Surviving Mars

Surviving Mars

Trait Galore
23 Comments
Tremualin  [author] 17 Nov, 2023 @ 6:06pm 
Yeah, they appear in both schools, dlc and vanilla.
CareBear 16 Nov, 2023 @ 6:41am 
Does the traits shows on school spire in in-dome buildings mod?
Tremualin  [author] 2 Oct, 2023 @ 8:32pm 
The bonus from Mentor activates when the shift changes; for the night shift to get the bonus, the mentor has to be there at the beginning of the night. Same for the other shifts.
tanyfilina 1 Oct, 2023 @ 10:26am 
Sorry, now I see Mentors working! For some reason it didn't for scientists in a laboratory, but works now for officers in security station.
tanyfilina 30 Sep, 2023 @ 2:18am 
I'm not sure the Mentor trait works: it isn't listed in the coworkers performance panel, and when I fired the Mentor, his coworkers performance wasn't reduced.
tanyfilina 28 Sep, 2023 @ 9:28am 
Thanks! What a shame for the devs (
Tremualin  [author] 27 Sep, 2023 @ 11:37am 
Before Picard, Night Owls and Early Birds would try to pick night shift and early shifts respectively.

After Picard, something changed which messed up that code, and I couldn't fix it, so I removed it.
tanyfilina 24 Sep, 2023 @ 6:19am 
"I had to disable the shift switching code since Picard update" - can you explain that? How it works?
lyssabet 18 May, 2023 @ 6:50pm 
I ended up with a colonist with twelve different traits, both vanilla and modded, that I took a screenshot of:
Alcoholic, Anxious, Coward, Depressed, Gambler, Glutton, Listener, Melancholic, Nerd, Paranoid, Sensory Impaired, Workaholic.
Yolosaurus Rex 26 May, 2022 @ 9:44am 
oh.

Have I ever mentioned I'm a dingus?
Tremualin  [author] 25 May, 2022 @ 11:38pm 
All flaws can be cured in the Sanatorium; as it says in the description.
Yolosaurus Rex 25 May, 2022 @ 4:24pm 
Does the Sanitorium remove any of the new ones?
Tremualin  [author] 9 Oct, 2021 @ 1:50am 
I didn't change anything on when colonists sleep. They sleep whenever they feel like it (day or night).
The Engineer Pop 8 Oct, 2021 @ 7:44pm 
A question. If a Tourist has Night Owl then (s)he sleeps at day and enjoys tourism at night?
Tremualin  [author] 6 Oct, 2021 @ 6:31pm 
It's a quirk because it only damages health if both colonists are healthy, plus it recovers sanity.
The Engineer Pop 6 Oct, 2021 @ 6:14pm 
I think then Brawler should be a flaw... Apparently making any random person and Brawler himself's health damaged should classified as a flaw, not a quirk... just in my opinion.
Tremualin  [author] 6 Oct, 2021 @ 6:06pm 
They fight any other non-child colonists at random, not necessarily brawlers.
The Engineer Pop 6 Oct, 2021 @ 5:59pm 
"Once a day, if healthy, this an another healthy non-child will both lose 10 health; then both colonists regain 5 sanity."

Do Brawlers fight "each other"? I thought Brawlers fight "Any other non-children"...
The Engineer Pop 6 Oct, 2021 @ 5:57pm 
Ah-ha... I thought Brawler as a fight-addicted troll who is addicted to harm other people.
Tremualin  [author] 6 Oct, 2021 @ 5:54pm 
Yeah. Like people who practice martial arts, boxing, etc. If all people involved are ok with the fight, and respect the rules, it's fine.
The Engineer Pop 6 Oct, 2021 @ 5:49pm 
Brawler means a person who likes to fight other person... Doesn't it?
Tremualin  [author] 6 Oct, 2021 @ 3:52pm 
Brawler is a Quirk, not a flaw. It's not negative. Hence why Sanatoriums can't cure it.
The Engineer Pop 6 Oct, 2021 @ 3:42pm 
Why sanatoriums can't cure Brawler?