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- Armed Zombies
- Voodoo Demons (might also be normal Demons, only tried this on a FTW seed) don't do contact dmg but their projectiles do
- Harpies also don't do contact dmg but the feather projectiles do
- Giant Turtles do their full contact dmg (which on a Master FTW world is a oneshot)
░░░░░▐█▄█▌░░░░░░▀█▄░░
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░░░░▄▄▄██▀▀▀▀░░░░░░░
░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE ░░░░░░░░░░░
░░░░░░▐▌▀▄▀▄▀▐▄░░ WORKSHOP ░░░░░░░░
░░░░░░▐▀░░░░░░▐▌░░
░░░░░░█░░░░░░░░█░░░
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So by default, you'd need at least level 4 for this to overtake vanilla effects of banners.
all of a sudden it hit max level and any weapon I use does 99978 damage and always crits
This is such a simple mod, and yet so awesome.
"..got lv3 of Zombie.." and in like 10min i see "..got lv2 of Zombie.." and then again after some kills "..got lv4 of Zombie.." or another "..got lv1 of Zombie.."
*what it looks like to me, it differs to rain zombies as just zombies and so on, zombie with slime head also mentioned as just zombie and armed zombie the same ... but their coding might differ so it them individualy >_> (banners don´t differ it at least except rain zombies)
** might be even worse and every design model differently but have to check on that yet .. will be hassle to check ... otherways very nice idea to spice up game for Master or Expert difficulty... then you bored to dying to random slime then low health.