Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- To fix weaker engine power caused by fluids update, trigger button now uses starter motor as a booster for engine when takeoff from water.
Right, supercharged air intakes are reduced after the fluids update. Engine should peak at 60 RPS before takeoff but currently can't do it. I will try to fix it now.
You can only use the Fokker F.7 so many times before it becomes boring to fly ya know.
In which condition? Takeoff from land or water? Taxiing in land or water?
It's not for aerobatics if you are trying to do because it's built for endurance, engine is weak.
Thanks
@Spy,
I like to see suggestions but acceptability is low since there are too many suggestions and it requires a lot of time to build.
No. I write in description and also add to required items when my vehicle require mod.