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-The firing animation is slower than the Scout's cycle time so it gets off when firing at "full speed"
-The UV mapping is a little messed up (specifically the black squares you can see on the receiver)
-Could you maybe tweak the weapon positioning so it looks like it does in the screenshots? It's very "in your face" on the default FOV
There are several disadvantages:
1. Very jerky reloading, as if the character has a tremor
2. When pushing off, the character's hand breaks
I personally did not notice the rest
please credit me if you want to release on the workshop
Perhaps you could take the firing animation from Nerdie's altered anims? The CSGO firing animation doesn't quite feel right for the faster firing+lower damage of the two bolt action snipers even if the rest of the animations are fine
(Conversely you could probably do a sorta opposite approach for a potential AWP mod: the CSGO firing animation coupled with the more weighty reload of Nerdie's altered anims)
But yeah, I was just kinda saying the reload from CSGO looks awkward, no actual technical issues or visual errors from what I've seen
-The firing animation is a bit too slow and gets cut off when shooting as fast as you can
-The reload animation (specifically when swapping the magazine) feels kinda jittery
Great work as always!