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BTW The AA is very effective. I shoot down four Beaufighters and a Sunderland (the crew member was VERY^ experienced gunner. The game shot down thee of the Beaufighters but I shot down one and the Sunderland by hand.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2621504888&tscn=1633615666
Also i was asked about compatibility of my nerved deckgun mod and your deck gun mod. But i doubt it. Your mod is basically about damage, my mod is not changing anything on how damage is applied, instead nerves deckguns accuracy in manual mod and makes accuracy depending on weather. Its patching DeckGun.Fire though with a transpiler, that might conflict if you also patched Deckgun.Fire. We should check this out.
I thought Starshells where like flares on a parachute. When I shot mine vertically or horizontal, they just looked like a bright shooting star, lol. I feel like the in game Starshells could use some work, maybe that is just my experience, other players might have better experience using them.
Your mod does make it 720kg and no way to force it to 750kg.
Devs might have removed the 1000kg some time ago.
You might need to change the 1000 in description to like 750. I assume 20mm acts the same.
I hope you do not think I am being hard on your mods, just pointing some things out. I am grateful for your mods and the work you do, thanks.
Does the game change these values on what level of difficulty I play? I play on Hard.
Decreased volume of deck storage.
- For 88 mm guns from 1000 to 720 (80 shells).
- For 20 mm guns from 1000 to 480 (4000 shells).
Vanilla game already does 720kg (80 shells) for the 88mm. I do not have the 20mm to do test, but I feel like that is the same as mod.
I am not using the Easier Resupply mod. But, judging by the description of the modification, there can be no problems with it.
But in the original game the difference between shells is extremely small, especially HE and AP. Although in reality, the mass of the explosive is different.
Also, the parameters of mass and speed, although they have been clarified, I am not very sure that this will somehow greatly affect the ballistics, since the developers took averaged, but very close parameters for real.
The mod does not claim to be historical. Clarified some parameters, such as initial speed and mass, since these values in the game are in understandable values. As for the damage, this is just a replica of what should be and possibly has nothing to do with reality.
I thought about bringing it over here to UBoat, but the game already allows a player to select amount of ammo.
I like what this is doing, kind of in the spirit of my old mod. ]
https://www.subsim.com/radioroom/downloads.php?do=file&id=3511
I think I did some adjustments to reload times for the deck gun and AA gun.
Anyways thanks for this mod.