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Second. I noticed a small bug with this mod. Not a huge thing but... anyway. when two pawns enter a relationship they get a moodlet called "New Relationship Energy". If you hover over it, it says in quotes "I just found a new lover, [NameA], and its so exciting." thing is... Pawn A is the one who has that moodlet. They both have it but are both saying "I'm so happy I found myself!" lol. I'm sure its just a oopsied mismatch. Any chance of a quick fix at some point? Thanks again.
So what are the differences between Rational Romance and Rational Romance 2?
The moment you have a second spouse, you will be divorced.
https://gist.github.com/HugsLibRecordKeeper/3aa07e738d50f0416cc05986029509a1
Sorry to bother, but what is the difference between RR1 and RR2?
Can anyone confirm if those issues were resolved?
getting a massive spam of CurStage is null while ShouldDiscard is false on SleptInBedroom for "pawn"
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Did a little googling, and found this post, related to the issue, and the original version of this mod.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2021625465/4763089742380406543/
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Its not game breaking "yet" but idk if this is something that could be fixed, or a way to stop it from happening, save for deleting pawns which does work mind you, just rather not if possible, kinda attached to the pawn the issues on lol. the last of my starter pawns still left alive.
Figured id ask here first, as its my best shot since the original RR2 had this issue it looks like possibly.
I was hoping for a little soap opera colony, but I don't think I will get it without forcing dev interactions.