Call to Arms

Call to Arms

Half Life Revelations
367 Comments
Finaldead13 29 Apr @ 12:33pm 
is all editor missions or is just it just downloaded bad?
Classical_Smoker  [author] 23 Feb @ 3:27pm 
oh whoops yeah thats not supposed to be in the mod its the unfinished version
Leslor 23 Feb @ 3:13pm 
what am i supposed to do at point extraction? cuz nothing happens and i ran around the whole map to try and trigger something.
I3eauLeBoi 21 Feb @ 3:54pm 
I getcha
Classical_Smoker  [author] 21 Feb @ 3:18pm 
Generally not goh for now until they finish adding content and messing with defines and other thing only as2 just for convenience
I3eauLeBoi 21 Feb @ 3:07pm 
Damn, not even Goh? Feels bad man, it'll take a long while on my part, anyways, good luck mate.
Classical_Smoker  [author] 21 Feb @ 2:59pm 
Hey Everyone,

Just a quick heads up basically life got a little busy and most of my free time has been spent on another project that being Galaxy At War in relation to this I'm working on the half life mod less and less.

This doesn't officially mean I'm stopping the development of this more like Its being put on a shelf to collect a little bit of dust but when I do return there will be vast improvements made along with the addition of more content.

However I am looking into moving the mod back to assault squad 2 and potentially in the future Gates of Hell as it has the same basis just being actively developed maybe in the far future men of war 2.

