Space Engineers

Space Engineers

Star System Progression V2
12 Comments
eaglegundam 2 Sep, 2023 @ 2:49am 
so i just add this to a new star system ?
Paranox  [author] 23 Apr, 2022 @ 2:43pm 
@J Drayn, I suppose those ores would still spawn. However, if it overwrites modifications done in this mod's VoxelMaterialChangesAsteroids.sbc, then you definitely will have those ores and whatever modifications this mod does won't appear.

This mod only alters probabilities of ores on asteroids in space, the impact of overwriting these is not too big.
J Drayn 22 Apr, 2022 @ 4:10pm 
Would this keep additional ores from spawning? For example, I play with the stargate mod and it has a couple of ores that only spawn on astroids. Would they still spawn?
Paranox  [author] 8 Jan, 2022 @ 1:37am 
@Parzival Cobalt is really rare on Pertam but in big veins and close to surface. I will update the description since it's not very clear on the rarity. And it is afterall a very important ore to get off-planet.

The number chart tells you Pertam has 1/15th of the amount of Cobalt compared to Uraninite which is most common on Pertam.
Parzival 6 Jan, 2022 @ 2:46pm 
Anybody found cobalt on Pertam... I've been driving around for 6 hours (real time) and hanven't found any!! (I use a 700m modded ore detector)
Paranox  [author] 26 Nov, 2021 @ 12:54am 
@Romes they are unchanged other than the ore maps, gravity and atmosphere settings detailed in description.
Romes 25 Nov, 2021 @ 12:45pm 
Quesion, are the planets the deault planets or have they been changed at all besides the ore?
Paranox  [author] 30 Oct, 2021 @ 2:25pm 
@The Real Noodle: No you should not need it for this mod, it's really only for the world that is linked at the end of description.
Darian Stephens 23 Oct, 2021 @ 1:46pm 
To modify what's in surface boulders, I believe it's the 'VoxelMaterialChanges.sbc' file.
Noodle 23 Oct, 2021 @ 5:43am 
Do i need "Progressive Survival - Gas Giant System" for this mod?
Paranox  [author] 1 Sep, 2021 @ 9:59am 
@Darian Stephens You are correct, I had increased it to 1.2 when it was supposed to be 0.8. It was supposed to be a bit thinner atmosphere planet, but still breathable.

Because I like the idea of even more challenging Pertam, I've now lowered it to 0.6 atmosphere and 0.54 oxygen densities, and corrected the documentation.

Using the Daily Needs Survival Kit addon Pertam becomes really challenging start because there's no ice to be found. You must drink your own urine a lot while resorting to Mad Max style raids.
Darian Stephens 31 Aug, 2021 @ 3:39pm 
Is Petram's atmosphere not slightly thinner, rather than denser? I recall flying vehicles having trouble there, or at least that's how I think the planet should be, so hauling ships are impossible with pure atmospheric, and low ice means Hydrogen would be wasteful, making wheeled vehicles perfect for the Mad Max planet.