Garry's Mod

Garry's Mod

[ArcCW] BOCW Attachment Pack
61 Comments
here brain rot ammo
Valerii-Albertovich 8 May, 2024 @ 11:03am 
could you please create barret m82 from black ops cold war for arccw base please?
Shadow Company[V12] 14 Jun, 2023 @ 4:14am 
for me it was kinda buggy
Universally Inacurate 26 Mar, 2023 @ 4:12pm 
Does this work with the ArcCW workbench? If so, great!
Supermarioultra 9 Jun, 2022 @ 4:20pm 
Hope we can get more stuff from this in the future. I really love this mod.
Vallorz 28 Feb, 2022 @ 10:19am 
Keep going Mult, I really wanna see the more ArcCW BOCW Weapons and Optics, hopefully proper grips and stuff too!
Speed Racer 6 Jan, 2022 @ 9:42am 
@multinett
Thanks! Thankfully, I'm not subbed to it haha.
multinett  [author] 6 Jan, 2022 @ 6:09am 
@knightheartless25 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2573353835

@Hazimi 5G, I really don't know, I haven't thought about it before. Laby has more plans for COD:WW2 and some misc stuff, but me, I think I'll go on with the arccw conversions and ports until I eventually run out, then decide on whats next.
Laby 5 Jan, 2022 @ 2:37pm 
After BOCW is finished(there are some guns we aren't porting, my TFA versions have the list of will and will not be ported) I'll be finishing my beloved COD WW2 list from before and do some Battlefield 1 reanimations and then I'll probably retire from weapon porting outside of commissions. Multi will probably continue converting my ports into ARCCW ports for the time being.
Speed Racer 5 Jan, 2022 @ 7:42am 
Do you have a link to the Optic Prop Pack? Can't seem to find it and I can't remember the title of the mod.
Nokhshisho 5G 5 Jan, 2022 @ 6:34am 
Serious Question. If you and laby somehow finish importing all the guns from bocw over to gmod what will the next game you guys will look out for?
multinett  [author] 3 Jan, 2022 @ 6:50am 
It would be so much clutter, think about it. Even suppressors are really annoying on some guns.

Vanguard is an insant no. Every human with a right mind knows that its a horrible creation.
The Lost Jacobite 2 Jan, 2022 @ 10:43pm 
could you make a muzzle pack and more attachments [across everything] for all weapons ? and could we see another last of us pack or vanguard content ?
multinett  [author] 2 Jan, 2022 @ 4:10am 
Non-suppressor muzzle attachments are only exclusive to my cold war weapons, because they are modeled differently based on the cartridges.
The Lost Jacobite 2 Jan, 2022 @ 2:44am 
do you have the muzzles and compensators yet all i see are surpressors
multinett  [author] 12 Dec, 2021 @ 3:01am 
This pack doesn't have underbarrels but I can help with your issue.

The underbarrel switch key should be E + RMB by default.
tobiluck36 12 Dec, 2021 @ 2:44am 
i cant figure out how to fire the underbarrle shotgun or launcher
is it possible and if yes how
multinett  [author] 8 Nov, 2021 @ 6:16am 
It exists, look carefully.
frizzle fry grizzle grease 8 Nov, 2021 @ 1:18am 
Is a toggle button for the flashlights possible?
multinett  [author] 6 Nov, 2021 @ 11:36pm 
@Shinxz Unsubscribe from the optics prop pack. Conflicting materials from there. Should've mentioned that in the description.
Shinxz 6 Nov, 2021 @ 6:55pm 
For some reason the Otero Mini Reflex, SnapPoint, and Hawksmoor sights have some gray lens that block my view (the latter I can still see through but barely). The Fastpoint Reflex also has darker lens but it doesn't block my view unlike the other three. Any tips or ways on how to fix this issue?
Dekko 4 Nov, 2021 @ 3:24pm 
!! If ballistics or "Phyisical bullets" are enabled the special charms giving the zombie mods wont work at all !!
multinett  [author] 31 Oct, 2021 @ 8:20am 
You mean for npcs, or against them? Both is yes.

