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I think then possibly a non-updated mod. If I can get the mod list you are using I will try and pin it down. The version of Rim you are using would also be helpful.
Operating system
Mod list
player.log hosted file link
GeneratedPatches.xml hosted file link
I can help with the last 3 on request, once I know which OS you're on.
My best guess is that a mod has been removed for which there is ACT data in the database.
It may then be that resetting the database will fix the issue, but then you'll have to put your data in again; if I know it's this then I will also try and fix the exception handling so that it doesn't throw the error with this edge case.
I'll see if I can replicate like this now.
Anomaly will also require a little work once it's released, I think.
If anyone else has success or lack of, information is very helpful. The update shouldn't cause any issues to ongoing functionality. If it does, the first thing to do would be to open and close the options windows to regenerate the patches.
A little hard to describe but I'm saying the files are placed in the root rimworld mods folder, not within the "Animal Commonality Tweaker/Patches" sub-folder. And the file name contains slashes.
Like this:
mods
|_ Character Editor
|_v1.4
|_ Animal Commonality Tweaker
|_1.4
|_Patches
- GeneratedPatches.xml <---- I'd expect this one to get replaced
|_Source
|_ BetterLog
|_Animal Commonality Tweaker\Patches\GeneratedPatches.xml <---- This one looks out of place
|_Animal Commonality Tweaker\ErrorLog\AnimalsProcessedList.txt
As they're mod specific files, that's the best place for them I felt. The GeneratedPatches.xml file is what actually changes the animal commonality values in rim, which is the way to do it rather than directly changing it in game, which can make things unstable. Especially if multiple mods are trying to do it. It's also why a restart is required for changes to take effect.
It is generated when the mod options screen is closed using the data in the database, which is stored in the main rimworld folder.
- "2591446825\Patches\GeneratedPatches.xml"
- "2591446825\ErrorLog\AnimalsProcessedList.txt"
I imagine this probably has something to do with how linux and windows handle backslahes but this is the first mod I've run into with this issue.
Have you restarted Rimworld after making the changes?
There are some mods that don't follow the proscribed method for assigning a commonality value, or anything else. They will maintain whatever the mod maker has hard coded in.
Is this for the total commonality for the tile? I shall check it out on confirm, I haven't heard of there being a problem with that before. Perhaps something has changed and it isn't functional somehow. Is it all tiles if so, or just some types of tiles?
It's only the spawned animals that are effected. So the animals already spawned, i.e. existing on the map, continue to exist as they were. It will take time for the population to progress to the new stable state. Animals wander in and out over time, and can also leave when the season changes if the temperature moves outside their comfort zone. You can of course speed up this process Rimworld style with guns/grenades.
Loving your mod! Thanks again for it!
If it was already in, it's in three times now ;)
Anyway, right at the bottom if that's not totally clear :)
As a suggestion, it would be really cool if the animals had the little "i" button that links to their encyclopedia entry so that we can see what on earth a Josephoartisgasia is without having to alt tab and look at it on a wiki (I have seen other mod manager menus link to encyclopedia entries so I think it is possible).
It will show zeros for mods that are not updated, and therefore not loading correctly. Alpha animals is showing half the entered values for live, so I will investigate further. Working for all updated mods including Alpha Animals though.
What you could do, if there's a lot of them, is do a copy paste in Notepad++ for the settings file, while Rimworld is closed.
The settings file is in the settings folder, which on windows is here:
C:\Users\[Name]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\Mod_2591446825_ACTMod.xml
The entries are saved by biome, so you could pull out the ones you want, drop in a new file, do a search and replace, then drop these over the target biome.
That's the best I can do for now I'm afraid.