Cities: Skylines

Cities: Skylines

IDS Center
126 Comments
chr.is 19 Apr @ 1:10pm 
562 hours! Screenshots speak themselves for the effort put into this great project!
kareemellis 8 Apr, 2024 @ 8:26am 
@Redstone Please make more Minneapolis such as Wells Fargo Center ATT Tower City Center Plaza 7 Accenture Tower Oricle Center 5th South Capella Tower La Salle Plaza Target Plaza 5th Street Towers First Canadian Plaza US Bank Plaza RBC Plaza Hennepin County Goverment Center US Bancorp Center Ameriprise Financial Center Campbell Mithum Tower thanks.
kareemellis 11 Apr, 2023 @ 1:28pm 
IDS Center is the First building in Minneapolis, MN its realy great to make that on cities skylines. Please Make more ??? And also make the One Oxford Centre in Pittsburgh, Key Tower, BP Building, Erieview Tower,and One Cleveland Center in Cleveland, Simmons Tower in Little Rock, Bank of America Corp Center, One Wells Fargo Center, Hearst Tower, and Fifth Third Center in Charlotte, NC, Bank of America Plaza, Georgia Pacific Tower, 191 Peachtree Tower, SunTrust Plaza, Westin Peachtree Plaza Hotel, One Atlantic Center, GLG Four Seasons, Equitable Tower, Prominade Plaza 2 AT@T Midtown Tower, and 1100 Peachtree in Atlanta, please do that for me.
Fewsaid 10 Dec, 2022 @ 4:08pm 
Amazing asset!
ProParker 9 Nov, 2022 @ 5:21pm 
Was in this building today, crazy how realistic you got it
Chinese_Cool_Boy 4 May, 2022 @ 6:30am 
Looks great
Vadicus 23 Jan, 2022 @ 5:08pm 
Yah thanks fellas. Trying it out. My PC is pretty beefy so no worries there. Ronyx has some gorgeous cubemap packs. I see what you mean about graphical improvements. Very cool.
Redstone  [author] 23 Jan, 2022 @ 4:05pm 
@Vadicus You're very welcome. My PC is 7-8 years old and is a laptop and Cubemap Replacer works with unnoticeable performance impact and is a must-have for me in terms of graphics mods. It does indeed only change the cubemap, but it seems that custom cubemaps work better in this respect for some reason. Not really sure why.

@StayHungryStayFoolish Cubemap Replacer and the cubemap packs are indeed relatively large in size because they contain cubemaps, but iirc they are only loaded when you select them, so it shouldn't impact performance by much.
StayHungryStayFoolish 23 Jan, 2022 @ 3:28pm 
@Vadicus Cubemap Replacer has a huge size, so I recommend a high-end PC to implement it, but it looks just awesome! More mods in a stable combination are available in my modlist.
Vadicus 23 Jan, 2022 @ 2:11pm 
Oh your screenshot looks awesome. Cubemap replacer you say. I thought it only changed the sky. Nice, I'll have to give it a try. Does Cubemap Replacer have a negative affect on performance? I'd be glad if it corrects that specular issue. There are other buildings I'd love to utilize that seem to have the same issue with specular texture. Thanks so much for your replies and helping me understand this problem better. I'll definitely be using your awesome building.
Redstone  [author] 23 Jan, 2022 @ 7:10am 
All pictures but the last one works, but I see what you mean. That's the specular map at play. The LOD texture size would have to be huge if I wanted to put darker gaps in the specular map and even then, it may not have the desired effect. So far, I've tested only using Cubemap Replacer. I would recommend getting Cubemap Replacer not only because it may mitigate this effect (for some reason, with all the cubemaps I've tried, it is not nearly as apparent) but also because it provides a very nice visual boost. For me, it looks like this: https://drive.google.com/file/d/1GmHQI_xGgurhakrbwpvwccCLZgjmAc8K/view?usp=sharing
I will see if lowering the specularity will help.
Redstone  [author] 22 Jan, 2022 @ 3:42pm 
The LOD mesh and textures are all custom. Can you share a screenshot?
Vadicus 22 Jan, 2022 @ 2:20pm 
Maybe I can get a screenshot to show you what I mean. Do you have all the layer lod textures implemented into the asset? For large footprint assets, all lod textures should be custom not generated.
Redstone  [author] 22 Jan, 2022 @ 1:25pm 
@StayHungryStayFoolish. Thank you for bringing this to my attention. AS Prop 2 does not have a LOD because it uses additive shader. As far as I know, this should be harmless.
StayHungryStayFoolish 22 Jan, 2022 @ 12:04pm 
It is a nice asset, sorry to mention, but LSM reported this in output.txt:
LOD missing: 2590883091.IDS AS Prop 2_Data [Core]
d3d11: failed to create staging 2D texture w=16 h=6 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=8 h=3 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=16 h=6 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=8 h=3 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=16 h=6 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=8 h=3 d3dfmt=71 [80070057]
Redstone  [author] 22 Jan, 2022 @ 10:57am 
@Vadicus Sorry if I seem a little defensive, that is not what I mean to express. Thank you very much for letting me know about this. After another test, I think I may see what you are talking about. With 200% dynamic resolution I can spot a thin strip of illumination spanning the height of the building. Can you confirm this is the problem you are encountering? I will take a look at this as soon as I have time and hopefully fix it soon.
Vadicus 21 Jan, 2022 @ 7:22pm 
Hey Redstone, I meant no negative intention. I just wanted to point out that I think the illumination mask on the lod could use adjustment. The lod has a significant amount of illumination giving it that mirror effect. It is in fact common with very large buildings.
Redstone  [author] 21 Jan, 2022 @ 1:26pm 
@贰月叁拾 @1nk™ Thank you for your comments!