Dead Wire has DMG_SHOCK, the damage type dealt by vortigaunts. It's mostly cosmetic, doesn't really do much. Or I can change it to DMG_DISSOLVE, where it would dissolve enemies on death like the combine ball but it would lose the sparks. I've decided its more cool to see sparks on things you shoot than vaporizing it so I made it that way.
masterzoroark666 31 Oct, 2021 @ 8:00am 
@multinett does it work with NPCs?
And what is the deal with Dead Wire? I know it makes bullet impacts spark... so does it deal electric dmg?
multinett  [author] 30 Oct, 2021 @ 11:05pm 
@masterzoroark666 What ammo mods do is basically changing the damage type, for example the Napalm Burst will change the damage type to DMG_BURN, so you shoot fire bullets. Unfortunately, not every ammo mod has a suitable damage type, like Cryofreeze: There isn't a damage type that deals ice damage or anything close to it, so I had to choose DMG_DROWN, which probably makes zero sense but I really didn't have any other choice. For the Brain Rot, there arent any visible marks when shooting it, but it should deal acid damage, the same damage type dealt by antlion workers on HL:EP2. I didn't get a friend to test this but the person getting shot by these two ammo mods should be getting haptics on their hud warning them about the damage type they're getting, and shouldn't be decreasing the base bullet damage.
masterzoroark666 30 Oct, 2021 @ 6:10pm 
Hai, ist thiis pack adding the special charms? The Dead Wire and such, ones that say they add fire damage and electirc damage.
What do they exactly do? I mean, the flame one is visible- it gives you the fire bullets, the electric one makes your impacts spark. But do they really do anything special? I thought the one that says it adds toxic damage, but it doesn't do anything aside from lowering the bullet damage
multinett  [author] 18 Oct, 2021 @ 12:34pm 
Have a long think about why I fixed every scope other than that.
Cerberus, the Triple Demon 18 Oct, 2021 @ 10:37am 
Fix Pelington scope. It's zoom not working.
multinett  [author] 14 Oct, 2021 @ 7:10am 
No, you don't need anything else other than this addon. You probably have a corrupted install or something. Try reinstalling
Xenon 13 Oct, 2021 @ 4:05pm 
The EM-2 scope, vulture custom zoom and the Hangman RF are missing for me. I have all content installed. is there something I'm missing?
multinett  [author] 2 Oct, 2021 @ 12:40am 
Nah, they'd look bulky and silly.
B4LL-1NN 1 Oct, 2021 @ 8:21pm 
Can you make the sniper optics available for assault rifles? Would be nice since there are ArcCW assault rifles can be converted as DMRs
multinett  [author] 29 Sep, 2021 @ 6:58am 
Welcome to a bocw mod.
dauzlee 28 Sep, 2021 @ 8:17pm 
Bruh why 400 mb it's just some attachments model
multinett  [author] 18 Sep, 2021 @ 10:27pm 
Foregrips yes, muzzle attachments, maybe not. Because the muzzle devices are different per caliber in bocw, I might only do them for specific weapons. Though suppressors might get the cut and be usable on every gun.
1yourasianpal9 18 Sep, 2021 @ 5:01pm 
Will there be foregrips, muzzle attachments, etc?
multinett  [author] 13 Sep, 2021 @ 9:52pm 
Not really, though I would recommend it. The noch sova thermal scope is exclusive to black ops pack weapons, this is why I included it as a required item.
Sunny 13 Sep, 2021 @ 7:45pm 
Do I need subscribe to Black Ops Pack?
multinett  [author] 3 Sep, 2021 @ 1:56pm 
That is very unfortunate. I'm a bit busy so I have to look further into it later.
multinett  [author] 3 Sep, 2021 @ 1:45pm 
It seems I'm getting too much complaints about this, I'm going to get the scope views a bit further back next update.
multinett  [author] 3 Sep, 2021 @ 1:41pm 
I just tested this on all optics on many weapons, nothing was wrong. No clipping, no black vision, nothing. Default your modifiers on your arccw settings and try again. If not, then I have to believe the guns you use these optics on have abnormal amounts of recoil.

6x thing on the EM2 scope I forgot to change, wasnt intentional.
multinett  [author] 3 Sep, 2021 @ 11:49am 
Otero is universal, its just that its exclusive to pistols, because its a small ass optic.
VAEΞ ASTRA 3 Sep, 2021 @ 11:45am 
I would like for the Otero Mini Reflex to be universal like the milstop and kobra, since it seems to be restricted to a few weapons. Other than that, loving the new sights.
multinett  [author] 3 Sep, 2021 @ 2:59am 
Weird. I can't replicate that. I'm afraid its something on your end.
B4LL-1NN 3 Sep, 2021 @ 2:50am 
Feels weird. Like for instance the Barret and ZRG 12x magnification seems like 1x magnification. They don't zoom very close to targets
multinett  [author] 3 Sep, 2021 @ 1:40am 
Do you mean the reticle or the zoom level? Everything should be working as intended.
B4LL-1NN 3 Sep, 2021 @ 1:32am 
Are the optics here working as intended? It looks like the reticles are not zoomed in when aiming especially sniper optics. Seems like they stuck at 1x magnification
multinett  [author] 2 Sep, 2021 @ 12:23am 
It shouldn't happen very often. I tested these optics on the Black Ops Pack and nothing was wrong. The gun you use these on might have joke levels of recoil on them, making optics break your orbital bone haha
Kosmos 31 Aug, 2021 @ 11:14am 
It's sad that this happened
multinett  [author] 31 Aug, 2021 @ 8:47am 
The person who ported the bocw weapons removed the necessary elements that is needed to have the things you mentioned, nothing I can do about it.