RimWorld

RimWorld

Ambition of the Cosmic: Custom Edition
54 Comments
绿帽风云 16 Jul @ 2:37pm 
Could you update this to 1.6? Thanks
Anny 7 Jul @ 4:26am 
Gonna add this and be one of testing cosmic 1.5
hyperjason818 13 Jan @ 9:42pm 
can the creator of this mod or someone else who got permission from him make a version of this based off AOTC continued and AOTC : TPOC continued so i and others can use this amazing mod in 1.5 or potentially later updates
Mr. J Soda 21 Oct, 2024 @ 4:25am 
So according to some light testing, and some video play throughts on youtube, it looks like this "might still work in 1.5. People may need to edit things using RIMMSqol to edit some settings depending on your active modlist, but it shouldn't be impossible.

The following mods seem to work this way, and will have this message posted in their comments for others to see.

Ambition of the Cosmic
Ambition of the Cosmic: Custom Edition
Ambition of the Cosmic: True Pinnacle of Creation
Ambition of the Cosmic: You're Going Too Far (SNS: AOTC Reskin)

A additional note for people who read this whole comment, yes it is still going to throw up errors about it not being labeled 1.5, you will just have to live with those or edit the files yourself.
Lessïlera 29 Sep, 2024 @ 11:20am 
@Get Donked On :
The sus mods package ID are
rim.job.world for rjw
LustLicentia.RJWLabs for licentia labs
I do like to add a bit more warcrimes on top of my warcrimes and STDs are fun (from a gameplay pov)
TheBronzeWarrior 23 Aug, 2024 @ 4:11pm 
@RumireGale what the hell
LING2333 12 Apr, 2024 @ 4:39am 
1.5pls
RumireGale 8 Mar, 2024 @ 10:32am 
Not sure if you still update this mod, but just wanted to ask if you plan on adding compatibility with the menstruation mod from rjw? Cuz was not sure if the body parts from here is working or not with the mod since i dont see the icons. Also love what you did to the Utopia engine since it makes it more useful!
Get Donked On 28 Sep, 2023 @ 4:24pm 
I have rewritten most of the mod save for the sus mods Idk if you are still active here on steam but i can share it with you via discord or whaterver you prefer.
all you have to do is rewrite the RJW and licentia stuff. the RJW stuff relies on parentdeffs wich you probably dont want to do for compat for non sus mod users. i reccomend copying the rjw parent defs and renaming them to a custom one and using the mayrequire on them