@Vitatious Thanks, ha ha!

@Vadicus Thank you for your comment! I have reviewed the LOD in game and it seems to be reasonable and up to the standard of current Workshop items. There will always be a noticeable transition between the main mesh and the LOD for a building of this size. I find that, using ULOD, adjusting the building LOD distance to 2000 metres will make the transition much mostly unnoticeable unless you are looking for it. I don't see anything that makes it stand out like a sore thumb, so if you could let me know any areas of improvement, I would be happy to consider them. Also, could you let me know you mean by the mirror effect, thanks!
Vadicus 20 Jan, 2022 @ 7:27pm 
Nice asset, unfortunately the lod is not appealing. Stands out like a sore thumb. Illumination mask could help hinder the mirror effect. Keep up the great creations!
Vitatious 18 Jan, 2022 @ 11:00pm 
Amazing mod. Unfortunately my computer has exploded and caused massive nuclear radiation damage to my neighborhood and I'm now typing this with 21 fingers. Cheers to this great tower!
EasterSundayChronic 2 Dec, 2021 @ 8:14am 
Great !!!
马Der一Bee 1 Dec, 2021 @ 2:37am 
nice!!!
Redstone  [author] 24 Nov, 2021 @ 4:57pm 
@swafellon Seeing a building in game that you see in real life is a pretty cool experience. Glad I could grant you that experience!
@Urban Architect Your videos are masterpieces too ;) Thank you!
@PG7头指引 Use Fine Road Tool. It is a hard dependency and you won't be able to place it without.
@Dandalover @tian601094333 Thanks!
@TheBusinessGoose Unless you're planning to place this building multiple times in your city, there shouldn't be that much of a noticeable impact on your performance. If talking solely about tris, this is around the equivalent of 10 of CalifornianYT's excellent Ford Expedition assets. There are other factors to the performance impact, but those should be minimal as well. Thank you for asking the question :)
TheBusinessGoose 24 Nov, 2021 @ 4:45am 
any chance you could make another one without the detailed interior to reduce the tris count for lower end hardware?
liujiaxin285628 11 Nov, 2021 @ 10:40pm 
描述
这是迄今为止我最大的城市:天际线项目,共562小时,历时近9个月。我创建它是为了使它与真实的建筑一样准确和真实,并为此投入了大量的时间和精力。除了塔楼本身,这个车间项目还包括连接的建筑物和一个完全模拟的水晶法庭和大厅。本研讨会项目还包括19个道具。风化和垃圾被夸大了一点,但我认为大多数人更喜欢多一点纹理,少一点乏味。
资产信息
本车间项目中的所有项目均为1:1比例
IDS中心
独特建筑(RICO)
Tris:14094/436
纹理:2048x2048 a,d,i,n,s/256x256 a,d,i,s
建筑尺寸:102m x 108m x 277m
里科统计
三级办公室
360个工作场所
建筑费用5万美元
agt打不死的莫浪飞 1 Nov, 2021 @ 5:17am 
说的这是啥啊,看不懂
674239370 31 Oct, 2021 @ 5:13am 
没人说中文吗?
tian601094333 30 Oct, 2021 @ 3:44am 
LOVE IT!
Dan 27 Oct, 2021 @ 9:07am 
I like it
hcp_77 22 Oct, 2021 @ 7:54am 
thanks ill go try subscribing to fine road tool
