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Rapporter et problem med oversettelse
@StayHungryStayFoolish Cubemap Replacer and the cubemap packs are indeed relatively large in size because they contain cubemaps, but iirc they are only loaded when you select them, so it shouldn't impact performance by much.
I will see if lowering the specularity will help.
https://drive.google.com/file/d/1ULfiJPT0YaXq-DJzy5HZJ91GJOJaurLZ/view?usp=sharing
https://drive.google.com/file/d/1Y9jvXwUI5M5vVs8I06EPGexafuASSpqf/view?usp=sharing
Did that work? Not sure, trying to shard a few screenshots.
LOD missing: 2590883091.IDS AS Prop 2_Data [Core]
d3d11: failed to create staging 2D texture w=16 h=6 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=8 h=3 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=16 h=6 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=8 h=3 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=16 h=6 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=8 h=3 d3dfmt=71 [80070057]
@Vitatious Thanks, ha ha!
@Vadicus Thank you for your comment! I have reviewed the LOD in game and it seems to be reasonable and up to the standard of current Workshop items. There will always be a noticeable transition between the main mesh and the LOD for a building of this size. I find that, using ULOD, adjusting the building LOD distance to 2000 metres will make the transition much mostly unnoticeable unless you are looking for it. I don't see anything that makes it stand out like a sore thumb, so if you could let me know any areas of improvement, I would be happy to consider them. Also, could you let me know you mean by the mirror effect, thanks!
@Urban Architect Your videos are masterpieces too ;) Thank you!
@PG7头指引 Use Fine Road Tool. It is a hard dependency and you won't be able to place it without.
@Dandalover @tian601094333 Thanks!
@TheBusinessGoose Unless you're planning to place this building multiple times in your city, there shouldn't be that much of a noticeable impact on your performance. If talking solely about tris, this is around the equivalent of 10 of CalifornianYT's excellent Ford Expedition assets. There are other factors to the performance impact, but those should be minimal as well. Thank you for asking the question :)
这是迄今为止我最大的城市:天际线项目,共562小时,历时近9个月。我创建它是为了使它与真实的建筑一样准确和真实,并为此投入了大量的时间和精力。除了塔楼本身,这个车间项目还包括连接的建筑物和一个完全模拟的水晶法庭和大厅。本研讨会项目还包括19个道具。风化和垃圾被夸大了一点,但我认为大多数人更喜欢多一点纹理,少一点乏味。
资产信息
本车间项目中的所有项目均为1:1比例
IDS中心
独特建筑(RICO)
Tris:14094/436
纹理:2048x2048 a,d,i,n,s/256x256 a,d,i,s
建筑尺寸:102m x 108m x 277m
里科统计
三级办公室
360个工作场所
建筑费用5万美元
@ehni55 @Hex: Phat Bussy Thanks!
Please help!
@timmy Thanks so much - and thank you for being so patient and supportive throughout the long period of time it took.
@Bonovision Thanks! I will definitely be continuing to create more Workshop items and fortunately for you, they will be mostly North American theme since those are the type of cities I like to work on.
@Nugy 9 months was a mistake, it was actually 10 months :)