XCOM 2
[WOTC] Proficiency Class Plugin: Assault Technical
16 comentarii
Deadput  [autor] 1 mart. la 5:50 
Just so happened to check the comments of this mod just now.

I'd suggest people take a look at the Combat Engineer over this class for a Prof-style class using the LW2 Gauntlet. This was an old mod made when I didn't really know what I was doing.

I haven't even used the mod since the CE mod came out and thus I don't remember what works and what doesn't with this class. (This is also to say this mod won't see future updates)
AVIS 29 nov. 2024 la 4:58 
I am going to give this a shot but I'll just ask....

Does the CQB skills still work even when equiped with an immolator?
podge98 4 sept. 2024 la 2:07 
Hi love the class and it's....fire you could say lol. So quick one I have the dedicated pistol slot mod. But I can't seem to find the class name for the configuration.

By chance has anyone has luck with this? It's not a conflict of mods. But rather doing the configuration for what class can have a pistol.
Deadput  [autor] 14 oct. 2021 la 7:20 
There are other Spark mods out there, I won't be making anything for them or Psi Ops since there are already many more popular mods for them that can work with Proficiency just fine.

I personally use Mechatronic stuff.
Wparker6804 14 oct. 2021 la 1:52 
Will you ever make something for the SPARK? I'd feel dumb if you already have, lol.
Deadput  [autor] 9 oct. 2021 la 11:28 
For those curious, I'm not updating the class tree to reflect Shire's recent update to the Assault Infantry (switching some skills around in the tree) by their suggestion.

This makes it so that the Assault Technical has a slightly more distinct tree in comparison, since functionality on any skills were not changed an update is not required.
Deadput  [autor] 5 sept. 2021 la 4:53 
Ah sorry, was just making a clarification for anyone else who reads the comment section here.

It's been forever since I used the LW2 classes even for WOTC so I don't recall.
SBlack 5 sept. 2021 la 4:39 
Yeah, I get that. I'm not saying you did anything wrong or even that this a bug at all. Maybe the gauntlet is supposed to work that way. I'm just a bit confused about the flamethrower cover mechanics atm. Makes it hard to predict what you can do in game
Deadput  [autor] 5 sept. 2021 la 0:07 
I didn't edit the Gauntlet or any abilities in this case.

Just made a class that used already existing perks, I didn't want to muck up how anything worked.

Hence me not removing the rocket launcher functionality of the Gauntlet in the end.
SBlack 4 sept. 2021 la 16:04 
This is may be more a question about the gauntlet weapon, but is it intended that it shoots through high cover? The way I remember it vanilla flamethrowers are blocked even by low cover.

I have the "Unblockable Flamethrowers" mod, but that doesn't even affect high cover from what I understand. I think it's also coded in a way that it only works with vanilla weapons.
Deadput  [autor] 2 sept. 2021 la 21:51 
Nope, outside of bug fixes that's that.

It's intended to be a variant just so the Gauntlet sees some actual use, intended to be here until somebody releases something better.

I'm not particularly good at building original classes which is why I go with what already works, so in this case I took a class that already works and switched out the close range melee tree with a close range Flamethrower tree that already worked.
MightNight 2 sept. 2021 la 14:16 
Do you plan on eventually making this an unique class?
TROCH22 31 aug. 2021 la 10:57 
Thanks for the clarification.. that's what I thought of at first.
CrazyOdd 31 aug. 2021 la 3:32 
Just me, but I would have remade Stormtropper, to talk about On Fire, rather then stunned or disoriented.
No_More_Hero07 31 aug. 2021 la 0:53 
I'm definitely getting this mod. I hope someday that we will get a rocket class for proficiency overhaul... then again, they already did with the sapper class.
Deadput  [autor] 30 aug. 2021 la 19:35 
For clarification this is a new class that exists alongside the Assault Infantry, not a replacement.