Crusader Kings III

Crusader Kings III

Inheritable Traits++
73 Comments
Fixter 19 Dec, 2023 @ 12:33pm 
could this be updated please?
twink12kdd 16 Oct, 2023 @ 1:45pm 
this works?
Khanz1 17 Jul, 2023 @ 1:09pm 
Will this be updated?
Fixter 3 Jun, 2023 @ 11:41pm 
update?
[TPPL] King Leonidas 8 Sep, 2022 @ 9:22pm 
Donchmiddy want to upload an updated version since you spent so long time on it?
BakiBardock 22 Jul, 2022 @ 11:37am 
when I use this mode it deletes shieldmaiden trait
Solunaria 29 Jun, 2022 @ 4:25pm 
Please update when you can! I miss this mod so fervently, I never played a game without it!
donschmiddy 15 Jun, 2022 @ 2:10pm 
@Lazislacker the mod doesn't overwrite court postionS, it only overwrites ONE court position, the tutor. Hell you pretty much wrote out the "fix" yourself.
Also It doesn't "break" jack shit as far as i can tell.(everyone else, take that with a grain of salt, i am not 100% certain the rest works as is, but it should) You need to copy 2 blocks of code and you are done with updating a mod that worked fine as is.
ALSO ALSO you just cost me 30 minutes rooting around in my steamfiles for a measly 0.8 gold per month ingame and ONLY if you have the most underwhelming legacy there is... there is no need for an update! you can use the mod, you won't have crashes or break files, everything is fine...

I hope you are happy you little jerk.
chippktquvne 13 Jun, 2022 @ 2:49am 
update plz
Lazislacker 2 Jun, 2022 @ 11:09am 
This breaks one of the new dynasty legacies as it overwrites the court positions.
The revoke cost and salary for each position need to be replaced with the new version in 00_court_positions.txt to make it compatible with FP2
Ginger  [author] 7 May, 2022 @ 1:29am 
@Parun It's an oversight at the moment. Thanks for letting me know, I'll get to it when I can.
[TPPL] King Leonidas 2 May, 2022 @ 5:53am 
never mind it's usually at the bottom guys
[TPPL] King Leonidas 2 May, 2022 @ 5:41am 
can you make it pickable in the ruler desginer?
Parun 18 Apr, 2022 @ 2:57am 
How does this interact with wards? Genius tutor+genius ward almost ensures highest level of education. Do the higher tier intelligence traits do the same/better or is this an oversight?
Ginger  [author] 14 Apr, 2022 @ 2:47pm 
It should
Nébulya 19 Feb, 2022 @ 4:41am 
Don't worry, take your time! :D 57 hours is very long but I guess it's normal when it's about developping something :P
Ginger  [author] 19 Feb, 2022 @ 3:56am 
@SpectralPanda Sure. Please put my name in the description somewhere. "Special thanks to Ginger, the best person in the world," or "Screw Ginger, she made me put her name in my mod description just because she made a similar mod first." Or something in between. Whatever you feel like ;)

@Nagraal Thanks, I'll put it in my next update, which will come... just as soon as I close the game again. (It's been open for the past 57 hours or so. dev time is FUN!)
Nébulya 19 Feb, 2022 @ 2:31am 
Here is the link: https://pastebin.com/44PwJN5J

Thanks!
SpectralPanda 18 Feb, 2022 @ 1:58pm 
@Ginger Hi! I love your mod. I'm making a CK3 genetics mod for CK2 and I really love this 5-tier system. Would you mind if I modeled my CK2 mod after this?
Ginger  [author] 18 Feb, 2022 @ 8:43am 
You can upload it to pastebin and give me the link. That's probably easiest.
Nébulya 18 Feb, 2022 @ 6:49am 
Thanks for your answer, I've translated it already. I just need to check ingame if everything is correct.

How can I send you this file?
Ginger  [author] 18 Feb, 2022 @ 3:40am 
If you would like to translate it, feel free. In the mod's files (steamapps/workshop/content/1158310/2588849555) there's a folder called localization. Inside is a folder called english.
1) Copy the folder and rename it "french"
2) Rename the file inside so that it has "french" in the name instead of "english"
3) Edit the file so that the first line says "l_french:" instead of "l_english:" (That's a lower-case L, not a capital i)
4) Translate the text. Anything in square braces ( [] ) you can ignore, as that is code that will give back either a number, or something that's already been translated.

If you do that and send me the file, I can add it to the mod and credit you.

