RimWorld

RimWorld

Wild Cultivation - Continued
39 Comments
ephemeraltoast 13 Jul @ 11:10am 
Thank you for the update!
Jellypowered  [author] 13 Jul @ 9:56am 
Fixed XML errors. Should be good to go now!
Jellypowered  [author] 12 Jul @ 8:33pm 
I have this compiling, but there are several in game console errors and I simply don't have the time. Feel free to submit a PR and i'd be happy to credit the work.
Stellar Harbour 3 Jul @ 2:02pm 
1.6?
Suspumpkin/bonejokeguy 25 Dec, 2024 @ 12:38pm 
this mod is just what i needed thanks (: , i hope your sleep schedule is perfect
ephemeraltoast 13 Sep, 2024 @ 10:29am 
FYI to anyone who finds this adds too many wild plant spawns for their taste: use https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2564446762 to reduce or even turn off the spawning of any plants that you don't want, per biome. (Or add more if you want, I guess. I'm not your mom.) So far it works perfectly for me. Now my tribals can landscape with clivia without getting tons of wild drugs for free. They might not be happy about that, but I am.
Arthur GC 8 Aug, 2024 @ 8:21am 
Do these plants spawn in modded biomes such as the ones introduced in ReGrowth? If not, would it be possible to have a patch made for this?

Thanks!
The Bard of Hearts 15 May, 2024 @ 8:09pm 
Thanks for the mod work!
Jellypowered  [author] 15 May, 2024 @ 6:03pm 
Updated! Let me know if anything needs attention to work properly.
khaolyss 14 May, 2024 @ 10:57am 
In my case at least, Wild Cultivation seems to be working without issues in 1.5. And that is with over a hundred mods installed. So if anyone want to try it out, installing it probably shouldn't negatively affect your games.
The Bard of Hearts 14 May, 2024 @ 2:05am 
Any news on the update? All is well, hopefully?
The Bard of Hearts 10 May, 2024 @ 1:31pm 
awesome, thank you! :megamanjump:
Jellypowered  [author] 10 May, 2024 @ 4:54am 
I'll see about getting it updated tomorrow!
The Bard of Hearts 10 May, 2024 @ 1:20am 
Any chance this still works in 1.5; does anyone know? Or, is there a chance it will get an update?
BlueTressym 11 Apr, 2024 @ 10:53pm 
Hiya. Would love to see an update for this when you've time.
PunkyRoo 25 Oct, 2023 @ 8:53am 
Anyone know if this mod allows for the adjustment of spawn frequency? It seems to add a lot of wild plants and I'm looking for a more sparse, harder to acquire experience.
Bree 24 Sep, 2023 @ 3:43pm 
Does this mod work with Vanilla Biomes Expanded?
Adamas 21 Sep, 2023 @ 7:31am 
There is a red error when using with seeds please lite, but without ideology dlc. It is trying to use a def PlantWild_Tinctoria which is probably only there if you have ideology dlc.
Ghost of Draupnir 27 Aug, 2023 @ 11:11pm 
Wild versions of plants don't seem to show up in any biome added by mods such as ReGrowth.
Monkey Magic 2 Aug, 2023 @ 5:47am 
I know that glowstools, and agarilux mushrooms are edible, but is there any use for bryolux?
Flurbel 23 Jun, 2023 @ 8:46pm 
Does this affect any Vanilla Expanded crops?
bihlbo 17 Jun, 2023 @ 3:39pm 
I love this mod so much. Thanks for keeping it updated! I only wish glowstools produced a darklight effect instead of a normal light, as it would be very fitting for the undergrounders who like darkness, and the fact that darklight torches can be made out of the fungus harvested from glowstools.
HAZRAD 18 Apr, 2023 @ 5:06am 
Thanks for this!
GrumpyPants 3 Apr, 2023 @ 9:39am 
I forgot to enable to mod before starting a new game, will crops spawn on a pre-existing map tile?

Also when I did turn it on, I get this error with SeedsPlease Lite 1.4 :
[Wild Cultivation - Continued] Patch operation Verse.PatchOperationFindMod(SeedsPlease: Lite) failed
file: D:\Games\Steam\steamapps\workshop\content\294100\2587733212\Mods\SeedsPleaseLite\Patches\SeedsPleaseLite.xml
Player 17 Dec, 2022 @ 9:54pm 
I'm getting a patch failure for this and seeds please + medicines+ 1.4
https://gist.github.com/da1b4a15a077afa04da7f2109d0f6d7e
Jellypowered  [author] 21 Nov, 2022 @ 8:35pm 
Fixed!
I added some basic logic to the load order, as well as a check to the patch to ensure the proper product is harvested if using Seeds Please:Lite. It probably could have been solved purely by load order but I wanted to be doubly sure. Thanks Vujuha.
vujuha 21 Nov, 2022 @ 6:20am 
Cotton in Seeds please yields cloth instead of Rawcotton. I suggest you should add a replace <harvestedThingDef>Cloth</harvestedThingDef> with RawCotton in the Seeds Please patch
far out 17 Oct, 2022 @ 12:33pm 
Quick question. Does this mod have Mod options? Like, the ability to increase rates and whatknot.
Vitvox 11 Oct, 2022 @ 6:59am 
Hey. It would be awesome if you coulld update this mod. Thank you!
Jellypowered  [author] 9 Oct, 2022 @ 3:53pm 
Bruce,
This pretty much just allows your map to spawn "wild" versions of plants/crops.

I may update all these mods if they don't require too much work, I'm swamped with life still. Heh.
brucethemoose 9 Oct, 2022 @ 6:52am 
Not asking for an update, but what does the dll do?

Maybe its simple enough to work with 1.4.
Thetaprime 28 Jun, 2022 @ 3:52pm 
Is there a way to decrease the frequency of the wild plants? It just seems like there are too many, and You hardly need to farm.
Panacea 25 Apr, 2022 @ 6:48pm 
If added to a save in progress will the map spawn the plants when I reload it?

If not, is there any way to do that using the console commands?
The1Grenade 13 Apr, 2022 @ 5:17pm 
I believe these wild crops are not as "double-clickable" as the vanilla ones. Specifically, I can double click on a berry bush and it will select all berry bushes in view - allowing for a mass harvest order. This behaviour is not functional with the wild crops added by this mod. Can that be corrected to save us having to hunt & peck?
Mitokandria (Tricks) 13 Nov, 2021 @ 3:10pm 
Will you add Timbershroom? I tried making a SeedsPleaseLite patch, but I don't have the experience. T.T
Mitokandria (Tricks) 10 Oct, 2021 @ 3:04pm 
I'm also having issues with Glowstool. I'm using SeedsPlease (dizzy's fork) and I am not seeing an option to extract seeds. Is this something that needs to be setup through Wild Cultivation or through SeedsPlease?
EgotisticalElf 4 Oct, 2021 @ 3:45pm 
The Glowstool from here overlaps with the one from Alpha Biomes.

Also, the Agave plant is made cultivatable like Vanilla Plants Expanded, but they add their own Agave, so there is two growable Agave plants.
ephemeraltoast 29 Sep, 2021 @ 3:34pm 
Will this work with Choose Wild Plant Spawns so that I can turn off wild spawning of veggies and such? (I just want my jungle tribe to be able to decorate with clivia and I can't seem to find any other way of doing it.)
Jellypowered  [author] 28 Aug, 2021 @ 4:30pm 
If I need to add any missing plants etc lemme know!