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sCargo01 ---- conveyor --- sCargo02 [Ore, Ice:Ignore]
I put some silicon and ice in sCargo01...
Silicon Ore got pulled to sCargo02, the Ice remained in sCargo01
hmm, it is strange that it not works for you.
can you try my simple setup? (2container connected by 1 conveyor)
Unable to open the job object \BaseNamedObjects\ChildProcessTracker59312 for query access. The calling process may not have permission to open this job. The first four bytes (DWORD) of the Data section contains the status code.
An Error 1060 - The Specified Service Does Not Exist as an Installed Service.
My base containers all have lower Prio than my welder cargo
Maybe if the big base cargo has same prio?
need to check...
I mainly use this stepping in prio
Miner -> 10
Outpost -> 9 (miner drops ore here and hauler to base fetches with prio 8
Hauler -> 8
Base -> 5
Welder Ship -> 1-4
For Uranium (Reactor) and Ice (Oxygen/Hydrogen) -> P1
Mainly I use Batteries. Reactors are my emergency backup. Ice for Oxygen/Hydrogen
Hard to break with Ion-Drives when the hauler is full, hahaha
Ship03 mCargo01 [Component:P1:20, SteelPlate:Override:P1:200, InteriorPlate:Override:P1:100]
is indeed a very good setting!
-> The shipwelders will pull from shipcontainer as needed if you set their conveyer-option to ON
Another Thing: I dont think a ship-container will be purged
If you have 250 SteelPlate in cargo, it will not reduce to 200
but the welder having more than needed will hardly ever be the case (only if you fill it by hand)
and if your lazy you could also just use [Component:P1:X]
and just play with x till you are happy with the weight.
This method however will pull equal amounts of everything sooo probs not the best idea as metal plates ect, probs require more than the rest.
but you could use the override function like [SteelPlate:Overrride:P1:X] to combat this if you don't want to do everything individually like Tommyk.
also not sure if the override is even needed (my testing in game has never needed it)
[Component:P1:100, SteelPlate:P1:1000]
acts the same as
[Component:P1:100, SteelPlate:Override:P1:1000]
(@Tommyk has this been the same for you or have you needed the override function)
so cargo container could look more like
[Component:P1:20, SteelPlate:Override:P1:200, InteriorPlate:Override:P1:100]
That's right! That way I wouldn't have to worry about manually selecting everything whenever a component runs out of welder stock.
Another idea would be to be able to select the amount of cargo in the large cargo container. I have ships that support well to lift 70% of the large container, but when the ship is full it doesn't leave the ground.
fill the cargo on your welder ship? like this?
Ship03 mCargo 01 [SteelPlate:P1:200, InteriorPlate:P1:100, Construction:P1:100, Motor:P1:25, Computer:P1:50, SmallTube:P!:100, Girder:P1:75, LargeTube:P1:10, MetalGrid:P1:25, BulletproofGlass:P1:25, Display:P1:15, SolarCell:P1:8, PowerCell:P1:5]
Is there a possibility to specifically sort / filter by display names in custom data?
i had to search for the subtypeId, which sometimes differs from the display name to make him filter correctly. (subtypeId: SmallTube / LargeTube instead of display name: Small Steel Tube and Large Steel Tube for example)