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@Thranos Yup, had that same feeling during testing. I guess I will add slider to set traps efficiency for odyssey.
Is there something I'm not taking into consideration, like better nutrition per fish, or some usage of the fish scarcity mechanic?
Feel like it would be a bit cleaner but that could also just be me.
That's all we need to know.
I'm looking forward to it patiently.
(It's always such an anxious question after new game versions are released. For each and every mod.)
There might be a few bugs to iron out, but fish traps should be in the game. If you watch shows like Alone, they are so central!
I don't think a fish trap should be able to be used as cover at all (it's likely submerged in water, right?), but if you disagree, I humbly submit that you can change the fillPercent of the building def to something more reasonable, like 0.15 or less.
Thanks for the amazing mod!
@FuegoRedux - does you pawn can catch fish normalny using fishing expanded functionality?
Not as well implemented as this but it's something if you HAVE to have fish traps.