PG7头指引 20 Oct, 2021 @ 11:41pm 
Length too short too
Urban Architect 11 Oct, 2021 @ 11:38am 
Masterpiece
swafellon 9 Oct, 2021 @ 11:43am 
Just reinstalled this game and I was going to check out mods to install, since the previous times I've played it I never actually used any. Imagine my surprise when I saw a building I look at everyday moving around my city on the "Most Popular" list. Gonna give it a shot a now and hope I can get it in my virtual city as well pretty quick here. Thanks for putting Minneapolis on the workshop map lol
Redstone  [author] 6 Oct, 2021 @ 4:48pm 
@hcp_77 Subscribe to Fine Road Tool. It is a hard dependency.
@ehni55 @Hex: Phat Bussy Thanks!
hcp_77 6 Oct, 2021 @ 9:28am 
I cant place it..? "Length too short".
Please help!
ehni55 27 Sep, 2021 @ 9:56pm 
Gotta add the Potbelly's Sandwich shop, the Verizon Wireless, and the Starbucks Coffee Shop. Great work, it's almost as good as being there.
onika burgers 27 Sep, 2021 @ 1:32pm 
10 months is fast considering how much detail there is
Redstone  [author] 23 Sep, 2021 @ 12:59pm 
Not quite that easy when you start importing everything into the game and find out that half the things you learned about Blender doesn't apply plus around a hundred unexpected problems that you'd likely come across with a project like this :)
Lee Harvey AWPswald 23 Sep, 2021 @ 12:06pm 
@bonovision yes it was easy, interior would take some days tho
Friendly Neighborhood Combine 22 Sep, 2021 @ 12:06pm 
the did it take 10 months
Redstone  [author] 21 Sep, 2021 @ 3:36pm 
@Robert @carcarman123 @d4okeefe Thank you for your comments!
@timmy Thanks so much - and thank you for being so patient and supportive throughout the long period of time it took.
@Bonovision Thanks! I will definitely be continuing to create more Workshop items and fortunately for you, they will be mostly North American theme since those are the type of cities I like to work on.
@Nugy 9 months was a mistake, it was actually 10 months :)
Bonovision 21 Sep, 2021 @ 4:48am 
@Redstone I can't wait to see what you put out next! Hopefully some far simpler American assets! lol Staggering dedication to detail here.
Bonovision 21 Sep, 2021 @ 4:47am 
@Nugy, you ever tried learning Blender?
Lee Harvey AWPswald 19 Sep, 2021 @ 8:42am 
how the fuck did it take 9 months
locke 16 Sep, 2021 @ 5:09pm 
AMAZING!
contemporary computing 16 Sep, 2021 @ 4:09pm 
why is it so gooood!!!! :steamhappy:
Yoko Bozo 12 Sep, 2021 @ 9:05am 
Epic building. Was a pleasure working with you.
Lextacy 11 Sep, 2021 @ 3:31pm 
I used to frequent this building. I LITERALLY have taken the same photos as these screen shots. The angles check out!
Robert 7 Sep, 2021 @ 5:31pm 
Woah amazing detail! Great work