If you arent active anymore ill upload my version to steam in like 2-3ish weeks of no communitcation with you being able to request a take down whenever you want
Get Donked On 28 Sep, 2023 @ 3:02pm 
if someone could throw me the package ids for the weird sus mods I could probably get this working normally fairly fast and get it to work properly with my CE patch too a lot of this stuff is really good but needs some tidying up
Get Donked On 28 Sep, 2023 @ 2:59pm 
this entire mod really just needs you to add Mayrequire to most of the recipe defs the stuff you are doing now loads slower and break a lot
jtseyman 20 Jun, 2023 @ 7:27pm 
Your compatibility patch for More Archotech Garbage does not work for the continued version
老啊这 21 May, 2023 @ 7:58am 
The Zenith skin and emotion regulator are broken, they disappear when I reload.
jtseyman 2 Mar, 2023 @ 10:33pm 
The Zenith skin and emotion regulator are also broken, they disappear when I reload.
Imagine12 11 Feb, 2023 @ 5:27am 
So does this still work with the latest AOTC?
nikita150u 28 Jan, 2023 @ 12:59am 
If Temporal projector is ridiculously small device than could you add "child" lifestage tag?
S.F. #512 24 Jan, 2023 @ 5:58am 
dont know if its a mod incompatibility thing or something else but the spine doesnt give the carry capacity bonus
glencoe2004  [author] 21 Jan, 2023 @ 12:06pm 
@demondust6 The issue where the dev pallet doesn't work should be fixed now
Get Donked On 20 Jan, 2023 @ 11:42am 
I assume this no longer applies? IT IS EXTREMELY LIKELY THAT FUTURE UPDATES TO AOTC/TPOC WILL BREAK THIS MOD. FOR NOW, THE VERSION RELEASED ON APRIL 28th, 2022 IS THE ONLY ONE COMPATIBLE.
demondust6 15 Jan, 2023 @ 8:29pm 
I just noticed a bug. the Dev Pallet doesn't respond when I click on it, and It worked before I started using the updated version of this mod. is there any way to get around that? It's incredibly useful for when i'm setting up my base and I'd rather not go back to the old way of doing things.
Master Wizard Wither 14 Jan, 2023 @ 1:24pm 
Does the Temporal Barrier Projector work in this update? Because I remember it being broken in 1.4 despite the old version working well enough. It was easy enough to fix too, because shield belts got some code optimisation or something and the TBP just needed to follow suit.
Man0warable 24 Dec, 2022 @ 12:21pm 
Some things still work, others don't. So far, I've found that the Temporal Barrier Projector and Zenith Skin Membrane aren't working. Might find more as I go.
jtseyman 25 Nov, 2022 @ 12:01pm 
Its been nearly a month since sns has been updated to 1.4...
Hue 31 Oct, 2022 @ 11:55pm 
SNS is updated for 1.4.
gost Nava 30 Oct, 2022 @ 1:10pm 
lmao 1.4 les goooo
glencoe2004  [author] 23 Oct, 2022 @ 6:21pm 
Not until SNS itself updates, no. Also, it should be totally fine - nothing in the mod uses C#.
demondust6 23 Oct, 2022 @ 5:42pm 
is this getting a 1.4 update?
Average Genestealer 5 Jul, 2022 @ 10:12pm 
i think the anesthetic T.E.R.M.I.N.U.S should be green instead of red or purple like its lethal counterparts
glencoe2004  [author] 1 Jun, 2022 @ 1:16pm 
Here's version 2.1 of SNSCE, mostly just fixing Zenith parts not getting EBF health increases.

- Zenith parts now properly get EBF health increases
- The zenith skin membrane and emotion regulator have been moved to the neck and torso respectively, so that other parts can be installed into the brain (This does not affect existing skin membrane/emotion regulator implants, they will remain in the brain)
- The zenith neural enchantment now grants x100 maximum neural heat and heat dissipation rate
- Should generate less red text on startup and in game
Toknak 1 Jun, 2022 @ 4:35am 
Had a good laugh seeing "Zenith Penis" as an error when I started a new colony today. Glad to see this is still getting updates, too. Many thanks.
nex 31 May, 2022 @ 11:02pm 
@glencoe2004 thx for adding the new parts. while the RJW zenith parts seem to have the max HP x20000 all the others don't.
glencoe2004  [author] 31 May, 2022 @ 12:43pm 
Alright boys, here's the second update to Science Never Stops: Ambition of the Cosmic: Custom Edition (quite a name, isn't it?)
Patch notes are as follows:

- All new Zenith parts should correctly work with the Elite Bionics Framework (they will now get increased health, yes this includes zenith RJW parts)
- Added Zenith parts for RJW (these only show up when using RJW; there will be errors without RJW but there shouldn't be anything broken)
- Updated mod to work with the April 28 update to SNS/TPOC
- Waveguide can no longer be installed because it does not work correctly, however the implant hediff still exists so pawns with a waveguide installed do not suddenly kneel over
- Zenith parts now have a x20000 multiplier on part health, you'll die from blood loss long before your organs give out

@nex, try this out and see if the parts work for you
nex 28 May, 2022 @ 1:54am 
since you've already added new zenith bionics can you make a set to replace the archotech rjw bionics?
i've pawns that constantly get their rjw parts destroyed due to them only having 10-25hp rather than thousands for the zenith parts.
nikita150u 5 Mar, 2022 @ 2:56am 
Temporal Barrier Projector toxic resistance?