Same goes for anyone else who wants to translate any other languages. This mod has barely any new text to it, so it wouldn't be an arduous task.
Nébulya 18 Feb, 2022 @ 1:45am 
Is it possible to replace the basic code for other languages with English? I feel like a lot of mods are showing basic strings and that's a shame. I can help for French :)
Ginger  [author] 15 Feb, 2022 @ 12:01pm 
Alright, game crashed while I was making changes, after about 54 hours of dev/testing, so I took the chance while opening the launcher to upload the new version. I might've missed some places that were added in Royal Court that should utilize these perks. If I did, let me know and I'll get to them when I can.
Deagroth 13 Feb, 2022 @ 1:24am 
You're welcome. I'll take a peek in the Discord and see if there's anything I might be able to come with that can help with Ancient Magic.
Ginger  [author] 13 Feb, 2022 @ 1:08am 
Thanks for the heads up. I've been ignoring this mod, mostly, since I need to get Ancient Magic working. I'll look into doing a diff on the vanilla files against mine. Thanks for the heads up.
Deagroth 12 Feb, 2022 @ 6:14am 
Just a heads up, while this does work just fine there's a few things to note. Many of the traits now have culture modifiers attached to them. For example Scholar has:

culture_modifier = {
parameter = prowess_from_religious_traits
prowess = 2
}

culture_modifier = {
parameter = innovation_from_learning_traits
cultural_head_fascination_mult = 0.1
}

culture_modifier = {
parameter = build_bonuses_on_religious_traits
church_holding_build_speed = -0.1
church_holding_holding_build_speed = -0.1
church_holding_build_gold_cost = -0.05
church_holding_holding_build_gold_cost = -0.05
}

From what I could tell, the traits that need updating are: Scholar, Theologian, Arrogant, Cynical, Pensive, and all good and bad Physique. This is just to pass through the extra modifiers that were added in Royal Court.
Ginger  [author] 9 Feb, 2022 @ 11:56am 
Been playing with it since RC came out, haven't seen anything that needs the update yet. You can safely ignore the warning about it being for 1.4.4 until I can get around to updating the .mod file
GoatScream 9 Feb, 2022 @ 10:46am 
update?
Ginger  [author] 2 Feb, 2022 @ 7:50pm 
I find it odd that they don't apply to character creation for you, since they follow all the code rules for applying to character creation, and they did apply during my testing.

It was basically just a really easily noticeable way to figure out if the dna code supported "move closer to 0.0, 0.5, or 1.0 depending on circumstances." The facial dna stuff all has extra constraints based on beauty traits, so those would be unreliable to use for tests. I could've done it with height, given that it was eventually going to be used for multiple tiers of dwarfism/gigantism, but... I just chose to do it the way I did. /shrug
Deagroth 2 Feb, 2022 @ 7:01pm 
Already done. I primarily wanted to give you a heads up on that, since it wasn't listed anywhere on the description or change notes and is a pretty noticeable change.

It was mostly because the dna morph changes were unexpected and can't be previewed when creating your ruler, so they end up messing with whatever you've taken the time to make. If they did apply during creation, then I could just work around them.
Ginger  [author] 2 Feb, 2022 @ 6:27pm 
Hrm. I must've cross-contaminated some mod files by accident...

Until I can remove that, since it wasn't intended to be part of this mod (or at least, I never intended to release that part of this mod, I guess? I don't remember naming the dna modifier that name) feel free to just delete that file. Apparently you don't like any of the changes it contains, anyway.
Deagroth 2 Feb, 2022 @ 7:44am 
The same goes for the head / face morphing that is in that file as well.
Deagroth 2 Feb, 2022 @ 7:41am 
Indeed, I am absolutely sure. I made a local copy and removed "gfx\portraits\trait_portrait_modifiers\itpp_dna_modifiers.txt" and my character's bust stopped changing.

Specifically start at line 1731 "itpp_beauty_bust = {" where it defines dna modifiers for bust morphs based on which beauty trait (good or bad) you have. Windows says the date modified on the file was on the 24th, so it was the last update.

I just tested again with only Fullscreen Barbershop, Undress, Daddy Pika's Cheat Menu, and this mod enabled. Giving a female character any of the three vanilla beauty traits changes her bust, and reverts when the trait is removed. Doing the same again, withe those same three mods, but without *this* mod enabled and there is no change.

