Avorion

Avorion

Torpedo auto-target with spread
14 Comments
falsetruth1988 13 Jan, 2022 @ 8:57pm 
i gotta a lot of junk in the trunk so to speak, and this one doesn't seem to work for me, but when it did work it was awesome. Wish it was standard. Great mod when it worked
CurtimusPrime92 14 Dec, 2021 @ 3:08pm 
doesnt seem to work?
CHOO CHOO 27 Sep, 2021 @ 2:45am 
Does not work for me, using vanilla torpedoes.
Gorodoff-BE 25 Sep, 2021 @ 8:46am 
targeting nothing, fired torpedoes go straight ehead as if no target was acquired
what am i missing?
Echelon 25 Sep, 2021 @ 12:23am 
Xinax are you also using the hydra torpedo mod as well? I am sure that is what is causing it but I am too lazy to turn it off and test it. The hydra torps are the only thing keeping my rickety fleet afloat lol. Just wondering if you have had to chance to get around to actually verifying that it is the hydras. 99% sure it is
Xinax 18 Sep, 2021 @ 2:08pm 
I have the same issue like Echelon.
[EIG] Kat 17 Sep, 2021 @ 12:03pm 
Awesome mod! Torpedos are so good now! :)
CharChar 12 Sep, 2021 @ 2:55pm 
Your mods are brilliant
cjs 10 Sep, 2021 @ 12:21pm 
Seriously are all your mods going to be this awesome. I just stumbled onto this and then two of your other mods and they are phenomenal. Seemingly simple changes that really just make life easier.
Echelon 5 Sep, 2021 @ 2:51pm 
It did not seem to work for me in the 2.X however I was using modded (Arsenal extension hydra) torpedoes so that may have been why.
[THJ] Barton 4 Sep, 2021 @ 10:45pm 
Does this work for the beta 2.X?
Raxos149 4 Sep, 2021 @ 4:03am 
Fantastic. I always had an issue with the fact that torps could 't help unless locked.
Nyrin  [author] 3 Sep, 2021 @ 9:03pm 
It should be pretty safe! It doesn't overwrite or otherwise modify anything existing in the game; it just adds an extra script that listens for the "torpedo launched" event and then reassigns the targets of the torpedoes if they weren't fired at anything.

If you have another mod that changes what happens after torpedoes launch, *that* could be a strange interaction (both things would happen), but this shouldn't interfere with anything else.
Raxos149 3 Sep, 2021 @ 3:29pm 
Does this mod potentially interfere with other mods or is it pretty secure and isolated?