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Alternative Power Solutions(continued no turbine no problem!)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2904358909
[Alternative Power Solutions] Patch operation Verse.PatchOperationSequence(count=1, lastFailedOperation=Verse.PatchOperationAdd(/Defs/ThingDef[defName = "VPE_NuclearGenerator"]/comps)) failed
Huglog here https://gist.github.com/ec3597157413ba3e08d704808d27041e
That way, everyone can enjoy it.
You're out of luck Expanded Materials Metals is really needed for coal.
When I originally made this mod it came as a followup to my desal plant as a thought exercise: "Since the player now has near infinite access to water lets add some thirsty plants."
The existence of the offshore windmill is proof enough I was thinking about seaside colonies above all else.
In the same way my rain collecting mod had me design colonies in the desert where I found these plants absolutely useless. Assuming the player always has access to a river or sea is bad design, it penalises the player for setting up a colony anywhere else.
That changes now. The plants are now almost 10 times cheaper to run, tell me how you find the new changes.
I can see about turning my love for realism into a patch job but that will take time.