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o7
v1.2.0 - Rimworld 1.4 Update
Features
- Updated to Rimworld 1.4 (Still compatable with 1.3 as well)
v1.1.0 - Settings
Changes
- Add a setting that allows drilling non-native patches of stone for the relevant chunks.
- Add a setting that allows drilling stone from stone patches in biomes that normally wouldn't allow deep drilling for stone, such as sea ice.
I would be super grateful if you could look into whether it's possible or not, but thank you for the mod either way!
I understand the reason you made it the way it is and normally I'd agree wholeheartedly with the decision. However, I am in the strange position where I have legacy saves that have been running for the better part of 3 IRL years, ever since 1.0. Every time Rimworld has an actual version update, it's shuffled the natural stone types on my colony maps, and I'm no longer able to dig up the stone chunks that match the actual construction of the colony. As far as i can tell, there's no way for me to change the stone types on any given map because it's actually set by the world generator: I can't even reproduce the planet that some of these maps are on because the world generator has changed so much that the same seed results in a completely different map.
@Xeonzs Will be nice if added, alternatively / until then, if you set a stockpile up around the deep drill and disallow chunks, they'll be auto-hauled :P
It would just be a good QoL improvement.