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Essentially I fat fingered the block group.
-New DuraMax Encased Button Panels have been introduced in the Center, Left, and Right variants for those who want button panels in more hostile areas.
-New Icons given to the Xabrium Converter and standard Era Refinery to make them easier to distinguish from the basic assembler and survival kit blocks they're based on.
Apparently I fat fingered something when redoing the model for the atmo hangar doors and screwed up the airlock doors. My apologies for that one folks.
Meant to post this update to steam last night but apparently I forgot to post a comment. If folks have further issues with this or have issues with other stuff, please let me know.
Some bits that govern the hangar doors were changed in a recent update and it messed with certain modded hangar doors such as this one since it has a custom model, namely the forcefield part. this necessitated a change and re-render of the model on my side of things. This should correct any issues you folks had without you having to replace your doors. If you still have issues, let me know.
Note: The wheels functioned and could be placed but since I originally copy/pasted the vanilla file to recycle the vanilla models for the wheels (cause why reinvent the wheel literally) meaning for the keen file no mountpoint for the physical wheels was specified and that part of the file was left blank. For some odd reason for modders it will throw up the error people observed if I attempt to do the same but function will remain unchanged. So folks aren't having to see the errors I was able to specify a single disabled mountpoint as a workaround to clear the error. No functional differences should be observed. If folks have issues let me know.
-Oparose Welders have had their sensor field pulled forward slightly.
Note: This does not effect the GigusWeldus.
I had been using the SBC file itself to tell the game where the sensor was for the drills, however I fat fingered it some time ago and the drill's field was backwards. I have updated the models to include some extra behind the scenes bits to keep the sensor field in the correct location now that it's fixed. The Oparose drills should now collect material from the correct direction again.
I have also pulled the sensor field on the Oparose Welders forward slightly. This was due to an odd report or two of the increased sensor size potentially damaging engineers and welding far too much behind the tips. Oparose welders were never intended to weld more than one block behind the body of the tool itself. This should now correct both issues.
https://medal.tv/games/space-eng/clips/iOFjXco9WLTPLS9Po?invite=cr-MSw3ZUUsMTY0NzgwODg2LA
If you can get me a video or something showing me what's going on I can try to assist better.
-issues with the xabrium power sources not properly interacting with the targeting groups has been resolved.
-in inventory tooltips added to 2125 character weapons to make it easier for folks to remember what ammos they can accept.
-updated in inventory tooltips on 2125 era character tools
-keypads have been added to all large grid reinforced turrets that didn't have them previously. this should make them easier to program and access.
-issue where construction stage models for basic era refinery were rotated incorrectly has been corrected. This is purely cosmetic and effects the build stages only.
Note: I had to move the camera slightly on the reinforced large grid assault cannon turret to correct an odd issue causing it to phase into the turret. If folks notice the camera seems different this is part of why. Overall effectiveness should be the same. If folks have issues with this let me know.
Unfortunately as subtype ID change was required to fix this as I fat fingered the ID originally. All small grid large galdax military thrusters in your worlds will need to be replaced. I apologize for this oversight.
-issue causing 2125 jump drives, stacking gyros, and det packs to not appear in block variant groups has been corrected
2125 Jump Drives and Stacking Gyros can be found in group with the 2125 Ore Detector group. Det Pack grouped with static weapons
I accidentally copied them twice when I was adding them.
hopefully this makes it a little easier to find the DuraMax Armor blocks you're looking for a little easier so you're not always searching through the entirety of the 2125 category itself.
-Issue that was causing the game to grab the Five Pack Rocket Launcher from the wrong end when placing them has been corrected.
This should make it ALOT easier to place them now.
-Issue causing the Oparose Gigus Weldus, Oparose Large Welder, and Small Oparose Welder to not reflect properly across certain axis has been corrected
-Slight optimizations to Oparose Welders made
The new corner panel and L shape panel are new variants that are not yet avaialbe in the vanilla game. Essentially I got annoyed with them not existing and made my own variants which means more blocks for you folks.
-All variants of Round Armor Panel and Round Armor Corner Panels should now appear in the same variant group.
Round Armors were there but left out of the variant groups due to an oversight.
-Issue causing duplicate entry for Small Galdax Military Thruster has been corrected. Small military variants should now pair as normal.
-obsolete block variant pairing data removed from Galdax Thruster file.
Galdax Thrusters were created in time when variants of blocks were handled slightly different to today and their variants needed to be specified differently. This is now handled with dedicated variant files and this removes the last bit of leftover obsolete data I had missed that was just taking up space and doing nothing.
-Issue causing the Reinforced Small Grid Assault Cannon Turret build stages to be out of position has been corrected
These are purely cosmetic issues that caused their build stages to be out of place. Already existing models should now appear in the proper positions
-Issue that caused DuraMax Light Armors to become clones of Medium Armors has been corrected after bug report.
This was never intended to happen and I had to recreate the light armor variant entirely and try to match the values as best I remembered. If folks see major bugs or issues or think you see a major bug or issue, by all means please let me know. I try to catch stuff before it goes out but I'm a one man team and don't always catch everything. Bug reports are highly appreciated and the worst I can tell you is that it's not a bug, or I'm working on a fix already. If there are issues I will do my best to fix them.
-SmallArmor2x1SlopedPanelDuraMax and the LargeArmor2x1SlopedPanelDuraMax block are now in the correct block variant groups.
Fair warning this particular fix resulted in a subtype ID change to the small block variant. I fat fingered it and forgot to capitalize the M in DuraMax which resulted in a Subtype ID change. unfortunately this means small variants of that block will need to be replaced potentially.