Space Engineers

Space Engineers

H2 Engine Manager
21 Comments
miku567 4 Nov, 2024 @ 5:44am 
Update: removed that modded tank and replaced it with vanilla one, the script still says the grid's hydrogen levels are 0% even though it's not true
miku567 4 Nov, 2024 @ 5:33am 
Does this script recorgnize modded hydrogen tanks? I have one on my grid and its above the default 15% yet the script keeps shuting down the engine
Sypher 17 Jul, 2024 @ 10:40am 
Patrick, I really Like the way your script automatically is on the PB display. I would like to have other scripts I am running do the same thing. Could you help me to understand how to set this up?
Cardboard Overlord 26 Mar, 2024 @ 4:05pm 
I Think the point they were trying to make is that if you turn the grid off and back on again (with 'Y'), the game turns the engines on and your script just ignores them and lets them run forever. You have to recompile to get it working again. There is another script that handles this well (EXOBIOTA's H2 Engine Manager) so there's a way of avoiding it, but that other script doesn't have the Load Balancing feature of your script, which is a really nice feature to have.
Patrick  [author] 29 Dec, 2023 @ 5:02pm 
Yep, you're right, I forgot about the 'Y' key (because I don't use that either). For what it's worth, I don't think it's possible to change what the 'Y' key does, including preventing it from turning off hydrogen engines.
Nemirel 29 Dec, 2023 @ 4:32pm 
I think they mean the Y key, the one that shuts down the entire grid and turns it back on. P isn't the issue here for once.
Patrick  [author] 4 Aug, 2023 @ 9:05am 
Yes
dRuPpI 4 Aug, 2023 @ 1:06am 
will the script turn off engines, if the minimum full is not present even if you turn them on by your self?
Patrick  [author] 27 Jul, 2023 @ 1:40pm 
Are you talking about the "P" key? No, there's no way to change that. You shouldn't use P anyway, because of problems like this -- it does too many things and usually there's at least one thing you don't want it to do. Not to mention unexpected disconnects of everything from your grid's connectors, etc.

I don't use P and the engines never turn on when I don't want them to.
dRuPpI 27 Jul, 2023 @ 3:12am 
is there a way to make H2 generators not react to the turn on / turn off key at all? I don't want that they go on when i start my ship cause i only use them ass emergency power
Patrick  [author] 3 May, 2023 @ 2:15pm 
Sorry, not yet.
Jared Lynch 3 May, 2023 @ 11:50am 
Is there a way to display the info out to an external LCD screen?
Vomsay 24 Apr, 2023 @ 10:54am 
super cool
Patrick  [author] 6 Jan, 2023 @ 6:36am 
Thank you! I'm glad to hear it!
==>KT<== JudgeKane 6 Jan, 2023 @ 12:38am 
Great script, really useful on my mining rigs when out and about roaming, but +1 for the LCD tag thought!
Patrick  [author] 21 Nov, 2022 @ 7:55pm 
Sounds good!
Kaedys 21 Nov, 2022 @ 6:07pm 
Naw, I'll just go use another more flexible manager script instead. Take care.
Patrick  [author] 21 Nov, 2022 @ 2:28pm 
Nope, sorry. You are welcome to bring up your idea on the Discord and we can discuss it.
Kaedys 21 Nov, 2022 @ 11:46am 
Do you have this up on Github or somewhere, so I could grab the un-minified version of the script? I'd like to tweak the behavior, but the minified version is a bear to work with.
Patrick  [author] 29 Mar, 2022 @ 4:41am 
Hi Spencer, thanks! I may add an LCD tag at some point.
Spencer 29 Mar, 2022 @ 2:44am 
Love this script but would be very nice if you could use the lcd stuff via a tag on other LCD monitors