RimWorld

RimWorld

Draftable Animals
251 Comments
Commander Link 6 hours ago 
yes, you are a real author. please get this updated. pretty please?
Stardust 🌠  [author] 21 hours ago 
Does this mean im a real mod author now, ma? people are asking me to update stuff? :D

I'll see about getting a 1.6 version, but no promises. As i state, i am not a coder, just a commissioner :P
crocodilewaterlog 11 Jul @ 1:21pm 
1.6 please
Mr. Mishima 6 Jul @ 3:40am 
works fine with VFE Insects
Tsornin 4 Jul @ 9:46am 
o7
Nimbeast 18 May @ 10:18am 
Works here too so sounds like you wasted your time commenting :D
Stardust 🌠  [author] 22 Apr @ 3:41pm 
Sorry mate, might be a mod incompatibility or something. Works for me.
DRG Engineer 22 Apr @ 2:26pm 
Does not even work why did I waste my time with this?
Rassmond 2 Mar @ 6:14am 
seems to not work with v.o.i.d monsters, I drafted leaper and undraft button dissapeared, then I clicked Animals tab - game just crushed
CEM  [author] 13 Feb @ 10:53pm 
@The Viral Divinity

Hi! Could you tell me what mod provides sowoboe bugs?

Also, identifying animals which don't naturally fight would be helpful in fixing this.
The Viral Divinity 29 Dec, 2024 @ 11:46am 
Idk, it seems for me at least any animal that naturally doesn't fight and tries to flee, still does. I can't tell you how many precious sowoboe bugs I have lost from trying to draft them to get them to run to safety, then they go to flee mode, and run out into the enemy and die.
wild bard 29 Oct, 2024 @ 3:36am 
the monkeys hunger.
horiemon0912 13 Oct, 2024 @ 1:49am 
Hello,
In the mod "Kyulen - NinetailFox," the added characters possess both colonist and animal statuses. However, there remains an issue where only these added characters cannot be manually commanded for some reason. Since they are characters that can be drafted, it would be ideal if there were a way to exclude them from the mod's scope. Is it possible to implement such a setting?
Stardust 🌠  [author] 27 Sep, 2024 @ 5:01pm 
It should work with everything. @Greven.
Greven 27 Sep, 2024 @ 3:04pm 
Im guessing this doesnt work with Alpha animals?
But does work with housecats.
Scorpio 15 Sep, 2024 @ 11:41am 
still block the healing pod gizmo of some dryads fro example acidic spitter from VE
the shaman 4 Sep, 2024 @ 1:34am 
Just saw the fix. Thanks!
the shaman 4 Sep, 2024 @ 1:33am 
Hey there. This is one of my favorite mods ever so I felt like commenting about how whenever the mod is on I can't manually order colonists to construct stuff. You can't tell them to build something when right clicking on building blueprints.
OceanicOxen 3 Sep, 2024 @ 3:23am 
All draftable animals that is
OceanicOxen 3 Sep, 2024 @ 3:22am 
Is there any reason why the Gear tab has been removed from all animals, decompiling the code suggests it is intentional.
低熵之体 31 Aug, 2024 @ 7:29pm 
Thank you for your efforts, Stardust!
Radd 31 Aug, 2024 @ 7:10pm 
Sweet! Thank you!
Stardust 🌠  [author] 31 Aug, 2024 @ 6:48pm 
Updated with a fix.
If this issue ever occurs again in a subsequent version, disabling the "Disable Undrafted Menu" option in the mod settings should fix the bug.
That option was supposed to hide all right-click menu actions when animals are undrafted (This saves quite a bit of FPS/TPS) but we forgot to make it not affect human pawns aswell. Oops :P
Should be all good now, though. But in case that happens in the future, just disable that option and it should be good to go.
Radd 31 Aug, 2024 @ 4:21pm 
Thank you Stardust!
Varrak 31 Aug, 2024 @ 2:30am 
ahh yup spent a few hours screenshotting chunks of my mod list and removing them then starting a new game to check if i could haul stuff till i found out it was this XD
Bnuy 31 Aug, 2024 @ 1:53am 
thank god i spent like 2 fecking hours trying figure out which mod broke damn achtung priority work, it sucks having massive modpack man i thought i fucked up the files or something cause i literally used google and everything to figure out why my achtung wasn't letting me do priority work at all.
Stardust 🌠  [author] 30 Aug, 2024 @ 11:24pm 
Reverted to the previous version while a fix is worked on :P
Cooperthedog2 30 Aug, 2024 @ 11:22pm 
I'm so happy I was able to track down what was causing my game to break (Cannot force pawns to do work). Nothing gas lights you harder then a massive mod pack working then suddenly stopping. By chance do you have the old copy of the mod, or does the OG dev have it?
Stardust 🌠  [author] 30 Aug, 2024 @ 8:54pm 
This is safe to remove from an ongoing save. Working on fix.
Sean 30 Aug, 2024 @ 8:49pm 
Yeah, mod broke my game too. Is it safe to remove from an ongoing save? I can live without drafting animals, but not without being able to task my colonists properly lol
Radd 30 Aug, 2024 @ 8:24pm 
Thank you Niteshade, I came here looking to see if I could find out which of my mods were updated today that made it impossible to prioritize tasks.
Niteshade 30 Aug, 2024 @ 8:05pm 
So as of the update pushed out today for this mod, it started preventing me from manually telling my pawns to do anything except cleaning, putting out fires, or pick up items. As in I could not force them to construct, mine, harvest plant, etc. I am not sure if it was specifically this mod itself, or it conflicting with another one, but either way as soon as I removed this mod I was able to force those tasks again. Just giving a heads up to anyone else who uses this mod and ends up with a similar issue.
WHORU? 28 Aug, 2024 @ 4:41am 
bruh
Stardust 🌠  [author] 27 Aug, 2024 @ 9:33am 
@NO_LIFE Please refer to one of the numerous places in the description of this mod that states i cannot update the mod because I commissioned this mod, and Don't know how to mod rimworld :P

