Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
// Optional. If this is 1, if any of requiredAddons[] entry is missing in your game the entire config will be ignored and return no error (but in rpt) so useful to make a compat Mod (Since Arma 3 2.14)
https://community.bistudio.com/wiki/CfgPatches
Hi, can you add this line to SVO-RHS, so we can use RHSUSAF or RHSAFRF alone with SVO, without having to load all 4 RHS mods?
In addition, the operation of the rangefinder has changed. The red circle has stopped spinning.
Is this the influence of your mod or the UAS mod?
But i kinda get what you're saying. Just trying to switch it back to using the default RHS munitions
It would be simpler if the mod didn't overhaul their ammunition, just the armor and engines, so i'm trying to do that as a separate mod.
I really like the damage changes to vehicles but I hate the clutter
In M1A1 or M1A2, when firing with M829A3 or A4, the round still hit the ground at 1000m distance, no matter your laser on 2000m to 3500m range and the it HUD show the correct range
the laser range finder of M1A2/M1A1 doesnt work
when you fire the HEAT round in 120mm canon, it works
BUT you fire the M829 which zeroing at 2500, the range finder can show the meters, but the SABOT round still hit at 1000m
thank for your other SVO mods they are a blast
+is this svo balanced bewteen other svo mods?