Barotrauma

Barotrauma

Yonaka
19 Comments
Slapbox studios 31 Mar, 2023 @ 3:55pm 
Oooh I see, I suspected that the regular ones on the smaller ships weren't hooked up for that reason, but I didn't know the old large ones couldn't be hooked up. I guess that squashes the only real complaint we had then.
All around good stuff my man, keep up the solid work.
ArchCrusader  [author] 31 Mar, 2023 @ 3:42pm 
@Bepis Much appreciated, thanks! Glad you like them - as for the suit lockers, aside from the "large" ones with several slots (those can't be hooked to oxygen to begin with), I sometimes leave them like that on purpose, I like the fact that it adds an additional "job" (oxygen management, basically) and, if need be, an engineer can play around with wires and hook them themselves (of course, this isn't always the case, as it can be a bit tedious).
Slapbox studios 31 Mar, 2023 @ 3:31pm 
Sounds good, and yeah I suspected that the Piezo may not be possible.Oh well.

That all being said, despite my complaints here we all think you've done a very good job on your collection of subs all around. It's really hard to find a single sub that's campaign balanced, close to vanilla designs and capabilities, and not bogged down by some stupid gimmick, but you've somehow managed to create well over a dozen of them. Good shit dude. It's criminal that your stuff's been largely overlooked cause it's not flashy or over the top.
The only universal complaint is suit lockers not being hooked to oxy gen on some of the subs so you have to tediously swap them out yourself
ArchCrusader  [author] 31 Mar, 2023 @ 4:55am 
@Bepis Yeah making a slower ramp up that doesn't go 0 to 100 depending on water flooding is an idea I'm thinking about, if all goes well I'll be able to get on it in the following days. As for the Piezo Crystal, I'm not sure there's an option to make that work in the editor (well at least unmodded), nor if the basic EDC has a similar option.
Slapbox studios 31 Mar, 2023 @ 4:50am 
I was also spitballing the idea that instead of the EDC you could have the Piezo crystal effect instead, murdering the already fragile electrics of the sub, keeping the same sense of urgency to fix things while being less annoying to deal with. Just an idea though, and I have no idea if it'd even be possible.
Slapbox studios 31 Mar, 2023 @ 4:50am 
A quick glance would be much appreciated when you have the time. To elaborate a little bit more on the issue what would happen is the reactor room would get fully breached instantly by something (usually giant spinelings because they have a nasty habit of ripping giant holes into any ships reactor room, though abyss creatures could do it too if they hit that area) and the zap would got at full intensity immediately. We'd end up in a situation where we'd get zapped, lay there stunned, stand up for about half a second, and then get zapped back down again before anyone could reliably do anything. Nobody was really able to crawl to the reactor cause by the time they would get close it'd end up killing them.
Maby having the reactor just have a general slow ramp up of zaps as a flat thing rather than having it tied to water level might be better, a reminder that somethings wrong and punishing you further and further if you ignore it.
ArchCrusader  [author] 31 Mar, 2023 @ 2:21am 
@Bepis The theory is that the reactor will start discharging slowly and then ramp it up as it gets submerged in water. There's a slight chance that the 1.0 transition has screwed up something, although I think it's mostly that once enough damage is done the water flow just fills up the room too fast. I might give it a look in the following days and tweak some stuff, even though I recall being able to play a full campaign with it; in the meantime, remember that you can remove the alien cell from the reactor to stop it from zapping the sub, so if you get yourself a scooter and time it correctly, you can rush down the reactor room and disable it.
Slapbox studios 30 Mar, 2023 @ 11:52pm 
The sub is really interesting conceptually but it has some serious flaws, the main one being that the interior EDC-style zap is far too punishing. I'm not sure if this is an issue that's cropped up in the transition to 1.0 but whenever the reactor takes on any water at all (say, from an abyss creature smashing into it) it places the crew in a permanent stunlock, effectively guaranteeing a mission failure since nobody is able to move enough to take action to fix the reactor. While I agree that there needs to be some serious downside to the subs powerful upsides such as it's speed and lack of fuel rod management, me and the 4 other friends that attempted to run this sub would much prefer if we could move while countering whatever downside that might be.
ArchCrusader  [author] 26 Nov, 2022 @ 6:21am 
@Jebus Chrisps ah no worries, I believe the alien generator makes you pickup what's inside as soon as you click it for some reason, so that may have been the case. Feel free to ask more if you run into more issues!
Jebus Chrisps 25 Nov, 2022 @ 8:15pm 
Sorry for making you look for a problem that was not there.
Jebus Chrisps 25 Nov, 2022 @ 8:14pm 
I realized that the power cell was not placed in the alien generator when starting. So that is my bad for not realizing.
ArchCrusader  [author] 23 Nov, 2022 @ 1:09am 
@Jebus Chrisps Everything seems to be in working order on my end, what issues are you experiencing?
Jebus Chrisps 22 Nov, 2022 @ 7:34pm 
It seems it still does not work.
ArchCrusader  [author] 22 Apr, 2022 @ 5:58am 
Update: it seems like the alien generator not working is fixed in the current unstable build, so it should be fine by the next patch.
ArchCrusader  [author] 21 Apr, 2022 @ 1:12pm 
@Walrus it seems like the new update bricked the alien generator's power output. The good news is that I can probably come up with a workaround, the bad news is that it may end up with different quirks. I'll have to check a few things first, thanks for pointing it out!
The Content 20 Apr, 2022 @ 6:57pm 
sub is not working with new update! love the design, is it fixable?
ArchCrusader  [author] 27 Dec, 2021 @ 11:44am 
@Luckspeare ☭ Good catch, fixed. Thanks
Luckspeare 27 Dec, 2021 @ 10:07am 
Another one hit by update change that makes labels word-wrap. (YONAKA on the bow of the ship is displayed as YONA <cr> KA).
Zecrunchofdestiny 11 Sep, 2021 @ 4:12pm 
Good sub