If you would like to code the ability to toggle it yourself, That'd be great. Since you're probably better at coding in Rimworld's engine than I am :P
WHORU? 27 Aug, 2024 @ 9:09am 
bro this mod mid why cant you make training toggleable i got a army of bugs and i dont got time for that
Stardust 🌠  [author] 26 Aug, 2024 @ 4:53pm 
@ShadowEater25
No, sorry.
thanks for understanding. :)
ShadowEater25 26 Aug, 2024 @ 2:07am 
please make a mod config to have training needed toggleable
Stardust 🌠  [author] 24 Aug, 2024 @ 3:18pm 
It says in the description that animals need to be trained to attack to be draftable.
Please read descriptions next time before you post a comment :P
Holynevil 24 Aug, 2024 @ 2:13pm 
ok my bad, so some animal you dont need training, some you need to train "attack" to able to draft them,
Stardust 🌠  [author] 22 Aug, 2024 @ 3:04pm 
Hey @Holynevil
Please refer to the numerous times I say where I cannot update this mod because it was commissioned and im not a coder.
Sorry!
Dunno why this mod wouldn't work with those mods, but assuming they don't and you've tested it, then unfortunately there's nothing I can really do.
Holynevil 22 Aug, 2024 @ 1:13pm 
can you make it compatible with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2764736074 and the monster hunter one
Jowenbra 7 Aug, 2024 @ 3:53pm 
I can confirm that dryad healing pods are missing. Not using Combat dryads, though, seems to just be this mod.
Randomorph 5 Jul, 2024 @ 5:40pm 
@Stardust I've tested it and it does in fact work with Gauranlen combat Dryads. That being said, I think this mod might also be removing their ability to heal in a pod. I need to do some more testing to verify it, but I don't think I have another mod that should be touching Dryad behaviour.
Stardust 🌠  [author] 28 Jun, 2024 @ 7:07pm 
I've got no clue @Randomorph, but if previous conventions hold true then this will likely work on them, yes. But there's only one way to find out :P

The code is very simple as far as im aware, it just adds draftability to all animals that have release. So if your gauranlen combat dryads have release then it should work. But im not the original coder, and i don't use the Gauranlen, so I cannot really say :P
Randomorph 28 Jun, 2024 @ 7:04pm 
Does this work with the Gauranlen combat dryads? By default they have release training fully trained on spawn.

Also, vanilla mechs are draftable and directly controllable already, you just can't control them from far away without mods.
Stardust 🌠  [author] 24 Jun, 2024 @ 6:19pm 
If i remember correctly @ProtogenECHO, when I used this mod with mechanoids it DID allow me to draft them.

actually, I didn't even know that vanilla mechanoids couldn't be drafted because I never take this mod off, so >w>
Puro 1 Jun, 2024 @ 2:34pm 
does this work on your mechaoids as well? ive been looking for a mod like this that lets you control your mechs like a little robot kill squad.
Stardust 🌠  [author] 18 Apr, 2024 @ 3:26am 
Great! I won't worry about it then. :foxxing:
olaflex0306 17 Apr, 2024 @ 8:59pm 
ah i restarted steam entirely after unsubscribing and after it opened up again finally the version installed when subscribing was the 1.5 one, shown compatible in the mod menu.

pawns are moving just fine in draft mode, I'm assuming all else is too :)

also do not own Anomaly
I do have a bunch of mods but it all seems fine and I can't think of one that would've broken it anyways
Stardust 🌠  [author] 17 Apr, 2024 @ 6:57pm 
Could also be an issue with old saves being ported to the new version. which would suck :(