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And while i would LOVE to use this, that fact makes it a hard pass =/ which sucks.
I'm using a handful of mods to change up gameplay, and I'm already using a mod that makes building walls and stuff significantly more expensive, so why not toss turrets needing ammo on top?
Feels weird to have the rest need ammo but the basic design not require any.
I was initially going to make it all 1 ammo type but it seemed to be too numerous or unfair, although crossbows are self explanatory with regular bolts and then harpoons will use that ammo
so just remember bolts for crossbow turrets, harpoons for everything else
When my crossbowmen run out of ammo, I have to micro task to fill back up their quiver so I think your mod makes perfect sense.
I wonder if you had considered making a mod similar to this, but regarding tool kits and lockpicking? I hate how easy it is to lockpick with fingers? and tool kits just aren't needed when lockpicking is high. It would be great to have to need to use a tool kit to open locks (like how a skeleton slowly uses up all uses of a skeleton repair kit).
I don't know if all of that would work anyway but i thought i'd share my thought. :) At the moment your mod would make battles more frustrating to me (and i already am someone that reloads very often) but only you know whatcha gonna do with it. :D
It's a cool mod definitely adds immersion, but some people think it maybe too micro managey which I understand, I just see it as no different that getting your guys to do the regular tasks theyre doing with everything else.
plus you could be like "oh maan, forgot the bolts" and feel goofy for doing so and then praying the battle still goes well lmao
Still a good mod though and i like details like that that make the game a little more realistic. :)