It was driving me *insane* trying to figure out which of the 160+ mods I use was causing the change lol
Ginger  [author] 1 Feb, 2022 @ 8:11pm 
That's.... weird? I remember exploring modifying genes via traits, but I don't remember putting that into this mod. You sure it's this mod?
Deagroth 1 Feb, 2022 @ 12:27pm 
When did you add the changes to bust sizes? I could have sworn before that these traits didn't alter a woman's bust, but now when I start a game with a beauty trait or add one afterwards her breasts get a lot larger. And these changes haven't shown up in the ruler designer, only after starting the game.
Tjaktar 25 Jan, 2022 @ 6:24am 
Just remembered that the positive intelligence traits also affect the owners ability to educate. Have you also included an improvement for those stats in the tier 4 and 5? Just asking because it isn't something I can easily check.
Tjaktar 24 Jan, 2022 @ 6:09am 
will do and thanks for fixing it.
Ginger  [author] 24 Jan, 2022 @ 3:38am 
Aha. Those modifiers are baked into other things, and they're randomly placed around the game files with no rhyme or reason. If you could post any more you see like that, I'll go hunting for them. If I've missed any, it's because I didn't even realize they existed.
Tjaktar 22 Jan, 2022 @ 7:24am 
I've noticed that there are a few modifiers to the tier 1 to 3 traits that you haven't given to the tier 4 and 5. When holding an election for a duchy or kingdom the genius trait gives a positive modifier labeled: "He is a brilliant man: +15". For the "Prodigy" trait I get the "He is a brilliant man: 0". If you could adjust this it would be much appreciated.
alegdansk 18 Jan, 2022 @ 4:50am 
As it happens nowadays in the Military and Knights Orders existing in reality, (such as the Order of the Legion of Honor or The Order of the Golden Fleece or the Order of the Garter ...), it would be nice to create such orders also in the game (such as, for example, I say a random name: the "Order of the Flor De Lis" for example) and 3 new honors-traits to be given to participants in wars (as for the trait of the "Warrior of Faith" which in the game is given to all veterans of the crusades).

For example:
- Knight of the Order of the Flor de Lis (to those who participated in 1 successful offensive war)
- Grand Knight of the Order of the Flor de Lis (to those who have participated in at least 3 successful offensive wars)
- Red Cross Knight of the Order of the Flor de Lis (to those who have participated in at least 5 successful offensive wars)
Ginger  [author] 8 Jan, 2022 @ 4:04pm 
Ah, thanks for that.
Sohex 2 Jan, 2022 @ 12:55am 
Colossal has a typo: "Impossibly strong, <name> needs no armor. he /is/ armor." Should either be a comma (or a semicolon?) after armor or have he capitalized.
certuda9 16 Oct, 2021 @ 5:53am 
Didn't read the thread, my bad x).
But if it's made congenital (i mean intentionnaly), would you consider making "Dull" (which is its complete opposite) also congenital?
Also same question for "Strong/Weak".
Ginger  [author] 15 Oct, 2021 @ 11:46pm 
This has been pointed out already, thanks.
certuda9 15 Oct, 2021 @ 3:32pm 
Hey, I wanted to point out that with this mod the trait "shrewd" becomes congenital while it's not in vanilla.
Don't know if intentional or not tho.
Darky 25 Sep, 2021 @ 10:39am 
What happened was that apparently one of the dipshit nobody Norwegian tribal chiefs has a daughter who is both Pensive and Rowdy... Of all the characters with randomly generated family, that one has one that is pre-defined that is also not possible in the game otherwise.

So yeah, has nothing to do with this mod. I apologize for the false alarm.
Ginger  [author] 21 Sep, 2021 @ 9:28pm 
...Huh. That behavior is handled in an entirely different content folder that isn't even included in this mod. I have no clue how this mod could possibly have caused that.
Darky 21 Sep, 2021 @ 7:50pm 
No it literally turned green and told me that Rowdy children have an easier time with Learning education. It might have been a weird one off bug or interaction so I'll report back if it happens again.
Ginger  [author] 21 Sep, 2021 @ 7:20pm 
Not directly, though it would do so incidentally. All educations are somewhat based on the child's relationship with their guardian and their guardian's skills. So if the guardian has intellect 5 and the child has a good relationship with them, they'll get a better education by virtue of the guardian's skill.

The mod edits Rowdy so that it'll have the same relationship bonuses with tier 4 and 5 traits as it does with tier 1, 2, and 3 traits, but beyond that, there's no change to Rowdy (or any other childhood personality trait)