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Some feedback:
1) The torch was quite inconsistant between classes and depending on which weapon I was holding. So maybe try and make the torch more consistant for each class. Like, when I was holding a frying pan it was basically not possible to see.
2) I did get stuck behind a cabnet in the first room so had to kill myself to get out. Although, I was playing as pyro, whereas a scout with double jump could get out. But maybe check that getting stuck in places so you have to respawn isn't a thing unless it's intentional to get stuck in parts of the map.
Apart from that, what I saw in the first couple rooms not being sure what to do for 40 minutes all looked very promising.
Can't wait for the next map from you, amazing job as always!
it shouldnt be possible
im so confused i need to know the stuff
(please send help)