Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Ozharas AoM Square CityTiles Expansion
17 Comments
Ozhara  [author] 16 May, 2014 @ 3:45am 
Not for now. And I have some terrains to finish first as well as open requests for AoE2.
So I don't think I'll be able to take a look at this before next weekend at the earliest. Sorry - should have clarified this in my first answer.
Alexander The Greek 16 May, 2014 @ 2:19am 
Did you look about this problem with trident?
Ozhara  [author] 15 May, 2014 @ 8:28pm 
That's easy.

Just change the files you want to mod in the way you want and create a mod folder for them as described in the mod manager faq discussion. Then go to the ingame mod manager and publish it.
Alexander The Greek 15 May, 2014 @ 4:05pm 
How can be modder in Age of Mythology?
Alexander The Greek 15 May, 2014 @ 4:05pm 
No
Ozhara  [author] 15 May, 2014 @ 12:27pm 
I can have a look at that - but I didn't work on that stuff before - so I can't promise anything.
Did you post this bug in the AOM bug thread?
Alexander The Greek 15 May, 2014 @ 12:19pm 
Can you make one mod which fixes poseidon trident in the temples and town centers because there isnt trident and this is bug.
Ragehardt 13 May, 2014 @ 3:29am 
Hört sich wie der richtige Ort an. Leider habe wenig bis keine Ahnung in diesen Dingen. :/
Ich denke worauf man allerings aufpassen muss, wäre bei den 'Terraforming'-Ketten. Im Spiel is es ja so, dass sich bei einer kleineren Entfernung zwischen zwei Gebäuden so kleine Wege bilden. Wenn das mit der Radien Erhöhung klappt, müsste man die noch anpassen, oder nen 'Mist' drauf geben, weil man ja schon sowieso die Radien erhöht hat. :D

Das mit aus dem Fenster schauen kenne ich, da hat man gleich noch weniger Lust an seiner Deutsch Abi-Klausur weiterzuschreiben. ^^
Ozhara  [author] 13 May, 2014 @ 3:23am 
Ich hab' bei 'Niklas' schon überlegt ob ich nachfrage, klang schon verdammt deutsch^^.

Heute haben wir zumindest ab und an etwas Sonne, die letzten Tage hat es quasi am Stück geregnet/gewittert. Echt demotivierend auf der Arbeit rauszuschauen und im 'Sommer' ist es Mittags dunkel...

Wegen der Terrain-Radien - es gibt 2 Xml-Dateien, in denen diverse Werte für die Terrains (wie etwa Terraingruppen, 'Terraforming'-Ketten und Ähnliches) definiert sind. Ich hoffe da fündig zu werden. :)
Ragehardt 13 May, 2014 @ 3:12am 
xD Looked at your account side and would now like to ask, wie das Wetter den in Hamburg ist, den bei uns in Monheim ist es echt am Arsch :D
Ragehardt 13 May, 2014 @ 3:10am 
Thanks, that would be awesome, if you can make it work :)
Ozhara  [author] 12 May, 2014 @ 10:18pm 
Hi Lord - thanks, glad you like my terrains. :)

I'll have a look at the range. I've already an idea of where this information might be stored.
And regarding your english - it's totally ok for me (english isn't my native language either^^).
Ragehardt 12 May, 2014 @ 2:48pm 
Hi Ozhara :)
I love your texture mods. If you don't mind me asking, could you maybe increase the range/circle where these floor plates appear around a building? I noticed that these ranges are very small and it is nearly impossible to have bigger places with this ground without building and than destroying the building again.
It would add much more to the feeling of a real city, if the tiles were bigger.
Hopefully my english was not that bad ._.
Ozhara  [author] 12 May, 2014 @ 7:26am 
Thanks a lot! :)

And if you find anything that coulfd need some twealing/changes - don't hesitate to tell me.
reptiloro 12 May, 2014 @ 7:03am 
Really appreciate you making these mods they make the game look soo good :)
Ozhara  [author] 11 May, 2014 @ 11:14pm 
Thanks a lot! :D:
Glad you like it.
HittnGaudi 11 May, 2014 @ 10:57pm 
looks really great dude! nice work! :)