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Do you agree with this?
This thing has a lot of potential, and I eagerly await the campaign release.
A two things that can be improved: When I was clearing the second house (it was when I was looking for the warhead, but before I joined the Russian squad) a hint was displayed. It appeared the hint was indicating something with the railgun. The second is the intro and outro videos (not the cut scene but the videos) are of a phenominal quality, but on a 16 by 10 monitor, I get little bits of the screen showing. Adding a black background on the game would fix that without affecting the video.
Lastly, a script with the Defender HUD 3d Marker stuff would be awesome.
-nice voice acting
-Very nice cinematics
-nice gameplay
-and a lot more of incredible experience
Regardless of the somewhat lackluster Defender system it was a fun mission, has some cool little dialouges, has heart. Definately looking for more thought-out scenarios like this.
1. Less mods = more accesible
2. Steam workshop doesn't support mods (yet)
3. The Make Arma not War rules state you can't have mods in the singleplayer category.
I chose the TRG for the russians to continue the historical trend of irregular forces being armed with russian weaponry, and it would be easier to equip 6 russians with TRGs than it would be to equip all the FIA enemies with Katibas.
The shot finder helped a lot in CQC, as I was able to quickly adjust my hipfire and knock down targets really quick. The strat map isn't useful for now, I assume we'll have some missions with it being used in Poltergeist.
Lowlight mode also helped a lot when clearing the buildings.
I am curious about the Russian troops. Custom textures applied on the AAF uniforms, and I assume on the Orca/Ka60? They are quite awesome, although I wish they had a more appropriate weapon.
Anyways very professional mission