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I'd suggest people take a look at the Combat Engineer over this class for a Prof-style class using the LW2 Gauntlet. This was an old mod made when I didn't really know what I was doing.
I haven't even used the mod since the CE mod came out and thus I don't remember what works and what doesn't with this class. (This is also to say this mod won't see future updates)
Does the CQB skills still work even when equiped with an immolator?
By chance has anyone has luck with this? It's not a conflict of mods. But rather doing the configuration for what class can have a pistol.
I personally use Mechatronic stuff.
This makes it so that the Assault Technical has a slightly more distinct tree in comparison, since functionality on any skills were not changed an update is not required.
It's been forever since I used the LW2 classes even for WOTC so I don't recall.
Just made a class that used already existing perks, I didn't want to muck up how anything worked.
Hence me not removing the rocket launcher functionality of the Gauntlet in the end.
I have the "Unblockable Flamethrowers" mod, but that doesn't even affect high cover from what I understand. I think it's also coded in a way that it only works with vanilla weapons.
It's intended to be a variant just so the Gauntlet sees some actual use, intended to be here until somebody releases something better.
I'm not particularly good at building original classes which is why I go with what already works, so in this case I took a class that already works and switched out the close range melee tree with a close range Flamethrower tree that already worked.