Yeah i know that Panacea negates toxic buildup but it not useful with anti-drug ideo or without production
dc.malachias 13 Feb, 2022 @ 4:14pm 
version of the T.E.R.M.I.N.U.S. that anesthetizes anyone it hits without doing any damage is very good for the prisoners or the void for the inplants A new drug that gives an even better high than Hedonia oh pls what can be more op than Hedonia n implant that gives extreme psychic sensitivty, neural heat limit, meditation focus gain and neural heat recovery rate ok ok ok sns is the most op mod:steamthumbsup:
glencoe2004  [author] 10 Dec, 2021 @ 11:37pm 
@Siatru use a mod like Stack XXL. I'v run with it for years and it hasn't caused me any issues so far.
Siatru 10 Dec, 2021 @ 2:54am 
1,000,000 items is a bit too much, don't ya think? I'm not talking about balance or anything but the items are overflowing too much. I either have to make a carpet of of piles of items as my pawns go nuts about all the 1 Million units of gold they're holding or my game crashes because I Infinite storage mods.
glencoe2004  [author] 27 Nov, 2021 @ 3:11pm 
Go ahead, take what ever you want. Also IIRC the temporal barrier projector is currently broken in some way, I've tried to fix it but its a bit beyond me right now. You might have more luck.
explodoboy 26 Nov, 2021 @ 1:38am 
Reading through the changes again (while looking for a reskin mod being made by another mod developer a while ago) and saw your rename of the Utopia Device. I like that name, and might have to steal it.

I may, additionally, take a few ideas from here (specifically, your 'No Zenith Medical Skill' change and 'Temporal Barrier Projector' as a TPOC thing.)
Toknak 8 Nov, 2021 @ 10:39am 
Seems like some random RimAtomic's update has restored the recipes. Don't understand it at all, but cheers.
Toknak 7 Nov, 2021 @ 8:52am 
No idea why, but I suddenly can't fabricate any RimAtomics stuff at the Utopia Engine. The bills just don't appear anymore.
glencoe2004  [author] 30 Sep, 2021 @ 8:36pm 
Yoooo it's the man himself! Thank you for the endorsement, and I've sent a friend request.
explodoboy 29 Sep, 2021 @ 8:55pm 
Just heard of your mod from somebody else, extremely happy to see people making more addon content for SNS!

Fun fact: I first did the exact same thing you're doing right now, modifying other mods to my liking. SNS: AOTC was, in fact, the result of those things adding up and eventually spiraling into its own thing. I wish you luck in your modding career!

Just a heads up, there's a quite massive update coming in the next few months that will be overhauling the generations, replacing the main 3 generations with 6, plus TPOC as a seventh. I hope that you're up for the task of updating to v3.0 whenever that comes out!

Feel free to add me to your friends list and I can give you a few tips on xpath patches.
rerk 16 Sep, 2021 @ 12:45am 
Damn, fair enough. Thanks for the info ^^
glencoe2004  [author] 15 Sep, 2021 @ 5:53pm 
I'm not sure; I'd have to go through MSE2 to figure out how that work work. Either way, installing any of the melee upgrades would actually decrease your DPS due to how Rimworld calculates melee combat, and any of the production upgrades are completely useless because of how powerful the Zenith upgrades are.
rerk 15 Sep, 2021 @ 1:40am 
Any chance that the Zenith prosthetics will ever be compatible with the Royalty modules (ie. Knee Spike, Elbow Blade, Hand Talon)? Similar in way of the bionic limbs from Medical System Expansion 2 having the empty modules for above mentioned upgrades.
Shizo Casual 10 Sep, 2021 @ 10:00pm 
I would give it a try
glencoe2004  [author] 5 Sep, 2021 @ 7:30pm 
Do you have Elite Bionics Framework installed? IIRC it used to be a hard dependency but isn't now - you might have disabled it by accident. It's what gives SNS bionics increased health.
gmhs2 5 Sep, 2021 @ 7:30pm 
Do you have Elite Bionics Framework? The health bonuses still apply for me.
A Snail Riding a Snake 5 Sep, 2021 @ 5:10pm 
I mean it's still 700% part efficiency but I remember them giving a huge boost to part health as well. So your guy with a super cybernetic brain doesn't get one-tapped.