for now though I'll be releasing the Antlion and Guard - WIP and Vehicles - WIP
Nobutora 21 Feb @ 11:08am 
@Helghast because they are not in as factions, fellow helghan brother
Helghast 31 Dec, 2024 @ 2:15pm 
why i cant play in skirmish ? combine and rebel factions dont appear , even maps , only in story mode
I3eauLeBoi 13 Dec, 2024 @ 8:19am 
Oh sick! Thanks for responding Smoker.
You are doing the Universal union proud.
Classical_Smoker  [author] 12 Dec, 2024 @ 8:55pm 
Slow progress but vehicles are ready I think I’m gonna go ahead and release those as a small update
I3eauLeBoi 12 Dec, 2024 @ 3:43pm 
Anything new lately?
Ancient One 31 Aug, 2024 @ 4:57pm 
ah alright
Classical_Smoker  [author] 31 Aug, 2024 @ 12:26pm 
Ah I haven’t got around to making the discord public I’ve been been pre occupied by real life stuff and other mod projects like Galaxy at war but hopefully next week I can launch it and start showing off new bells and whistles I’ve been working on.
Ancient One 31 Aug, 2024 @ 12:31am 
is there a discord server? i bought CTA to play this mod but i enjoy conquest more more than any other mode so i'd be neat to have a look at the progress
I am hamster 9 Aug, 2024 @ 4:42am 
In my opinion, Gates of Hell is poorly optimised especially the later ldlc which is almost required for most mods out there
BlackHand 8 Aug, 2024 @ 12:41pm 
Gates of Hell is my favourite in this matter regarding your last question.
Classical_Smoker  [author] 8 Aug, 2024 @ 9:22am 
Can’t wait to release it, I’ve learned a lot of new things modding wise so I’m excited to share it the update is probably going to be bigger than expected as I now going to include black mesa and it’s expansion plus creating the vehicles from that game on top of that I may even delve into the entropy games featuring the bad cop also a lot of props are being reworked again due to issues with collision
I am hamster 8 Aug, 2024 @ 3:33am 
can't wait for the next update :steamhappy:
Classical_Smoker  [author] 30 Jul, 2024 @ 7:42am 
Are you running any other mods with this mod?
ByBankZa 30 Jul, 2024 @ 5:47am 
The Civil Protection dead sound is gone in my Editor mode. Is there a way to fix it?
Conan 17 Jul, 2024 @ 7:33pm 
The mod definitely seems like it fits here better than GoH. Don't get me wrong, there's lots that I love about GoH and I wish that there was more variety as far as total conversion mods go, but this version of the game feels like the best platform for it, and it has my favorite direct control. Keeping it on here is the right decision. I can't wait to see what its like when its updated.
Classical_Smoker  [author] 8 Jul, 2024 @ 11:20pm 
Can do
Sir Charly 8 Jul, 2024 @ 7:34am 
day of defeat Source stuff please!
Laykan 27 Jun, 2024 @ 7:48am 
:heartg: :heartg: :heartg:
Krzeminsky 26 Jun, 2024 @ 4:01pm 
does it have working conquest?
I3eauLeBoi 11 Jun, 2024 @ 3:16pm 
Heck, i'd love it for gates of hell myself as its replayability is quite nice for conquest maps. World sizes are much bigger on there as well for larger scale stuff.
Classical_Smoker  [author] 22 May, 2024 @ 10:39am 
Gotcha I’ll keep the mod situated on base call to arms I’ve got a lot of things in the works for the next update but obviously it’s taking time due to me being a one man army hopefully though I’ll also be able to launch the little discord I made so you guys can get a look at what’s to come and make it easier for updates and such.
Uncle Mr. Bones 21 May, 2024 @ 11:42pm 
I would personally love it on the original Call to Arms! I own both, but I definitely think the core gameplay is better in this game, with regards to modern weaponry and DC of vehicles in general.
Classical_Smoker  [author] 19 May, 2024 @ 5:32am 
Would you guys prefer the mod on gates of hell?
blagmire 11 May, 2024 @ 8:33pm 
Based mod.
Classical_Smoker  [author] 11 May, 2024 @ 12:11am 
Skirmish is coming along smoothly just updated all the rebels so there is a lot of customisation now.
Classical_Smoker  [author] 11 May, 2024 @ 12:11am 
Because I never made it compatible
HEAD PALADIN THORN 10 May, 2024 @ 5:43pm 
why i cant play this mod with fallout mod?
BlackHand 10 May, 2024 @ 4:56am 
Hey man, any news on the skirmish mode? I am planning to make some custom content for it when it's released. :steamhappy:
Gekas 4 May, 2024 @ 1:41am 
Keep up the great work dev
I3eauLeBoi 3 May, 2024 @ 3:09pm 
It does not work on multiplayer.
Its just coop/singleplayer missions c:
Classical_Smoker  [author] 2 May, 2024 @ 9:14am 
That I’m actually not sure it should do I think you’d have to test it yourself
Attikipp 2 May, 2024 @ 8:48am 
Does this work with warfighter?
Gekas 17 Apr, 2024 @ 4:24pm 
well sick, id be glad to playtest/bug hunt if you ever need a lab rat, wish you the best with the progress and irl things. Hope to see this come to fruition, along with many others I'm sure!
Classical_Smoker  [author] 17 Apr, 2024 @ 12:39pm 
Yeah that’s the main thing I’m working on alongside everything else
Gekas 17 Apr, 2024 @ 2:33am 
will there be co-op or skirmishes in multiplayer
Classical_Smoker  [author] 9 Apr, 2024 @ 1:40pm 
Yes
BlackHand 9 Apr, 2024 @ 1:12pm 
I3eauLeBoi 21 Mar, 2024 @ 12:27pm 
Thats actually awesome to hear! I'll be keeping an eye out on this mod.
Heck, i installed the game to try this out in the first place.

No need to apologize for slowness when mods somewhat overhaul the game.
I didn't even know they were a focus to begin with.
Classical_Smoker  [author] 20 Mar, 2024 @ 5:11pm 
Yeah there will be multiplayer and conquest I’m just in the middle of flushing out the mod and adding new maps and such and yeah trying to tackle it all apologies for slowness of the next update
I3eauLeBoi 20 Mar, 2024 @ 1:45pm 
There's great mods like these but, sadly no replayability when it comes to what it offers. Will there be a slim chance we can use this mod in other game modes in the future? That'd be actually very great.
Classical_Smoker  [author] 4 Mar, 2024 @ 7:07pm 
Nope no update as of yet but will say the upcoming update is gonna be a big one will update the list in the description later on today.
chemicalmaster1 3 Mar, 2024 @ 4:27pm 
Has this mod been updated?
Not That Guy Pal 2 Mar, 2024 @ 12:19pm 
Banger of a soundtrack on the first mission