of this deviation and breakthrough in the ability to harm such strong vehicles.

That being said, something was changed in the nerfed version that make it do now no damage. I recall when examining the weapon's script file there was a penetration value at 42,000. How this was changed, I do not know, but it would be in my eyes the best explanation for the neutering of the skullsmasher's capabilities.